I'm struggling to imagine Zelda being good, lol. IDK much about her or TL. Link and ganon seem to have too much going for them to be low tier, although it's all relative to the rest of the cast. Ganon got some major buffs in mobility. Link lost his combo/zoning bombs but got some buffs. IMO they're both held back by poor frame data and disadvantaged states and will end up somewhere in mid-tier.
Here's my thoughts on YL:
I've been playing a lot of Zelda both online and offline. She takes some getting used to, but she's super solid. Not top tier by any means, but definitely high tier. She can wall out opponents with her Phantom really well, and has TONS of solid kill confirm options. Plus, her Farore's Wind will catch people off-guard for a getaway option, or even a counter-kill. It's really solid. Her Nayru's Love is a great get-off me move, and her shorthop Legs are mean as ****. Din's Fire has some nasty Okizemu, and will kill at high percentage. She's solid all around. Her biggest weakness is that she's got a lot of recovery frames on UpB, so it's not the safest move, though I haven't tried edge cancelling it yet. She's got a bit of learning curve as she's heavily reliant on conditioning and setups, which might put people off, but she's able to easily switch between defense and offense once you get the hang of her though. Biggest thing with her though, if you're not putting down Phantoms 90% of the match for pressure, you're playing her wrong.
She'll lose out to hard zone-breaker Rushdowns though.
is a solid character all around, I really like her.
Other notes:
Are crazy as ****. Not much exp with Richter, though I hear the same, but I'm running Simon as my secondary. Mean as ****. Short hop Fair and Bair have mad pressure if you can space correctly. Holy Water will wall people, and set them up for a Side Smash, which is a guaranteed kill at high damage. Cross does solid pressure, and can combo into Axe, and aerials. Holy Water+Axe is a mean as **** edgeguard that will get most people, and if they start catching on, do Holy Water + DSmash, and you'll kill there. Oh, and did I mention that Axe will kill? Cause it will kill, and it comes at a very aggressive angle. It a solid Anti Air all around, and will screw over other Zoners. Dair can combo into Fair, for extra damage. Fair can kill. Aerials can tether. And Ftilt is a strong footsies tool. Dtilt is a solid approach tool, that combos onto itself, can be followed up by Holy Water or Cross for Oki. It also doubles as an all-around movement option, etc... The Belmonts are super fun, and super strong. Biggest weakness is that if they can't tether back on stage, they're ****ed. They kill very fast though and have really strong neutral, arguably the best neutral in the game maybe.
Haven't played them much, but I've fought plenty. Don't sleep on the squid kids, these are top-tier material right here. Ink management gives them a learning curve, but their pressure is insane. A good Inkling will wreck your ****. That's all I really have to say about them, solid characters all around. Crazy pressure, great recovery, can rack up damage real quick, tons of kill options. Up Smash is super good, Roller will bury you for a guaranteed kill, etc...
Also really strong. This character literally has no weaknesses. Super strong zoning. Cannon ball can kill early if he shoots it ou a second time, and if you don't see it coming, it will get you. Crown has mad pressure, and super strong priority. A counter, tons of super armor moves, insane recovery, heavyweight that's REALLY hard to kill, hits hard and can zone. Really strong character, I do NOT like fighting him at all.
Nerfed into the ground. He's headed straight for the low tiers. Cloud straight up doesn't work anymore. The limit nerfs were ok, balanced out the mechanic. However, Finishing touch no longer kills at 60%. He needs to get them well high up for a kill. He can't combo off Dtilt anymore. Uair doesn't kill anymore unless they're at really high damage. All his hitboxes for nerfed, he's got no range on his aerials anymore, killing his pressure. Dair has crazy landing lag. Fsmash and Dsmash lost their priority, making them useless. Cloud will now lose out most engagements in neutral. Fsmash is especially bad as the first two hits might as well not be there, they'll lose to jabs.
Haven't played much of her, but the first thing I noticed is that most of her combos are gone. She can;t follow up on throws anymore either, making her tether grab borderline pointless now. She's still pretty solid all-around, but I think she's gonna wind up being mid-tier. She didn't get nerfed to Cloud levels, but definitely got brought down a couple pegs.
The hype is real with this kid. He's super good. His zoning/pressure game is crazy strong. Arrow knock people upward, allowing for combo setups. Spin Attack is a solid get-off me tool. His weakness is that he doesn't have much kill power, and his tether has relatively short range, but he's still really strong all around. Not sure if we'll wind up being a top tier character, but like Zelda, high tier for sure.
These two play fundamentally differently. Samus is straight up bad. She just doesn't work, but Damus' evasion is flat out stupid, good lord. She's super toxic to play online. Dunno where I'd rank either one, but that aside, expect to see a lot of Damus online, her camp is really hard to punish.