Nobie
Smash Champion
- Joined
- Sep 27, 2002
- Messages
- 2,251
- NNID
- SDShamshel
- 3DS FC
- 2809-8958-8223
This is going to sound counter-intuitive, but I wonder if playing an overall strong character with a few really bad matchups can be more mentally devastating than just playing a straight-up "bad" character.
Larry Lurr released a video today about how players are dropping Fox due to what he suspects is a combination of reasons. One is a more exploitable recovery compared to easier games (shield stopping Fox Illusion, Fire Fox being easier to two-frame, stronger edge guarding across the cast, a lack of Fox Illusion shortening, etc.). Another is that there's a certain baseline that a Fox has to be with in terms of consistency that requires players to be on point or else suffer the consequences). The character is really good until he isn't.
I also think about a character like G&W, who's basically strong against most of the cast, but hates swords with a passion. Maister can work most opponents, while it's no coincidence that the best sword user in MKLeo is his bane. It's like G&W is on the cusp of being perfect, but that slight faltering is all the more frustrating as a result.
But then take a character like Ganon or Incineroar, and their players are rarely overly optimistic. They'll acknowledge that the matchups aren't great and are probably asking for buffs, yet I wonder if the fact that almost every matchup is an uphill battle means players don't experience as much of a mental whiplash between games.
Larry Lurr released a video today about how players are dropping Fox due to what he suspects is a combination of reasons. One is a more exploitable recovery compared to easier games (shield stopping Fox Illusion, Fire Fox being easier to two-frame, stronger edge guarding across the cast, a lack of Fox Illusion shortening, etc.). Another is that there's a certain baseline that a Fox has to be with in terms of consistency that requires players to be on point or else suffer the consequences). The character is really good until he isn't.
I also think about a character like G&W, who's basically strong against most of the cast, but hates swords with a passion. Maister can work most opponents, while it's no coincidence that the best sword user in MKLeo is his bane. It's like G&W is on the cusp of being perfect, but that slight faltering is all the more frustrating as a result.
But then take a character like Ganon or Incineroar, and their players are rarely overly optimistic. They'll acknowledge that the matchups aren't great and are probably asking for buffs, yet I wonder if the fact that almost every matchup is an uphill battle means players don't experience as much of a mental whiplash between games.