SapphSabre777
Smash Journeyman
- Joined
- Oct 7, 2014
- Messages
- 398
- 3DS FC
- 4742-5094-9684
I have a lot to write after watching the first tournament after an exodus and hiatus of sorts, but this tournament should be seen and received with nothing short of excitement for Ultimate, personally. I'll try and separate my thoughts into sections, because this is going to get a bit wordy:
Looking at VoiD's tier list, and other comments such as Nicko's pre-top 8: IluZ | Nicko on Twitter: "wanted to say to me, if youre trying to win why would you not play high tiers i was that person who played bottom tiers and believed that i could overcome it but i learned that my results were never gonna be consistent the moment i played high tiers, they did become consistent" / Twitter , there are a couple things that weigh in my mind.
I think that we may need to have a better understanding of the characters themselves, namely about a character's abilities. People, myself included, have looked at characters with rose-tinted lens about how much "untapped potential there is", and how "innately good or bad a character is" (guilty as charged on both), but Leo's win with , a character that has varying opinions on where he is on the tier list that can be seen on this very thread, really puts a new spin on it all that has me excited: looking at a character not based on potential, but how malleable their strengths and weaknesses are around a player's strategies, abilities, and tendencies. It took a bit to find the words for it, but Leo's showed a scenario where a character's strengths can reach new highs and weaknesses can be made less apparent with a player's own fundamental understanding of the game and the character they play. Another player also showed that to an extent with Elegant and his , getting a very respectable 4th place with a character that he has not only stuck with, but understood the ins-and-outs of the character. It hits a point where the "greater consistency" reaches to be a non-factor simply because the player's malleability of advantages and disadvantages of their character allows them to make their character really good with the tools give. How malleable a character is, on the other hand, is something that cannot be explained through the lens of potential, but rather the real-world showcasing of the character through games and sets.
The fun thing about the above is that such outlooks on characters really require a great player with great understanding of the game and/or a specialist of said character to really display the above, and it leads me to a point that was mentioned a while back: character representation will be one of the strongest things given to any character in a game this size. With more character representation for a particular character comes the ability for that character to find a player that has great fundamentals and can push the elements of that character higher through neutral, advantage, disadvantage, et cetera. Look at how a character in is so strong with not just how many players there are playing him and getting results, but also the players like Charlie that are pushing him to be a monster by showcasing how malleable his toolkit is, along with Tea and , and even with Rickles and Bassmage with and . It's a case where in-game results REALLY matter as they are oft a byproduct of the player and how they use their character, their "tool", so to speak, and show to those looking at potentially playing the character of the sort of things that they can do because they can literally see their performances and potentially join in and compliment the characters and their abilities.
This also has the opposite effect that can damage a character's reputation and outlook due to the lack of representation. is the biggest one that comes to mind, for as "broken" as ESAM advertises him, not as many people play Pikachu for how "broken" he is and has not won a supermajor despite being a so-called "top-3 character", leading to people like Idon above doubting such a claim and Pikachu overall suffering a bit from lacking players that can physically show the character's malleability in-game. Characters like have their criticisms against them unchallenged due to a lack of representation and people showcasing the character in-game outside of the very few in Jejajeja and Jesuischoq, basically making him look like the low to even bottom tier that he is perceived and with a "rigidness" that he cannot be seen as expanded upon, literally in a competitive sense. There are also characters that we have seen that have been damaged from character switches and ergo less representation and chances in seeing the character show their malleability, such as and , sometimes as a result of a nerf in the case of the former and buffs to other characters for the latter. It kind of reinforces that buffs and nerfs only really work in this game if there is a noticeable shift in results in-game AND/OR representation to showcase the character.
In short, this is a very exciting point in Ultimate's timeline where we have a bit of an Enlightenment Period, where players are starting to explore characters and how far they can push them with their own given abilities, such as with Leo, Elegant, WaDi's announcement (even though he used another character at the end of Top 24), and so on. I think looking at character results and more importantly, representation, will be just as, if not more important, than the abilities of the characters themselves.
I think that we may need to have a better understanding of the characters themselves, namely about a character's abilities. People, myself included, have looked at characters with rose-tinted lens about how much "untapped potential there is", and how "innately good or bad a character is" (guilty as charged on both), but Leo's win with , a character that has varying opinions on where he is on the tier list that can be seen on this very thread, really puts a new spin on it all that has me excited: looking at a character not based on potential, but how malleable their strengths and weaknesses are around a player's strategies, abilities, and tendencies. It took a bit to find the words for it, but Leo's showed a scenario where a character's strengths can reach new highs and weaknesses can be made less apparent with a player's own fundamental understanding of the game and the character they play. Another player also showed that to an extent with Elegant and his , getting a very respectable 4th place with a character that he has not only stuck with, but understood the ins-and-outs of the character. It hits a point where the "greater consistency" reaches to be a non-factor simply because the player's malleability of advantages and disadvantages of their character allows them to make their character really good with the tools give. How malleable a character is, on the other hand, is something that cannot be explained through the lens of potential, but rather the real-world showcasing of the character through games and sets.
The fun thing about the above is that such outlooks on characters really require a great player with great understanding of the game and/or a specialist of said character to really display the above, and it leads me to a point that was mentioned a while back: character representation will be one of the strongest things given to any character in a game this size. With more character representation for a particular character comes the ability for that character to find a player that has great fundamentals and can push the elements of that character higher through neutral, advantage, disadvantage, et cetera. Look at how a character in is so strong with not just how many players there are playing him and getting results, but also the players like Charlie that are pushing him to be a monster by showcasing how malleable his toolkit is, along with Tea and , and even with Rickles and Bassmage with and . It's a case where in-game results REALLY matter as they are oft a byproduct of the player and how they use their character, their "tool", so to speak, and show to those looking at potentially playing the character of the sort of things that they can do because they can literally see their performances and potentially join in and compliment the characters and their abilities.
This also has the opposite effect that can damage a character's reputation and outlook due to the lack of representation. is the biggest one that comes to mind, for as "broken" as ESAM advertises him, not as many people play Pikachu for how "broken" he is and has not won a supermajor despite being a so-called "top-3 character", leading to people like Idon above doubting such a claim and Pikachu overall suffering a bit from lacking players that can physically show the character's malleability in-game. Characters like have their criticisms against them unchallenged due to a lack of representation and people showcasing the character in-game outside of the very few in Jejajeja and Jesuischoq, basically making him look like the low to even bottom tier that he is perceived and with a "rigidness" that he cannot be seen as expanded upon, literally in a competitive sense. There are also characters that we have seen that have been damaged from character switches and ergo less representation and chances in seeing the character show their malleability, such as and , sometimes as a result of a nerf in the case of the former and buffs to other characters for the latter. It kind of reinforces that buffs and nerfs only really work in this game if there is a noticeable shift in results in-game AND/OR representation to showcase the character.
In short, this is a very exciting point in Ultimate's timeline where we have a bit of an Enlightenment Period, where players are starting to explore characters and how far they can push them with their own given abilities, such as with Leo, Elegant, WaDi's announcement (even though he used another character at the end of Top 24), and so on. I think looking at character results and more importantly, representation, will be just as, if not more important, than the abilities of the characters themselves.
is going to definitely rise in the public eye. Not so much top 20 imo, but enough to where they are regarded very positively and have their representation grow greatly as a result of this. When players like Leo show what a character can do and win, it is nothing short of the best thing a character could have going for them.
will also continue to grow, considering the continued dominance by Tweek. This character's burst options are more insane than thought, but also has room for improvement, what with Tweek's banana play being counter-played and some of his normals not really being used, showing off Tweek's banana reliance and Monkey Flip reliance at times thanks to Leo and even Spargo and Elegant. This character will start to get crazy once we see further development, if it happens.
is definitely a character to look out for, considering the success of the Steve mains in this tournament. 9th, 25th, and 49th twice on a character with a bunch of upsets (Dabuz, ATATA, and Chag), and while the resurgence to offline Steve is something that will eventually be learned, so too will there be a better handling of offline from the Steve players themselves, especially with so many high-end players this character has. Can only go up from here.
got a well-deserved 5th in this event by a different player than expected. Goblin came to this tournament to make a statement about him and his character, and boy did he do so with his Loser's Run, beating Stroder, MuteAce, Epic_Gabe, Yonni, and Dabuz in a row before being taken out by Elegant. Roy mains should rejoice with the prospect of another great Roy player showing their prowess with the character.
/ is perhaps the 2nd biggest character story after Byleth, what with the hodge-podge of mixed results and usage. Cosmos was eliminated very early and Leo's usage of them was rather limited. Even moments where Sparg0 opted with create some interesting thoughts about the character overall, despite the group of people that have picked them up. They are definitely extremely strong, but the idea of "how strong" was not as well-defined as I once thought. I guess only time will tell.
will also continue to grow, considering the continued dominance by Tweek. This character's burst options are more insane than thought, but also has room for improvement, what with Tweek's banana play being counter-played and some of his normals not really being used, showing off Tweek's banana reliance and Monkey Flip reliance at times thanks to Leo and even Spargo and Elegant. This character will start to get crazy once we see further development, if it happens.
is definitely a character to look out for, considering the success of the Steve mains in this tournament. 9th, 25th, and 49th twice on a character with a bunch of upsets (Dabuz, ATATA, and Chag), and while the resurgence to offline Steve is something that will eventually be learned, so too will there be a better handling of offline from the Steve players themselves, especially with so many high-end players this character has. Can only go up from here.
got a well-deserved 5th in this event by a different player than expected. Goblin came to this tournament to make a statement about him and his character, and boy did he do so with his Loser's Run, beating Stroder, MuteAce, Epic_Gabe, Yonni, and Dabuz in a row before being taken out by Elegant. Roy mains should rejoice with the prospect of another great Roy player showing their prowess with the character.
/ is perhaps the 2nd biggest character story after Byleth, what with the hodge-podge of mixed results and usage. Cosmos was eliminated very early and Leo's usage of them was rather limited. Even moments where Sparg0 opted with create some interesting thoughts about the character overall, despite the group of people that have picked them up. They are definitely extremely strong, but the idea of "how strong" was not as well-defined as I once thought. I guess only time will tell.