Myollnir
Smash Ace
After watching every Capitancito's game with and reading the whole Gunner discussion above, I still don't agree with his choice of going Charge Blast.
That move just simply isn't amazing and Capitancito didn't get a lot of mileage out of it (for those who don't know, it's a pretty laggy move compared to 's similar moves, it's more like ) .
He didn't get a lot of conversions with it (I only remember F-air into CB at low % which could've been something else for just slightly less damage) he only got a couple kills with it and didn't use the charge as a movement option.
It's a good move but outside of the psychological pressure of his character having a charged projectile available anytime to out prio most attacks / projectiles, I feel like it didn't help him a whole lot.
Grenade Launcher is one of the best moves in the game, and while there is counterplay, if you have the momentum to set it up, you're guaranteed to have a positive situation for you (in neutral, the worst you could get is forcing someone into the air and has good upwards attacks, or have someone clank with the grenade before it explodes but you have the dash attack to whiff punish that kind of stuff usually).
For edgeguarding purposes, Grenade Launcher is amazing, deals a lot of damage and will even kill at 130-140% which is really helpful to have and a lot of characters would kill for this move.
Bomb Drop seems to fulfill a similar role but you can hit it back to damage (kinda like 's gordo), match-up inexperience helps there but after Day 1, players started hitting the bomb back (even though they still weren't familiar with the match-up and had relatively diverse outcomes doing that lol).
I'd say it's mostly good in advantage (it did an insane job at ledgetrapping).
Speaking of ledgetrapping, the reason I could understand why someone would be reluctant to use Grenade Launcher is because it's similar to Bomb Drop there but you can actually use both. Bomb Drop doesn't explode until after a few seconds if doesn't spawn another one or the opponent doesn't activate it, so you can lay a bomb and still use GL. Plus, they're not used at the same distance.
GL can be enough on its own for ledgetrapping purposes, but that's not bad AT ALL for the character, as you can also have a reflector or an absorber instead of the bomb, giving much more flexibility.
Charge Blast may have gotten him more kills and damage ONLINE (where he qualified), though. That kind of move is INSANELY buffed by online play.
TL;DR : I don't understand why Cptcito went 1332 instead of 333X but he did put on an amazing performance so who am I to judge, right?
That move just simply isn't amazing and Capitancito didn't get a lot of mileage out of it (for those who don't know, it's a pretty laggy move compared to 's similar moves, it's more like ) .
He didn't get a lot of conversions with it (I only remember F-air into CB at low % which could've been something else for just slightly less damage) he only got a couple kills with it and didn't use the charge as a movement option.
It's a good move but outside of the psychological pressure of his character having a charged projectile available anytime to out prio most attacks / projectiles, I feel like it didn't help him a whole lot.
Grenade Launcher is one of the best moves in the game, and while there is counterplay, if you have the momentum to set it up, you're guaranteed to have a positive situation for you (in neutral, the worst you could get is forcing someone into the air and has good upwards attacks, or have someone clank with the grenade before it explodes but you have the dash attack to whiff punish that kind of stuff usually).
For edgeguarding purposes, Grenade Launcher is amazing, deals a lot of damage and will even kill at 130-140% which is really helpful to have and a lot of characters would kill for this move.
Bomb Drop seems to fulfill a similar role but you can hit it back to damage (kinda like 's gordo), match-up inexperience helps there but after Day 1, players started hitting the bomb back (even though they still weren't familiar with the match-up and had relatively diverse outcomes doing that lol).
I'd say it's mostly good in advantage (it did an insane job at ledgetrapping).
Speaking of ledgetrapping, the reason I could understand why someone would be reluctant to use Grenade Launcher is because it's similar to Bomb Drop there but you can actually use both. Bomb Drop doesn't explode until after a few seconds if doesn't spawn another one or the opponent doesn't activate it, so you can lay a bomb and still use GL. Plus, they're not used at the same distance.
GL can be enough on its own for ledgetrapping purposes, but that's not bad AT ALL for the character, as you can also have a reflector or an absorber instead of the bomb, giving much more flexibility.
Charge Blast may have gotten him more kills and damage ONLINE (where he qualified), though. That kind of move is INSANELY buffed by online play.
TL;DR : I don't understand why Cptcito went 1332 instead of 333X but he did put on an amazing performance so who am I to judge, right?
Last edited: