blackghost
Smash Champion
- Joined
- Jul 9, 2015
- Messages
- 2,249
Are people actually watching kazuya or are they just speculating?
the fact people continue to post about "poor mobility"from kazuya is the most confusing thing currently happening on this forum. Its simply isn't true like at all.
We are watching kazuya beat zoners, rushdowns, and camping runaway characters. he has mobility to handle all types of matchups.
Ok for the bayo vs kazuya matchup: in a nutshell its pretty bad for bayonetta.
Since what bayonetta is good at continues to be subject to people's huge bias from smash 4 and just genral misinformation, let me be clear: bayonetta is essentially a walking anti air of a character and that strength is not relevant when facing kazuya. Witch twist, jump abk, uptilt, jumping fair 1 none of those moves strengths will matter vs kazuya. Im gonna breakdown the matchup into the game states of neutral, disadvantage for bayo, and advantage.
Nuetral
Bayonetta has nothing to consistently make kazuya prove he has dashing execution or timing thus lowering the bar for a lower level kazuya to pressure her. bayonetta doesnt have a safe poke or projectile to play the game with. Kazuya can wlak towards her and apply pressure that she has to respect: command grab, lazer, and electric alone are huge pressure tools. Kazuya can anti air bayo abk with a diagonal back kicking normal where he jumps baclward and kicks beating her abk and spacing for free. Tombstone crusher (still uinderrated move and twin pistons also can be used to challenge abk. Electric in gneral is free pressure. Sure bayo could try a raw guess (and it would be a guess as electric is frame 8 and witchtime is frame 8. A blocked heelslide results in bayontta taking 80 plus.
Advantage state bayonetta
she can cut loose here. If bayo can consistly get under kazuya either platfirms or he's aairborne she can take advanatge. However kazuya armor will not be broken by bayonetta easily. rememebr bayonetta cannot even get snake off his up b without a bair due to that armor effect. kazuya for kazuya its even worse. Kazuya recovery is not easily exploitable bayonetta has th eoption to witchtime up b (but like ness up b that is a risk reward many people wont want to do) and lazer is a nuace even when he is offstage. A bayonetta that has mastered offstage movement to the level of lima in ultimate the past has all kinds of options howver that player doesnt currently exist. There are in theory a huge amount of options bayonetta could exploit in advantge but the fact that this is her strongest moment of the matchup and it still has massive question marks doesnt bode well.
Bayonetta combo game vs kazuya is strong he is susceptible to pseudo set-ups and true combos due to his jump. but bayonetta has a huge killing problem and after 2 full combos kazuya is just enraged and now has a killing command grab or a free 40 percent on deck.
Disadvantage for bayonetta
Ok first and foremost bat within is essentnially dead in this mu. kazuya combos executed correctly are true and as a bayo yoi are just hoping they ess up if you get hit with EWGF. Witch time isnt a threat to players and characters that use true combos (this has always been true). Bayonetta doesnt snap ledge and kazuya has the option to down smash for free and armor will protect from witch twist hits. Offtsgae bayo will likely get harassed by lazers and take more damage for free as well. Using abk and specials to escape just results in RCO recovery on the gorund and Kazuya gets what ever he wants. Even with bayonetta burst movement options kazuya dash cnacels and movement is more than enough to catch here and repsond with at minimal a grab and at worst a while rising punch into crumple.
disclaimer i dont know everything about kazuya or bayo if i missed somethin let me know. if i had to make a guess, id say right now its 6.5-3.5 with potential to creep worse.
the fact people continue to post about "poor mobility"from kazuya is the most confusing thing currently happening on this forum. Its simply isn't true like at all.
We are watching kazuya beat zoners, rushdowns, and camping runaway characters. he has mobility to handle all types of matchups.
Sorry man way off for a number of reasons. Smash 4 ryu was not hard to play he was an incredibly linear character looking for uptilt into shoryuken and not much else. Smash ultimate ryu is a lot more of learning curve due to movement cancels and a moveset that requires a lot more deliberate thought.I have a feeling Kazuya will be about as good as being incredibly hard to pick up and play but also incredibly rewarding when doing so, as well as having insane kill power and damage output (Like how Ryu could kill at 60% back in Smash 4 with a jab into Heavy Shoryuken) in exchange for poor mobility.
Ok for the bayo vs kazuya matchup: in a nutshell its pretty bad for bayonetta.
Since what bayonetta is good at continues to be subject to people's huge bias from smash 4 and just genral misinformation, let me be clear: bayonetta is essentially a walking anti air of a character and that strength is not relevant when facing kazuya. Witch twist, jump abk, uptilt, jumping fair 1 none of those moves strengths will matter vs kazuya. Im gonna breakdown the matchup into the game states of neutral, disadvantage for bayo, and advantage.
Nuetral
Bayonetta has nothing to consistently make kazuya prove he has dashing execution or timing thus lowering the bar for a lower level kazuya to pressure her. bayonetta doesnt have a safe poke or projectile to play the game with. Kazuya can wlak towards her and apply pressure that she has to respect: command grab, lazer, and electric alone are huge pressure tools. Kazuya can anti air bayo abk with a diagonal back kicking normal where he jumps baclward and kicks beating her abk and spacing for free. Tombstone crusher (still uinderrated move and twin pistons also can be used to challenge abk. Electric in gneral is free pressure. Sure bayo could try a raw guess (and it would be a guess as electric is frame 8 and witchtime is frame 8. A blocked heelslide results in bayontta taking 80 plus.
Advantage state bayonetta
she can cut loose here. If bayo can consistly get under kazuya either platfirms or he's aairborne she can take advanatge. However kazuya armor will not be broken by bayonetta easily. rememebr bayonetta cannot even get snake off his up b without a bair due to that armor effect. kazuya for kazuya its even worse. Kazuya recovery is not easily exploitable bayonetta has th eoption to witchtime up b (but like ness up b that is a risk reward many people wont want to do) and lazer is a nuace even when he is offstage. A bayonetta that has mastered offstage movement to the level of lima in ultimate the past has all kinds of options howver that player doesnt currently exist. There are in theory a huge amount of options bayonetta could exploit in advantge but the fact that this is her strongest moment of the matchup and it still has massive question marks doesnt bode well.
Bayonetta combo game vs kazuya is strong he is susceptible to pseudo set-ups and true combos due to his jump. but bayonetta has a huge killing problem and after 2 full combos kazuya is just enraged and now has a killing command grab or a free 40 percent on deck.
Disadvantage for bayonetta
Ok first and foremost bat within is essentnially dead in this mu. kazuya combos executed correctly are true and as a bayo yoi are just hoping they ess up if you get hit with EWGF. Witch time isnt a threat to players and characters that use true combos (this has always been true). Bayonetta doesnt snap ledge and kazuya has the option to down smash for free and armor will protect from witch twist hits. Offtsgae bayo will likely get harassed by lazers and take more damage for free as well. Using abk and specials to escape just results in RCO recovery on the gorund and Kazuya gets what ever he wants. Even with bayonetta burst movement options kazuya dash cnacels and movement is more than enough to catch here and repsond with at minimal a grab and at worst a while rising punch into crumple.
disclaimer i dont know everything about kazuya or bayo if i missed somethin let me know. if i had to make a guess, id say right now its 6.5-3.5 with potential to creep worse.
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