Kokiden
Smash Ace
- Joined
- Apr 24, 2019
- Messages
- 782
Huh. Interesting.In the case of, it might be because of two things (I'm using this site as a reference: https://ultimateframedata.com/joker.php ).
The first thing is that depending on where you look, several of Joker's hitboxes aren't actually that lenient (base Joker's anyway), and are in most instances strictly mapped to his dagger or his legs, like with his forward tilt or DSmash. This holds especially true for his UAir and NAir (the former of which only covers the tip of his legs), which combined with his slippery movement can make them easy to miss without good timing. Funny enough, two of his attacks that don't follow this criteria - dash attack and BAir, both which have hitboxes not mapped to a part of Joker - are some of his best melee attacks, especially BAir. People like to make fun of how massive the Arsene version is (and rightfully so), but even its base version has some pretty generous hitbox placements that cover quite a healthy chunk o' area behind him.
The second thing is most likely an instance of animation implications. There are several moments where moves' animations' imply they should be more active than they actually are (Joker's DTilt is the biggest criminal of this, as well as most "baseball slide" moves in general). Wario's nerfed UTilt is a prime example of this, where the duration of that move's attack frames were reduced, but no changes to its animation were made, leading to a fairly bizarre - and frankly, misleading - animation. Arc-type attacks are also pretty guilty of misleading animations, where most "swing"-type attacks (like Ike's UAir) have animations that cover a lot more area than the move itself actually does.
The second point isn't really unique to Joker. It's something that pops up with a LOT of characters in the game.
I wonder if the team are aware of this, and plan on fixing it?
There have been many instances where it just phases through when it's obvious it should have connected.
... you're ignoring what I'm saying though.Things don't just "phase through", bro.
You can look up his hitboxes and see for yourself.
Joker's hitboxes are pretty damn generous all things considered.
View attachment 307311View attachment 307312
Either
1: You're mistaking the weapon trails he has for being actual hitboxes when they're just visual flair.
2: Using one of Joker's more precise moves that only have hitboxes where the visual "attack" is (up air, nair, side B)
I really can't feel any sympathy for Joker of all characters when Marth exists.
It literally phases through.
I've even seen it happen with Bayo's smash attacks. The other guy is right where they hit box should be, and nothing happens.
Stuff seems janky at times.
If you don't like Joker, that's fine I guess, but doesn't mean you should discount it just because other characters have problems too.
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