meleebrawler
Smash Hero
Gold equipment is the most fragile stuff on Earth and the requisite ore for it isn't all that common either. There is no way that will be a staple of Steve's game. The best use I see for it is giving him a really fast spike in forward aerial.My first post in forever, here's a few hot takes on recent points of discussion:
I really like what they've done with Steve, though he wasn't a character I was ever excited for, his implementation is very cool. That being said, my gut feeling is that he isn't going to be very good. I think his advantage state looks quite good, but how does he get into advantage? Many of his buttons are pretty slow or heavily situational, and those that aren't seem to have pretty short range, which when combined with at best average mobility doesn't seem too threatening to much of the cast. I actually think Gold Weapons might secretly be really good. Like for example, if gold dash attack is safe, that's a big gamechanger, even if you lose power for it. I'm looking forward to trying him out but I'm a little pessimistic.
I believe you're just looking at things too traditionally. Steve doesn't use his frame data to open people up, but rather by creating obstructions they have to navigate if they are to stop him from gathering resources, limiting their options thusly. These blocks also let him use his more flexible ground moveset at varying altitudes.