Okay, let's break these balance changes down:
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: The AI and recovery changes could be big, we'll have to wait to see, and every other change is welcomed.
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: Aura's buff seems to notably matter if you can even live to higher percents, not much I add there.
However, a faster jab, D-Smash, and Extreme Speed recovery might speak better numbers for him...
TBH, never saw why he was low tier at all.
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: Oh boy, you Jr. mains have something to look forward to.
Better side-b armor, strong kill moves, a faster D-Smash, and a slightly better Up-B for recovering and confirming...
IMO, the winner of the patch.
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: Most of the knockback buffs are on sparingly used moves, so I can see these not leading to much in the long run.
But hey, less start-up on Up-Smash and better hitbox range for Uppercut is always nice.
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: Fixing his inconsistencies are good, no problems there.
I would totally be down for buffing his normals and having him play more traditionally if they addressed his lame/camping areas like Spin Dash invincibility and such.
But they didn't do that...
So, that pretty much speaks for itself...
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: This character had so much going against them receiving any improvements:
*High tier offline.
*Infamously annoying online.
*Lacked any noticeable internal problems.
*Top tier online.
*Relatively simple to pick up and play.
Yet with some luck of the dice roll, he actually got some help...
Why...
Ness was already good at killing and racking up damage.
All his buffed moves had viable, defined uses in his kit, and they didn't address any problematic flaws or fix anything that needed to be fixed...
I really wonder what the balance team was thinking...
Everyone else's changes are "whatever" to me.
Although it did feel like a slap in the face for
, he would have appreciated fixes to Nair linking issues and non-clankable properties for his smash attacks + Wizard Foot.
This patch was the equivalent to Shrek The Third...
Not terrible on its own, but coming after the last entry which was so overwhelming good, it left a lot to be desired.