I like that players like Dabuz and Charlie are getting more experimental with their tier lists; offline tourney data is just about nearing 7 months old now, and while online tournament data shouldn't be dismissed at all, it doesn't translate quite as well when you consider the differences between the circumstances of both environments. This leaves a lot more room for theorycrafting to take the helm, and it can certainly lead to some bizarre takes (most notably, I REALLY don't get this "low-mid tier" stigma DH seems to be getting everywhere all of a sudden), it can lead to some perspectives we weren't aware of.
With that in mind... I could potentially see Cloud that high? I certainly wouldn't say better than Joker or Peach, but the more I think about it and the more I've listened to Dabuz's thoughts, the idea is sort of there. We know right off the bat the added delay benefits his fairly linear neutral and whiffed Climhazzards, but the former can be worked around if Palu is any indication to go by and the latter doesn't really matter given that you're not going to be fishing for Climhazzards that often offline to begin with.
But even those points in mind, the way I see Sparg0 perform with this character online, and from what I've seen, the character looks absolutely hopeless to fight against sometimes. Having a Limit Charge that punishes zoners for just trying to play the game their way on top of the fact that most zoners lack the burst options to answer his Buster Sword. Having massively safe buttons on top of insane movement, yolo dash attacks, mix-ups on Cross Slash, and a frame 7 OoS that makes short ranged rushdown characters trying to get in against him an utter nightmare. Having some of the best range in the game on top of having a top 15 dash speed that allows him to play the swordies spacies game better than most swordies can. While I did mention that online can't be taken at face value, the way I'm seeing this guy constantly floor every
he comes across really makes me wonder at times what answer these characters (and more) have against this impenetrable wall. I'm not even convinced he does bad against Pika like very Cloud main says he does (aside from Sparg0).
I'm struggling to think of who actually gives this character a hard time aside from the occasional swordie/superheavy that does his spacing job better (
) or characters who are just really good at zone breaking (
).
This is all pure speculation on my part, and I didn't touch into the offstage play as much as I probably should've, but this has been on my mind for a while now.