DougEfresh
Smash Journeyman
- Joined
- Mar 23, 2020
- Messages
- 212
So, I figure I'll share my thoughts on patch 8.0 now that it's been several hours since its release:
- Kinda disappointed in the lack of and buffs in this patch, as I felt that either character may have been due for some good fortune and QoL changes. That being said, it's great seeing some much needed buffs to other characters like and /. The fact that many of the buffs this patch were to lower tiered characters with lack of consistency in their hitboxes and/or kill power to address these issues actually makes me cautiously optimistic about potentially seeing improvements for Lucario and Banjo in a future patch(es) since it appears Nintendo is paying attention to the lesser used characters.
-Incidentally, a / JMU started today, so I was playing an Incineroar for a bit and the buffs he got make him quite scary to go up against. His whiff punishing seems to have insanely high reward now, with side b being faster, revenge being stronger, up smash killing even earlier, etc. Might also be unfamiliar with the MU though, so we'll see. Either way, it's really best not to mess up against the big cat now even if he's still too slow to notably improve as a character.
- Falcon kick appears to kill much earlier now in addition to it being faster.
-Haven't faced an Ike yet, but he also might be pretty scary to fight against now with all the improvements made to him.
- seems...interesting. I'll be curious to see what the full details are on her frame data and attributes, but for now, it seems like she has some relatively fast options, insane range, but also has some blind spots and hitboxes that aren't active for particularly long (I don't have her to test out though, and it's only day 1, so I could be wrong). Disadvantage seems to be meh at best, so I think both of my characters will be relatively alright in the Min Min MU as we get better at using movement to navigate neutral better against her and consistently whiff punish Min Min.
These are all preliminary thoughts much like the rest of yours, so it goes without saying that only time will tell. Overall a pretty decent patch for several characters though, and I'll be curious to see what shake ups to the meta happen going forward, if any.
- Kinda disappointed in the lack of and buffs in this patch, as I felt that either character may have been due for some good fortune and QoL changes. That being said, it's great seeing some much needed buffs to other characters like and /. The fact that many of the buffs this patch were to lower tiered characters with lack of consistency in their hitboxes and/or kill power to address these issues actually makes me cautiously optimistic about potentially seeing improvements for Lucario and Banjo in a future patch(es) since it appears Nintendo is paying attention to the lesser used characters.
-Incidentally, a / JMU started today, so I was playing an Incineroar for a bit and the buffs he got make him quite scary to go up against. His whiff punishing seems to have insanely high reward now, with side b being faster, revenge being stronger, up smash killing even earlier, etc. Might also be unfamiliar with the MU though, so we'll see. Either way, it's really best not to mess up against the big cat now even if he's still too slow to notably improve as a character.
- Falcon kick appears to kill much earlier now in addition to it being faster.
-Haven't faced an Ike yet, but he also might be pretty scary to fight against now with all the improvements made to him.
- seems...interesting. I'll be curious to see what the full details are on her frame data and attributes, but for now, it seems like she has some relatively fast options, insane range, but also has some blind spots and hitboxes that aren't active for particularly long (I don't have her to test out though, and it's only day 1, so I could be wrong). Disadvantage seems to be meh at best, so I think both of my characters will be relatively alright in the Min Min MU as we get better at using movement to navigate neutral better against her and consistently whiff punish Min Min.
These are all preliminary thoughts much like the rest of yours, so it goes without saying that only time will tell. Overall a pretty decent patch for several characters though, and I'll be curious to see what shake ups to the meta happen going forward, if any.
This. The other Banjos and I had recently discussed buffing up throw, so that it could lead to some low percent combos outside of grenegg to fair/bair. His kill power on some other moves also leave more to be desired than I once thought, and it's unfortunate to not see a buff to his grab range at the very least. Some landing lag reductions to nair and bair would also very much be appreciated as well. Why they only changed his get up attack of all things, I have no idea. Ah well, fingers crossed for next time I suppose!Banjo's another character I was hoping for some buffs for. I'd like to see him either have better low % combos, or better kill power on some moves. He feels weird in his current state, and not in a good way.
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