Hydreigonfan01
Smash Master
- Joined
- Aug 24, 2018
- Messages
- 4,577
https://www.nintendo.co.jp/support/switch/software_support/aaab/detail/800_fighter.htmlOh really? Does anyone have the patch notes, even if it is Japanese?
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https://www.nintendo.co.jp/support/switch/software_support/aaab/detail/800_fighter.htmlOh really? Does anyone have the patch notes, even if it is Japanese?
They're gonna buff Link to top tier. Sonic will be banned from the game entirely. Mewtwo will be turned into a heavyweight. Ganon will run at Bowser's speed and have invincibility on his Up-B. Peach's bombs will come out more frequently; even more frequently for using Daisy. Toon Link will die, Young Link shortly after because he's so light. Sonic will be banned from the game entirely. Greninja gets Greninja'd again. Jigglypuff gets infinite jumps. Kirby still sucks. Electric attacks heal Pichu now. Shulk has no landing lag on air attacks. Luigi's air speed is buffed significantly. Ness's pk fire travels twice as far. Cloud's up-b now always functions as the limit break version. Roy is not a boy anymore. Sonic will be banned from the game entirely. Online will function worse than ever.Server maintenance has began. Update is going to drop very soon. Any final predictions?
When I translated the notes, everything became even more incomprehensible than usual.
False. Their airdodges still go the same short distance.both of the airdodge distances seem to have increased to match everyone else. A nice buff to both, especially Mac.
Ike's been my go-to swordie even though I also enjoy playing the "better" Roy and Lucina. So glad I've stuck with him now. These buffs are downright DESGUSTANGhttps://twitter.com/Tsunazoz/status/1277777847436947456
Ehehehe. Ike can easily use it OoS as well. And combo Nair into it at kill percents with a backhit.
Nair > Uair is harder to do but is still doable (particularly with backhit), Dtilt is a combo move now, Fair has less lag. Dash Attack kills better. Overall Ike got buffed but should also have a bit of a different playing style. Somewhere between his old SSBU and SSB4 playing styles if I had to guess.
I would but I've been awake far too long, too tired to play rn lolRevenge got buffed with a higher power up (alongside less lag) AND the lariat from the alolan whip kills earlier. Can anyone test how it and Fthrow kill with revenge now?
Best OOS aside from G&W Up-B now?Oh hey, Ike's aether no longer clanks on first hit. Transcendent priority on it now. As an OoS move. With super armour. That starts killing around 80%. That can also be comboed into. At kill percents.
https://twitter.com/Lyra_GP/status/1277795724122611712
Eh, still has its start up before an active hitbox happens for the payoff, don't know if I'd put it that far. Not going to pretend I know exactly how good every Up B OoS is, I imagine ones like Mario are still nutty. But its pretty stupid in a lot of different ways.Best OOS aside from G&W Up-B now?
Well the actual hitbox doesn't come out until frame 15, so while the move is crazy powerful now it's still a very high commitment move. It has armor, but that can be easily counterplayed by holding shield, dashing or rolling back or even grabbing after hitting Ike's shield.Best OOS aside from G&W Up-B now?
Banjo's another character I was hoping for some buffs for. I'd like to see him either have better low % combos, or better kill power on some moves. He feels weird in his current state, and not in a good way.Disappointed in the lack of buffs
Thank you!
got pretty much nothing this patch. This hurts, because it is previously tethering on the edge of being low tier, but with the buffs to Mewtwo, Pit, Kirby, and a few other lower tiered characters, he is likely in the low tiers now unfortunately.With the character's continued lack of representation, ok at best results but being backed by a player who uses him as a mere co-main, his success as a solo character being almost nonexistent past low level play, and any significant changes from updates, this character may fall cleanly in the low tiers. I personally think the character was low tier prior to 8.0, but that is a viewpoint not widely accepted by everyone. However, with the notable/significant buffs to some of the low tiers, this character's position in the low tiers may have been sealed.
They buffed some of her worst match-ups.As such, while mid tier characters that are already borderline high tier like , are not really going feel this change too much
People are certainly going to think this, but Ridley already had this "combo" from day 1. D-Throw to Skewer at very low percents. was a thing if the opponent neutral airdodged or didn't move. It's nothing major, only works at so little percents, and honestly, it's nothing major. However, before the patch, when Skewer landed, both hits would have connected. Here, only the first hit connects, and I think I know why.
- THIS CHANGE IS NOT OK. Ridley has gained the ability to combo down-b out of down-throw without inflicting the crumple state that is usually inflicts on the opponent. This should be patched out ASAP and hopefully we see a patch fixing it within the next few days.
Seems based on early testing, tipper f-smash deals around 2% more damage and kills around 15% earlier, with a bigger tipper hitbox, and it's more safe on shield now (-26), from -29. Killing around 15% earlier seems pretty significant as far as f-smash goes, even 3 frames better on shield helps, especially since you will we spaced far away.got some pretty nice buffs as well, but they are odd. Forward smash got a nice buff of the move's tip dealing more knockback, the tip being bigger, and having more shieldstun. They also made back air stronger as well. This is where things get... weird. Forward air got increased knockback, which may actually be an overall nerf, as it may make the move harder to combo into stuff. However, they also buffed up air's power. So new KO confirm maybe? Finally, Pin got some love, it seems to have less cooldown and more power, which is two things the move needs. They didn't seem to fix the pin kick whiffing for no reason, which will continue to annoy me whenever I play the character, but the Pin buffs are nice.
Corrin has the potential to be a big winner of the patch, but it solely depends on the numbers: how much stronger is the move, how much less cooldown the move has, etc. If not, then these changes may at the very least help out Corrin's position in the lower tiers.