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Don't forget and 2 getting 9th for winners. I'd also add to the losers, even though she did really well she under-preformed previous results. The nerfs hurt.
One thing this tournament has proven is you don't need to be top tier to win big at S tier events. Look at top 8:
1st: MkLeo
2nd: Maister
3rd: Tweek
4th: Tea
5th: Dabuz
5th: Wrath
7th: Zackray
7th: Toast
After the patch the gap between top tiers and other characters has never been smaller.
high tier? they need to actually do something first. i see wiifit get a lot of wins from john numbers in his weekly but the chaarcter isnt doing anything jaw-dropping to my knowledge.Both and have potential to be high tier.
I would also add to the loser list. Komota got out at 257th, and Choq got only 4th at a small event (95 entrants) with two PRed players, him and Tag .
Not-so-hot Take: Attitudes like this are more toxic then even the campiest character's play style.There's nothing to respect about Sonic's player base, they're just exploiting his toxic game design for ugly wins. Sonic's don't get better in proportion to their skill, they get better based on how shameless they're willing to be.
Wii fit is sort of stuck in this limbo where the best players can get great wins but always get stuck at 33rd at s tiers.high tier? they need to actually do something first. i see wiifit get a lot of wins from john numbers in his weekly but the chaarcter isnt doing anything jaw-dropping to my knowledge.
zelda is scary for sure but theory and results need to match before we start crowning people.
by;eth should not get credit for this .
i have enjoyed leos run more than i ever enjoyed zer0s i see adaptation, competitive spirit, and clutch execution more than i saw in zer0.
i would also hold off on judging and until their stronger mains get to come out to an event.
also the more i see of terry i lean more towards being overall better. its close but ken seems better imo.
I got the chance to practice against a Sonic recently, who proceeded to destroy me over and over in multiple games. Out of dozens of games, I won about two. One of the core things I realized I did wrong was that I was used to just throwing out attacks preemptively to try and take up space, and Sonic can punish these things like no one else. My only wins came from when I took the time to be more observant, and hitting attack buttons only when I thought it mattered. I think this is part of why others dislike Sonic so much. There's a certain desire to just...throw out attacks, and Sonic poops all over that. And when you just want to chase him down and make him pay, well, he's the fastest thing ali-eee-ive.Dude, come on, you WISH you had wrath's level of patience. People who play against sonic fail to understand how despite them needing to play patiently against sonic, he needs to have an even higher level of patience to win. Wrath is doing a lot of smart things you would not understand because you don't play the character. His hitboxes (aside from his fair, bair, uair, and fsmash) and killing factor are very bad, and almost every move he has is very unsafe on shield (even more than Mac). He can't just play aggro and win, he has to play patiently and bait for openings because he sucks at actually pressuring for one unless you've spent hundreds of hours labbing spindash pressure like wrath has. He also arguably has to work for a kill harder than any other character in the game except bayo and shiek. If you are going to spout things, at least try to sound like you know what you are talking about. Sonic does require a lot of thought to win and succeed with, and this is even reflected by his relatively low pick-rate (at least for a probable high tier). Wrath might LOOK like he just spins a lot, but that's because you (as well as a lot of people who don't main the character) don't understand what he's doing. It's a conditioning tool; and its highly committal and very hard to properly utilize because it loses to virtually every move in the game due to its tiny hitbox. You can call it toxic, but quite frankly it's still far from a f3 oos option that is nearly unpunishable, or a revenge mechanic that can kill midweights at 50% with one bair, or having an fsmash that can kill as early as 60% from midstage. Sonic, besides spindash, really doesn't have any dishonest/cheesy moves (maybe fsmash, but even then that's a hard read/spacing callout). It also doesn't help that despite being a mid-lightweight, sonic has bad kill options and non-existant confirms (most of his supposed "confirms" are highly inconsistent at high %, like spincharge to fair/uair/nair, his only true confirm being nair to bair and that is super risky).
It's funny how much smash players show disdain for sonic, when most other fighting games (namely Tekken) usually require a degree of patience, movement, and have very bait-&-punish neutrals that reward not just running up and pressing buttons/spamming projectiles (or, I guess in Wario's case, sit back in neutral and basically save up for a guaranteed stock).
Because that one win doesn't mean anything. Neither of them were trying that last game, they were just screwing around, had already decided that Leo was going to be the winner. Such a scenario doesn't showcase anything of value, and it's not the same as counterpicking at all. It would be the same regardless of which character Leo used in that final game.Genuine questions.
Why shouldn't Byleth's win count?
MkLeo beat Maister with him even if it was up to 2-0 and got the tournament win on him.
It's no different than any others top player doing a counterpick in top 32/top 8 getting a win with another Characters.
If MKLeo lost with Byleth, you guys would probably write yet another paragraph on why the Character suck for 3 pages... So I wonder why the double standard?
Maister had his spirit broken, doesn't remove any credit to MkLeo's performance and confidence in that situation
As I said. It was just a genuine questions because I don't understood why, I'm not claiming that Byleth is godlike or won a Major, It was a genuine questions of mine-Because that one win doesn't mean anything. Neither of them were trying that last game, they were just screwing around, had already decided that Leo was going to be the winner. Such a scenario doesn't showcase anything of value, and it's not the same as counterpicking at all. It would be the same regardless of which character Leo used in that final game.
This shouldn't be difficult to grasp really. I told people in the Byleth boards this days ago, but if y'all really want to prove that Byleth is better than commonly thought, you need to do better than things like "Pink Fresh stomped a local" or "The best player in the world won the last game of a major with Byleth in a game where his opponent stopped trying" and such. Please try to come up with sound theoretical explanations and/or wait for results that legitimately point to Byleth being better than people think.
I've seen this song and dance before over the years, where people get so desperate to defend a character that they only seek out what superficially confirms their stance and overlook obvious flaws in their "evidence", and I can't be the only one who's gotten tired of it.
Still think Palutena (and Joker) is still top 5. Palu does have to work a little harder to finish off the stocks, but she still has pretty much everything else about her.- nerfs are a different story. While the nerfs aren't nearly enough to keep Palu out of top tier, they had a bigger impact than I expected. Nairo could not get ANY DThrow->BAir follow-ups this entire tournament, but on top of that, even with max rage, Palu's NAir STILL couldn't kill Joker at the edge when he was at 150% and counting. The nerfs are a definite blow to the ease of Palu's toolkit in taking stocks, and while she isn't starved of kill options anymore (BAir, UAir, BThrow, Dash Attack still exist), it did look like Nairo had to work harder to close out those stocks this time around.
As for the MkLeo discussion, I don't think his Byleth's involvement in the tournament should be really noted as part of the Orion Stat points, but at least it should at least put the character in discussion.Because that one win doesn't mean anything. Neither of them were trying that last game, they were just screwing around, had already decided that Leo was going to be the winner. Such a scenario doesn't showcase anything of value, and it's not the same as counterpicking at all. It would be the same regardless of which character Leo used in that final game.
This shouldn't be difficult to grasp really. I told people in the Byleth boards this days ago, but if y'all really want to prove that Byleth is better than commonly thought, you need to do better than things like "Pink Fresh stomped a local" or "The best player in the world won the last game of a major with Byleth in a game where his opponent stopped trying" and such. Please try to come up with sound theoretical explanations and/or wait for results that legitimately point to Byleth being better than people think.
I've seen this song and dance before over the years, where people get so desperate to defend a character that they only seek out what superficially confirms their stance and overlook obvious flaws in their "evidence", and I can't be the only one who's gotten tired of it.
terry recovery while better than anticipated is not so much better than a shoto to merrit much discussion. but what is worth more is that ken and ryu have better frame datat and better zoning plus with these new cancels on ryu and ken they now have burst movement options and still overall hit harder. plus ken and ryu always have shoryuken terry doesnt always have his best options.\
Terry and Ken seem like the same ballpark to me. I dont think Terry has been out long enough to judge any minutia difference, but that's just my take.
If only it wasn't negative on hit. Knockback can stay the same (maybe) but the sourspot needs more hitstun. Every other relevant weak-hit or sourspot has at least side benefits: Roy's aren't negative on hit and neither are Peach's sourspots.If Zelda's sourspot Fair actually did something Zelda would have a shot at being a great character. I have seen it in every Zelda video, every time she has to get someone away from her or land, her lack of a Fair really hurts. Sweetspot Fair does give her cheese kills and is part of her success, but a Fair that keeps the opponent away from her in order to reset situations in her favor is a tool she desperately needs.
Inkling is fun to play in friendlies but shes too stressful to play in bracket :( She doesnt have enough get off me options in scramble situations
— Cosmos (@CosmosZR) February 23, 2020
I think I'm gonna consider playing mainly Pikachu after Frostbite instead of Inkling
I'm sorry anyone who watches me for Inkling 😭
Unfortunately underperformed to my expectations
— Cosmos (@CosmosZR) February 23, 2020
Will be practicing Pikachu moving forward
See yall next tournament
As for Byleth and OrionStat points: I don't think it's valid to deny Byleth the points. After all, points do only matter in context. It's still statistics and simply cutting one number isn't fair because we have to evaluate how these points have been gathered and in that context it should be mentioned that she gained points by beating Maister in a more or less irrelevant last match.
The character is dumb and I hate how Nintendo still thinks Flip Kick is ok.Hot take: ZSS is probably the best character in the game currently. A no-brainer for some, i'm sure, but that character is just... ridiculous, in every regard.
The funniest part is that the dev team stealth nerfed flip kick at one point cause she was beating the crap out of Japan and subsequently was limping terms of results at that point (IIRC Marss was really struggling at the time and Shaya said she was mid or something) and then a few months after, they made it better than it was before and now Marss is back being an absolute menace with his madman flip kicks getting him kills (Which made Shaya really happy and then called her top tier.)The character is dumb and I hate how Nintendo still thinks Flip Kick is ok.
It's not ok.
The mark of a strong ZSS is how well they can abuse this move. Yea yea you need to be smart in how you use it. Cool.
No one can justify why this move is invincible.
Bleh.
I haven't considered to be a low tier for a while. She does struggle in a lot of matchups () but she has enough things going for her that I would probably consider her a high mid tier at least. She's fast, has decent hitboxes (unless fighting short characters) has a decent camping game, decent recovery, and decent kill power. Everything about her is just kind of decent until she uses deep breathing and everything becomes great. She still does have the weakness of having trouble hitting short characters and some reflectors can just negate a lot of her gameplan, but overall, she's fine.Btw. do we consider chars like or still as low-tier?
I think both should be out of question for this tier-placement now.
Samsora is my favorite example of this.Calling ZSS mid tier is an insult to mid tiers. That’s why I hate it when players underrate their characters. Calling a slew of high tiers mid tier. Sonic? Mid tier. Ike? Mid tier. Cloud? Mid tier. Marth? Mid tier. Young Link? Mid Tier. Ryu? Mid tier. It goes on and on, and as soon as a player does bad with a powerful character something dumb is said like, “lol Inkling is mid tier”. Absolutely obnoxious.
If Zelda's sourspot Fair actually did something Zelda would have a shot at being a great character. I have seen it in every Zelda video, every time she has to get someone away from her or land, her lack of a Fair really hurts. Sweetspot Fair does give her cheese kills and is part of her success, but a Fair that keeps the opponent away from her in order to reset situations in her favor is a tool she desperately needs.
I mean, you either have the spacing or you don't. This isn't Melee Zelda with an obvious but awkward sweetspot or Smash 4 Zelda with a small sweetspot and very laggy frame data. Ultimate Zelda has a generous sweetspot and really quick startup. If you're not landing it consistently, you are either spamming it or haven't practiced enough. If you have the spacing down, you can use it anywhere, which speaks to the versatility of the move. Practice the spacing, learn setups from D-Tilt, Nair 1, and Phantom, and you shouldn't have to worry about the sourspot. The sourspot is a punishment for trying to abuse the move.If only it wasn't negative on hit. Knockback can stay the same (maybe) but the sourspot needs more hitstun. Every other relevant weak-hit or sourspot has at least side benefits: Roy's aren't negative on hit and neither are Peach's sourspots.
This person is very, very, misguided. Say what you will about their size, lots of characters would love to have her hitbox properties and disjoints.One person here said that she has aerials similar to Mac and while I disagree with that, I still can see where this impression comes from.
What are we defining this as? Most of her moves have single digit startups and the ones that don't are situational by design or have other properties. About the only thing I can really classify as mediocre is her grab.having mediocre frame data
Meru seems to start believing that this MU is more towards even. Zelda straight up kills him whenever he is off-stage, Nayru catches airdodges to ledge and upB gets deleted by the Phantom. Europe has a very strong Chrom player with Lancelot from Finland.is a bit trickier since she's a lot more polarizing than Wii Fit IMO. She suffers from being slow and having mediocre frame data and range, but also has a pretty well-rounded moveset and a good zoning and anti-zoning game. She can do well against a lot of the mid/high tier zoners and even a few top tiers but will struggle against some of the other high/top tier characters .
Sorry, I should have been more specific. Her moves in terms of startup lag are perfectly fine. I was more talking about endlag. Granted, not every move of hers has a lot of endlag, but some of them do and I do think it's worth mentioning.What are we defining this as? Most of her moves have single digit startups and the ones that don't are situational by design or have other properties. About the only thing I can really classify as mediocre is her grab.
heavily struggled with results in comparison to his popularity. Although his Orion Stats painted him within the Top 25 or so but he was earning popularity, even to this day of a Top 10 character. Cloud, especially Pre-Patch was a difficult character to judge and for me personally, often skated the line between Mid Tier to Upper Mid. But it needs to be said that, in comparison to those around him, Cloud was nowhere near the same level of results at the time and at this point, even at the time now.Calling ZSS mid tier is an insult to mid tiers. That’s why I hate it when players underrate their characters. Calling a slew of high tiers mid tier. Sonic? Mid tier. Ike? Mid tier. Cloud? Mid tier. Marth? Mid tier. Young Link? Mid Tier. Ryu? Mid tier. It goes on and on, and as soon as a player does bad with a powerful character something dumb is said like, “lol Inkling is mid tier”. Absolutely obnoxious.
Experienced players struggling with Sonic remind me of new players struggling with Ganon, in a way. You really have to be careful with taking action, whether shielding, jumping, attacking, whatever, though obviously the margin for error against Sonic is much thinner than with Ganon.I got the chance to practice against a Sonic recently, who proceeded to destroy me over and over in multiple games. Out of dozens of games, I won about two. One of the core things I realized I did wrong was that I was used to just throwing out attacks preemptively to try and take up space, and Sonic can punish these things like no one else. My only wins came from when I took the time to be more observant, and hitting attack buttons only when I thought it mattered. I think this is part of why others dislike Sonic so much. There's a certain desire to just...throw out attacks, and Sonic poops all over that. And when you just want to chase him down and make him pay, well, he's the fastest thing ali-eee-ive.
It wasn't until I began looking at James Chen's First Attack video that I found someone accurately describe the difference in mindset. https://www.youtube.com/playlist?list=PL45-KVgrSkf6CfB30eMjvcqf8O-WTByp2
In particular, two things he mentions are 1) economy of buttons in neutral, i.e. only throw out attacks with the intent to accomplish something instead of just doing it just to do it, and 2) when you just throw out attacks because you just want it to happen instead of doing it in response to how your opponent is playing, you're not playing footsies, you're playing "hopesies." That's "I hope this attack might connect" vs. "I think this attack is the right choice to make in this situation."
Sonic is amazing at footsies, but he crushes hopesies like nobody's business. And what I've realized is that a lot of Smash players, who are used to having overtuned catch-all options on their characters, get away with a lot of hopesies.
Wii Fit’s disadvantage when she’s above the stage isnt too hot. She has means to stall a bit, and deep breathing shifts her mobility stats when trying to land which is helpful. She doesn’t have a move she can land with without deep breathing, one she can throw out break strings and so on.SwagGuy99 , While I have heard/read about WFT possibly being a high mid tier or a high tier, I don't see these discussions mention his/her disadvantage state outside of maybe claiming the character has a good recovery.
Their dair is frame 15-20 and -7 on shield, but the range of the move isn't that great. They seem to struggle a bit in this area compared to Hero, a character that is considered to struggle in this area. WFT is also a tall and floaty midweight without a combo breaker. Their disadvantage doesn't seem that good, but I am not sure if it is below average. I admit that I am not an expert on WFT, but I have done a little research .
Disadvantage states aren't really well categorized outside of obviously good ones and bad ones.
Players are more likely to underrate a character because they know their weaknesses like nobody else can and tunnel vision on it, Game and Watch was considered trash because Fair was different, ignoring all his...silly attributes. Some players are more honest and focused than others of course. MK Leo said with no hesitation "Joker is broken" when he started winning with him.Calling ZSS mid tier is an insult to mid tiers. That’s why I hate it when players underrate their characters. Calling a slew of high tiers mid tier. Sonic? Mid tier. Ike? Mid tier. Cloud? Mid tier. Marth? Mid tier. Young Link? Mid Tier. Ryu? Mid tier. It goes on and on, and as soon as a player does bad with a powerful character something dumb is said like, “lol Inkling is mid tier”. Absolutely obnoxious.
I was the one who compared Zelda to Mac, but nobody likes reading! On paper and practice her aerials exist unlike Mac, but when she is forced into positions in which she has to engage into air to air combat or air to ground combat she flops hard because she can't cover the space directly in front of her, unlike most viable characters in the game. Nair can sometimes work but it can only do so much. To be fair with Zelda's disadvantage, it is less about her aerials being poor in aerial combat and more that she is a giant target who cannot retaliate when she gets hit, but in regard to my comments about her Fair it is not a matter of "not practicing enough." The Zelda players who actually attend tournaments and get their matches recorded show us that she really lacks that tool.I mean, you either have the spacing or you don't. This isn't Melee Zelda with an obvious but awkward sweetspot or Smash 4 Zelda with a small sweetspot and very laggy frame data. Ultimate Zelda has a generous sweetspot and really quick startup. If you're not landing it consistently, you are either spamming it or haven't practiced enough. If you have the spacing down, you can use it anywhere, which speaks to the versatility of the move. Practice the spacing, learn setups from D-Tilt, Nair 1, and Phantom, and you shouldn't have to worry about the sourspot. The sourspot is a punishment for trying to abuse the move.
As far as keep away goes, you have plenty of other options. Phantom, Nayru, Nair, and yes, even sweetspot Fair/Bair can all stuff an aggressive opponent. Smart use of Farore's Wind and good old fashioned foresight to not put yourself in these situations can help as well.
A more safe sourspot isn't going to change the opportunity loss on whiff or be a better option to wall opponents than the other options I mentioned. It at best is going to reward bad play, not further good play. Up-air, F-Tilt, Din's Fire, and Phantom were good buffs to under tuned rewards. Sourspot buff or changing Fair entirely is rewarding bad play and likely isn't going to further Zelda much, if at all.
This person is very, very, misguided. Say what you will about their size, lots of characters would love to have her hitbox properties and disjoints.
Players tend to kneejerk as soon as a character drops a little (Fox, PT).It goes on and on, and as soon as a player does bad with a powerful character something dumb is said like, “lol Inkling is mid tier”. Absolutely obnoxious.
Ganon was lower mid tier early on because nobody had been buffed and there was a vast herd of completely nonviable characters under him. Now over many months the majority of them have received significant buffs and passed him. Ganon's a huge victim of the power creep.There are some characters who I do think are skewed by perception. should've been thrown down into Bottom 5 by the time the 1st month of Ultimate was over and it baffles me to this day how it took this long for people to realize, yeah maybe this character is junk. But a lot of others, I can perfectly understand the perception of placement they have.
Yeah toast got a lot out of YL's buffs for Uair (Dtilt to Uair killed when it wouldn't have before in sets like vs kameme), Fthrow killing, Usmash and a little bit jab. Even when Fthrow didn't kill it sent the opponent far offstage and that was a much better position for YL's intercepting. One thing that bothered me is he didn't work Zair into his game. I was playing a set vs Hero last week and when he got bounce, Zair was a huge help. It really fills in YL's game when projectiles don't work.Byleth winning one game with the best player in the world by far against the one top tier matchup we all agreed they’d win isn’t that big of a deal IMO. But what we should be talking about is . Holy cow those buffs have been working out. Personally I think he’s a solid high tier if not better now.
Called it. Told you guys his sauce just got spicy ;PBut what we should be talking about is . Holy cow those buffs have been working out. Personally I think he’s a solid high tier if not better now.
Right off the bat, Bonren missed a throw confirm because he went too far forward. It's generally enough to simply jump and LK with how big the sweetspot is. He in general has an issue with doing it too early or too far forward. That didn't really matter that much though, as he was good everywhere else. And then there is the matter of how he timed his whiffs with other hazards, that helped him avoid punishment, not that Salem was really opting to punish him period.Salem VS Bonren
And he still managed to connect Fair, including those D-Tilt setups and he still managed to handle disadvantage, by using Nayru's Love and even well timed airdodges. And he beat Salem, who is probably the only top player that actually has a handle on Zelda and what she does. There are no flukes or gimmicks here, that was solid play, even if his Fair spacing wasn't so good.good old fashioned foresight
3:22 and 5:12 are perfect examples of how you can use Fair defensively and escape pressure. 7:31-7:36 is an example of good spacing that can bait your opponent into your LK. If you notice, ven also starting mixing up his ledge getup by utilizing Nayrus Love, all of her aerials, and good stalling and spacing to create openings.Ven VS a Ridley
Dair is a better option in those cases, because Fair won't kill there and Dair has follow ups into LK, Up-B and Up-air. It has a larger hitbox and is easier to hit from that angle. There's nothing wrong with that, not every move is going to be the best option in ever situation.He had to use DAIR from the ledge to hit RIDLEY, because Fair would achieve nothing.
That is literally what Phantom is for. It's her spacing tool and a far better one than any sourspot could ever be.Ffs, in some parts Ven has to use Phantom as his Fair because Fair is too trash to get the job done.
Then what's the problem? ven had a respectable loss to a top player using a top character that frustrates other top players with top characters. Gluttony outplayed ven, no amount of Fair changes was going to prevent that. If anything, this goes to show how good Zelda is, despite what the community refuses to believe. How many low and mid tier characters can say they can keep up with Gluttony's Wario?Ven VS Gluttony, same deal. Zelda doesn't do too shabby here,