KirbySquad101
Smash Ace
- Joined
- Sep 7, 2015
- Messages
- 927
- FAir: Frame 9, -3 on block, disjointed, leads into combos, nearly impossible to punish if spaced well enough; it lets Palutena win neutral way too easy for the reward you get off of it and how little risk there is to just throwing the thing out.
- UAir: Massively disjointed, pretty much lasts forever, beats out almost any attacking option from opponents above her, can kill absurdly early due to Palu's insane jump height, forces players sometimes to make really bad choices just to avoid dying at 70%. It lets Palutena oppress characters in disadvantage so easily, and thanks to the UTilt buff, just trying to land against her is even more of a nightmare now.
- BAir: Frame 8, -5 on block, even more disjointed than her other attacks due to partial invincibility, nearly impossible to punish if spaced well enough, stuffs out most buttons, and on top of everything else, kills. The fact that the move already would've still been incredibly solid if it wasn't invincible is an utter testament to how ridiculous it is. Tbh, I'd go as far as to say it's more important to her than her NAir in certain match-ups, and it's one of the prime reasons why approaching her is such a chore for most characters, even high/top tier threats like
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