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That man came back from the depths of hell and smacked toad on the way back.MKLeo is way better at recovering as Ike than anyone ought to be.
The proper attitude to have.I'd be all for re-balancing Ike's moveset to be as Nair-dependent, but nerfing it and doing nothing else will pretty much dumpster him. That's probably what happens, so for now, I'm going to ride the high of Ike actually being temporarily good. I've been waiting for 10 years.
Unfortunately nerfing is easier than rebalancing and Nintendo always seems to take the easy route with this kind of thing. Since we haven’t had any balance patches with Ultimate maybe it will be different but I don’t see that happening. I hope it does though because Ike does deserve to be a good character after ten yearsI'd be all for re-balancing Ike's moveset to be as Nair-dependent, but nerfing it and doing nothing else will pretty much dumpster him. That's probably what happens, so for now, I'm going to ride the high of Ike actually being temporarily good. I've been waiting for 10 years.
I think that solution would be a good idea. Ike's N-air reminds me of Bowser's Up-Throw in Smash 4 when it became a (probably too powerful) combo throw. The balance team decided to nerf it by adding more KBG to the move, making it less powerful, but still pretty good. So I can see the increase in KBG on Ike's N-air as a good start towards balancing him.How to solve Ike in one easy step: Increase KBG on nair slightly. I mean, its not like hes unique in being defined by a single move and Ridley will have something to say about who gets the king of the nairs crown. It's just absurd that Ikes nair keeps comboing into kill moves for a ridiculous range of %'s. Its OK for a character to have safe moves combo into kill moves. Its not OK when its so free, that the move effectively has its damage and knockback doubled.
It reminds me of ganons dthrow in PM. Always combod into bair/downb for a large range to the point that his dthrow was a kill move that worked on everyone from like 90 onwards. For all intents and purposes, his dthrow was the strongest KO throw in the game by a significant margin.
That's not 'balanced' any more than it is balancing Little mac by making his ftilt do 30% and KO at 90%.
Alternatively, they could increase the damage for the clean hit. From Smash 4 to Ultimate, Ike's Nair clean hit damage was reduced from 10% to 7.5%. The late hit also dropped from 7% to 6%. The unfortunate part is we don't know what the knockback values for Ultimate Ike's Nair, but for reference, Smash 4 Ike's Nair had 35 base and 105 growth for both the clean and late hits. If the knockback is the same in Ultimate, reverting its damage could make it do too much knockback with the clean hit. It would probably still be able to combo into whatever, but the window would be tighter. The late hit would probably work the same as it does now, but it would be slower.How to solve Ike in one easy step: Increase KBG on nair slightly. I mean, its not like hes unique in being defined by a single move and Ridley will have something to say about who gets the king of the nairs crown. It's just absurd that Ikes nair keeps comboing into kill moves for a ridiculous range of %'s. Its OK for a character to have safe moves combo into kill moves. Its not OK when its so free, that the move effective has its damage and knockback doubled.
It reminds me of ganons dthrow in PM. Always combod into bair/downb for a large range to the point that his dthrow was a kill move that worked on everyone from like 90 onwards. For all intents and purposes, his dthrow was the strongest KO throw in the game by a significant margin.
That's not 'balanced' any more than it is balancing Little mac by making his ftilt do 30% and KO at 90%.
I think what people are trying to argue is that Ike's Nair is a little overtuned compared to his aerials and that while they want Nair to be weaker or less of a Swiss Army knife, they also want Ike's other moves to be better to counter that. Smash 4 Ike had Nair, Uair, Fair, and Bair as all good moves while Ultimate Ike's more like Nair is amazing, Uair is good, and Fair and Bair are okay.Leave Ike alone and git gud. We are NOT about to have a repeat of smash 4 little mac.
I mean Peach was converting upwards of 70% pretty consistently. Surprised were not talking about that. Samsora was the scary one imo.Calling for direct nerfs so soon seems...kneejerk-y? The Top 48 was hardly flooded with Ikes. He didn't even place in Japan.
Then again, if Samsora had completed the runback, this topic would be two pages of "how do we nerf Peach?" so I guess that's the price of victory.
The closest MKLeo came to losing, outside of the finals, was his match against 8BitMan's ROB back at the very start of the Winner's Bracket. After that he faced Olimar, Palutena, Link, and then finally Peach. Take of that what you will.Anyway, I think Ike's win today is less a product of Ike being amazing, top tier, or whatever else than it is of MKLeo being great, with a bit of bracket luck mixed in (Peach is a pretty good matchup for Ike imo)
You don't have to hang around competitive smash players for very long to know that when someone demonstrates how a character can use a single, easy to land move, to dismantle the entire cast, that the scene is going to be flooded with people swapping mains, looking for the easiest win possible and will copy that strategy.Calling for direct nerfs so soon seems...kneejerk-y? The Top 48 was hardly flooded with Ikes. He didn't even place in Japan.
Then again, if Samsora had completed the runback, this topic would be two pages of "how do we nerf Peach?" so I guess that's the price of victory.
This is unfortunately too common and it happens with any character and in any game. It makes sense, though, when you think about it from their point of view. If you weaken something so much, then there's a chance you won't have to deal with them. At the same time, it's horribly misguided as they're not learning or overcoming something, but trying to find a way to avoid it. That said, there are times when things do need direct nerfs if they're too good.Calling for direct nerfs so soon seems...kneejerk-y? The Top 48 was hardly flooded with Ikes. He didn't even place in Japan.
Then again, if Samsora had completed the runback, this topic would be two pages of "how do we nerf Peach?" so I guess that's the price of victory.
mmm, tell that to KirbyThe proper attitude to have.
Strong chars get dumpstered.
That is the harsh reality.
Although Nintendo is pretty good at toning down strong chars without killing them.
The thing is, as pointed out by San... its beatable. You have to know what you're doing, but its beatable. Its not like Diddy back in SSB4 where it was "alright I gotta dodge the grab, with limited options because of where the banana is placed, and if he reads me avoiding the grab he's going to hit me with something that can lead into grab anyways". And its not like Bayonetta or Brawl!MK just... breaking the game's rules. Its a fantastic move yes, but no more centralizing than say Marth's Fair in previous versions of Smash. You're going to see it a lot, the good Ike players will use it less because they know how to use his other moves because using it too much will get you punished against players who know what to do.You don't have to hang around competitive smash players for very long to know that when someone demonstrates how a character can use a single, easy to land move, to dismantle the entire cast, that the scene is going to be flooded with people swapping mains, looking for the easiest win possible and will copy that strategy.
I fully expect a significant amount of Inkling and Palutena players to suddenly switch to Ike. This would not be the case had peach won, since she needs a whole variety of moves and tricks to do well. Ikes nair could probably single-handedly win a lot of small local tournaments.
Even if Muteace and Samsora somehow took 2nd and 1st respectively; you still wouldn't see that many Peach players anyway (those that would be any threat). That characters is mad hard to play and getting them d-tilt conversions is not easy at all, not to mention the execution. Samsora practices that combo for hours with peach in training mode. Samsora also showcased that Peach can still deal with disjoints by weaving in with her float. My biggest takeaway on the Peach vs Ike MU atm is that Peach may need to experiment with countering Ike's Quick-Draw with Toad along with using Turnips as well. Quick-Draw literally prevents Peach from going ham on Ike off-stage like she should.You don't have to hang around competitive smash players for very long to know that when someone demonstrates how a character can use a single, easy to land move, to dismantle the entire cast, that the scene is going to be flooded with people swapping mains, looking for the easiest win possible and will copy that strategy.
I fully expect a significant amount of Inkling and Palutena players to suddenly switch to Ike. This would not be the case had peach won, since she needs a whole variety of moves and tricks to do well. Ikes nair could probably single-handedly win a lot of small local tournaments.
I feel like Link does better on BF, due to his huge reach he can control the stage really well. Link is basically a heavyweight who trades some weight for tools like projectiles. This was somewhat true in SSB4 and even more now. YL does better on larger stages with better zoning and mobility.This is very well done. Great work. A few questions:
Do you feel each Link provide strengths against other characters?
Can maining 1 Link allows transferable skills to another?
If so, can 1 type of Link that gets countered, allows another link to counter that counter? (lol)
I mean...Locus dropped Ryu for Ridley. Who do we have left for him? Trela plays Ridley too.Haven't seen a single decent showing from a Ken or Ryu. Guessing they kind of suck in this game. Bad edge guarding, pretty bad recovery. Why would you ever pick them over Wario for example?
- Glad people are finally starting to come around on this. I'll still buy an argument for why they're somewhere in the Top 10 though, and they haven't had too bad of a week going by the Tournament Results thread. Issue with Inkling is that as far as top tier material goes, despite what you'll get out of wi-fi warriors, their kit is probably the most "balanced" when put under the scope, and is probably why some of their results will occasionally be a bit shaky despite high representation. Their momentum is unparalleled, but so many of their attacks carry some kind of caveat that they commonly flip between getting outboxed, outranged, or just generally outmatched in terms of killing. I expect this to be a character that'll really flip between having some good weeks and "decent" weeks. With their mobility and ability to rack up damage off of a few neutral exchanges, they're going to remain one of the most adaptable characters in the cast, assuming players will have the attrition to contend against characters with way more explosive advantage states.Starting to think that Inkling isn't the best character in the game, recently Peach and Pichu performance has been too good.
That’s just such a bad attitude though. Yeah of course there are things that need to be nerfed but not a month into the game after one tournament that honestly could’ve gone either way. Finding strategies to play around good moves and characters in the early meta is how a meta develops. Don’t neuter the meta before it even has a chance to develop because one player won one big tournament using a good move. Like somebody else said if Samarosa won people would be calling for Peach nerfs which would be ridiculous because it takes a ton of work to be good with her, your inputs need to be perfect, and you can play around her too. I just don’t like this early nerf culture. Of course if something is broken and dominating the game and every tournament and oppressing the meta (like Brawl Meta Knight and Smash 4 Bayonetta) then of course nerf them, but this is nowhere close to that. Let’s just please hold of on the nerfs for a little while and let a meta develop. If it becomes unhealthy then we can think about nerfsThis is unfortunately too common and it happens with any character and in any game. It makes sense, though, when you think about it from their point of view. If you weaken something so much, then there's a chance you won't have to deal with them. At the same time, it's horribly misguided as they're not learning or overcoming something, but trying to find a way to avoid it. That said, there are times when things do need direct nerfs if they're too good.
Cloud is still as obnoxious as ever to fight against. He may have received a few nerfs here and there but he is still a damn good character.I know Ike is the new flavor of the week, but what are your thoughts on Link and Cloud from watching the recent tournament(s)?
So you basically just completely ignored what Ryu and Ken want to do and then randomly name dropped a strong character.Haven't seen a single decent showing from a Ken or Ryu. Guessing they kind of suck in this game. Bad edge guarding, pretty bad recovery. Why would you ever pick them over Wario for example?
Link actually does really against peach. In linkcord I've seen people saying that Salem really didn't know the match up and Samsora has tons of experience in facing link. A notable link on the server directly said that "mu is even like smash 4". Plus he used a lot of fair 1 which is very unsafe so I think Salem did make some questionable plays that got him in trouble.He's still putting some work in though.
Edit: He lost, but Peach is definitely a tough one for Link, I feel. Always seems to be right outside Link's hitboxes. And that twitch chat is toxic af lol
Agree absolutely. Other players like izaw and fatality are getting fairly good results with him with izaw getting 9th at a fairly large European tournament that players like leffen and gluttony attended.- Loved watching Salem's Link do work.
Link is cool but I’m still not sure if he’s really that good as of now. YL seems to be doing much better in tournaments also.Cloud is still as obnoxious as ever to fight against. He may have received a few nerfs here and there but he is still a damn good character.
As for Link, the tournament results speak for themselves.