NotLiquid
Smash Lord
- Joined
- Jul 14, 2014
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Zelda is NOT like Mac in the air. She’s got the best spike in the game in dair
Debatable if Zelda's spike is even top 3 if we're being honest
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Zelda is NOT like Mac in the air. She’s got the best spike in the game in dair
Spikes are yet another thing that cannot be looked though in a Vacum. I mean spike would be top-3 worthy if he was not so slow in the air and many of his moves have considerable endlag. To point where most characters have already recovered before he had a chance to use it
Debatable if Zelda's spike is even top 3 if we're being honest
10 active frames (sweetspot on the first two active frames), decently large hitbox, spikes on literally every single hitbox (and frame) of the move, and true combos on grounded opponents at low percents (and puts opponents in a bad position in higher percents).Debatable if Zelda's spike is even top 3 if we're being honest
Rankings are coming!
— PGstats.com (@pgstats) January 7, 2020
The Fall 2019 #PGRU reveal starts with 50-41 on Jaunary 13, and ends on January 23!
The #MPGR2019 reveal starts with 100-91 on January 13, and ends on January 24! pic.twitter.com/lKoFr2GDMM
T is making things happen with Adult Link that I didn't even think would be possible this far in.After Toast's 13th at Let's Make Big Moves, the momentum for Young Link seems to start off very well at the start of season 3. Various good placements have occurred during this weekend, such as Toast's 2nd at Just Roll with It! 12, Kobe's 5th at GatorLAN Spring 2020, and Supahsemmie's 13th at Valhalla III. Definitely a nice upbringing for Young Link after opinions on him dropped off a cliff during season 2.
Something to note: and especially did well this weekend as well, with Lvl. 1's 2nd at Karisuma SP 7 for the former, and various good placements with the latter, with the crowning gem being T's 9th at EGS Cup 3, arguably the best peak of the Links this weekend.
I don't agree with the start-up. They are frame 6 aerials.Zelda is NOT like Mac in the air. She’s got the best spike in the game in dair, two scary kill moves that do tons of damage and fair and bair, a decently big and rewarding nair, and a disjointed killing up air. Slow startup, small sweet spots, or not, her aerials are better than Mac’s tenfold. Mac has teeny hitboxes, disproportionate lag, low power, and add it to unfavorable air mobility, he’s waaaay worse in air than Zelda. Or any other character, for that matter.
I disagree with Dabuz, Zelda may have a high learning curve, but without a doubt her kill setups, combos, and neutral can do more than many characters in this game.
No, fair and bair are fast. I was referring to nair, up air, and dair for slow startup, while I was referring to fair, bair, and kinda nair for small sweet spots.I don't agree with the start-up. They are frame 6 aerials.
Or maybe that's slow and I'm just oblivious, however I don't feel like they're that slow. Or maybe they're slow for the small size the sweetspot is.
Huh... you might be right; I thought Kirby was more popular, but it seems like Pika and Yoshi have taken over.AFAIK top tier is now Pika, Falcon, Fox... maybe im dumb but I thought Kirby had fallen fairly recently being outmanuevered by the rat.
You forgot Eim.Oh yeah, and something about Area 51 being revealed:
A51: Myran
A51: Leffen |
A51: yeti
A51: Wrath
Season 2 of the #PGRU begins with the 50 best Super Smash Bros. Ultimate competitors including familiar names and some brand new ones.
— PGstats.com (@pgstats) January 13, 2020
In partnership with @redbullgaming, we are proud to present to you the 50-41.
Read & Watch:https://t.co/Aap1hJYtUQ
smash is a global game probably third most played at a high level worldwide behind tekken and street fighter. an america only PR is not really needed smaller regions often have thier best players ignored or underestimated but north america this really isnt that common.I'd be really happy when they start making a America-only PGR list.
Pretty sure someone like Ron isn't that well travelled in the US and fights many players on the PGR.
Just wish there was a Japanese, European ans American PGR. Would be much more descriptive of what each region can accomplish.
Or have something like OrionStats:
https://docs.google.com/spreadsheets/d/1yOUnrhyjsCV6yn1HAvTcuC5TIvAxMC9fV6ZbxTsyx7Y/edit#gid=0
Dunno if that's perfect but it illustrates what players compete with who and don't just throw everyone into one giant pot.
I think you've never heard of SSF2 Beta Zelda, arguably one of the best characters in the current meta of that game despite having the same exact moveset and still having awful mobility and retaining the same flaws + a recovery that doesn't work. She just needs a completely safe on shield jab that can lead into a grab to become overpowered to be honest. That and working multihits and probably a double shorthop lightning Kick Back-Air if we're being REAL honest. Those 3 changes alone would just completely break the meta from how good she'd be lmao. No other special mechanics needed to make her good.smash is a global game probably third most played at a high level worldwide behind tekken and street fighter. an america only PR is not really needed smaller regions often have thier best players ignored or underestimated but north america this really isnt that common.
and im of the belief you cannot travel to the big events then, unfortunately, you cannot expect to be highly ranked or epect to get the bennefit of the doubt.
players like Ron and Awestin are great and they are part of the reason north america is so competitive but awestin doesnt travel and ron doesnt travel so it holds them back. as esports and sponsorships become more prevalent maybe region hidden bosses will get their chance to shine.
as for the topic at hand: zelda isn't versatile on the ground OR the air personally i think having the same bair and fair is and would be a huge detriment for most characters (unless you had palutena bair on both sides). after the initial zelda hype way died post launch, there were plenty of calls for her to get new moves. zelda brawl minus is essentially about has fun as this current moveset can get.
Call me crazy, but even though and both have similar fairs and bairs, I think those moves are better than Zelda's fair and bair. They are a lot more flexible in what you can do, such as zoning, edgeguarding and even killing with the strong hit of it.True that lacks in aerial versatility but keep in mind that she has among the strongest of each kind with additional benefits like dair’s sourspot and up air’s massive disjoint. Nair is admittedly lackluster but has niche combo purposes. If a character were stuck with two of the same fair and bair, you can’t get much better than Zelda’s. However, I will admit that she has flexibility issues.
But why would a Zelda approach with fAir? Yes, you can throw out two in a full hop but the endlag is pretty high.Its just weak in a quick game like ult. Like you can reliably approach from that angle and as long as you mix up your timing and space well, you aren't getting sweetspot fair'd. So when she does hit the sour fair, you take nothing and I believe you are in frame advantage... at least effectively, because she is really slow shes not gonna jab you etc. I'll be honest, I haven't played a good Zelda offline so maybe she has more options than I realize but it just seems like a massive weakpoint. If she could space you like Palu fair, then turn around and threaten the sweetspot bair kill, she'd be scarier. I mean the only upside to two repeat moves is ambiguity but like, if you're in front whats gonna happen besides fair? And I guess if you stale the sour fair you can bair to get a non-staled bonus but that pales to having another tool.
I agree a dash attack would be good, but I think those zoners also have a bit more. Snake has grenades to stuff similar approaches, and if you don't have a sword utilt is an amazing anti-air that is really hard to not trade with. Grenades force your movement more than anything Zelda has. Even Pac's fair is better in these early damage neutral situations, it can get some confirms and due to his physics he can nair right after it, hell his nair works for this purpose well too. Rob does have a bit of a blind spot but his nairs and stuff and general gameplan is to keep you from taking that angle, which he succeeds at considerably more. Megaman has more consistent zoning and his fair is pretty damn good now (OMG best QoL buff )...
Yea, maybe i'm kinda just stating the obvious right now because of course she lacks options outside her archetype vs stronger characters... idk. A better dash attack would be awesome. It just seems a bit weird because I think I would trade any of those moves with Zelda's, and its supposed to be a give and take. she has power but I'd think attack cancel bair would cover that option well enough that she could use another piece of her toolkit. I mean for speed-power it is falco level, perhaps im undervaluing that, but at mid-high percents you can play around it.
I love all the phantom swings and it does wonders for her pressure, mixup, edgeguards, etc. I could see this move being a problem if she could also swat you away like Palu, so maybe it has to be that way. Dash attack wouldn't cause that problem so much.
Her jab in SSF2, as far as I can tell, has the combo and safety on shield of SSB4 Zelda jab, but the speed of Ultimate Zelda jab.I heard that Zelda's jab in SSF2 is pretty decent for that. I don't know how it works there but apparantly it's safe on shield. The jab is still better than in Sm4sh because of the faster startup.
That would be great since all of her approach options are unsafe on shield (except maybe a perfectly spaced fAir but even then)
Or redesign her so she can be functional yet not degenerate. Then again we got Palutena, who was trash in Smash 4 and remained with mostly the same moveset in Ultimate.This is also why Zelda should NEVER be made High Tier or anything above that unless y'all were fine with PM 3.02 Zelda.
But why would a Zelda approach with fAir? Yes, you can throw out two in a full hop but the endlag is pretty high.
However, you can use the move to intercept characters and their spacing aerials. It has a frame 6 startup (and is therefore slower than Palu's fAir). It's not a tool for aggressive play at all. The sweetspot is also reliably because, I feel like I repeat this now for the 11th time, it has a visual indicator. Nair can also be used for that. It's a good reason why Mario (even MU btw.) can't really stuff her completely out.
Other than that, Phantom covers a lot of space and you can't approach Zelda from the front and depending on the stage of the Phantom also not from above (the stage where it makes an overhead swing). Reflectors are bad for dealing with Phantom, unless you're Falco.
She has her issues, like the lack of a good poking tool. I heard that Zelda's jab in SSF2 is pretty decent for that. I don't know how it works there but apparantly it's safe on shield. The jab is still better than in Sm4sh because of the faster startup.
That would be great since all of her approach options are unsafe on shield (except maybe a perfectly spaced fAir but even then)
SSF2 Zelda is actually broken for completely different reasons even if those reasons do sort of attribute with that.Her jab in SSF2, as far as I can tell, has the combo and safety on shield of SSB4 Zelda jab, but the speed of Ultimate Zelda jab.
While Ultimate Zelda is, imo, a solid character, SSF2 Zelda is an entirely different beast.
Huge sweetspots and minimal landing lag on all of her aerials. At least in Ultimate, she has some landing lag on forward and back airs so she cannot abuse them as devious spacing tools (although she can from time to time), but in SSF2, the lag is almost not there. She can also do landing n-airs, and it can lead into a lot of attacks (such as into Lightning Kicks).
Also, her dash attack sends opponents upwards and has some devastating 50/50 mixups, akin to pre-patch SSB4 Sheik. Din's Fire also has a surprising amount of control over its trajectory, although its hitbox is admittedly small.
The engine of SSF2 also generally favors her as well. Among over things like its metagame, due to how stun works in SSF2, her combo capabilities is enhanced due to how much stun her moves do. I might be wrong, but I think her up smash can combo at low percents on certain characters because of that.
So yeah, SSF2 Zelda is kind of nuts. Considered top 5 in that game.
Additionally, Sheik is considered to be the best character in that game, AND they have access to Transform (SSF2 Sheik has Bouncing Fish as her side special).
*CoughKirby’sinhaleshieldfthrowstonedairCough*Yeah, the idea that Mac should be tossed in the bin is Reddit/Twitter nonsense. Mac is super fun! One of my favorite to play.
I don't think anyone in Ultimate is a truely flawed design, now that Ice Climbers/Sonic/Zelda have been fixed. (For all the debate of Zelda's shortcomings, the fact that we're even saying things like "all she does is fall back and Phantom" is evidence of how flawed Zelda was when Phantom wasn't useable.)
We just have some questionable hitboxes and a few undertuned numbers here and there. Coming from the Melee and Brawl days, this is paradise.
I mean, there aren't a lot of other choices for worst in the game and they all have a better argument for being a bit better than Mac is when just looking at their strengths compared to his. I won't go over or since I don't really believe they are comparable to these characters in terms of how bad they are.Also, at what point do we accept that the truism of Mac being self-evidentally-the-worst is Fake News? Asking for a friend.
According to Mr. R, Ganon deserves his own tier:I'm hesitant to call out any as the absolute best or worst, but in the end, someone has to be worst. I'm also not saying that's Mac. Seems like one of those things people will just say and most will accept it, but barring that, it begs the question of which fighter is worst. Much like with best, I'm not sure we can truly say at the moment.
Though, I do disagree with the notion that he should either be scrapped or completely reworked in the future. Definitely no to the scrapping, but even still, his moveset is really fun casually, and it's a nice concept. If anything, they might need to double down on his ground game, but then he runs the risk of being super over powering in casual play. Unless they can find ways to improve his ground game that wouldn't affect casual play too much.
My updated tier list. I obviously still lack a lot of experience against many of these characters and there's still not enough data to place everyone accurately, but this is what I think for now! pic.twitter.com/TyGrerXYUk
— BKROG | Ramin (@Mr_RSmash) January 14, 2020
I agree that is the worst superheavy in the game. Because the five other popular contenders () have that little bit extra which makes them avoid being the worst.According to Mr. R, Ganon deserves his own tier:
My updated tier list. I obviously still lack a lot of experience against many of these characters and there's still not enough data to place everyone accurately, but this is what I think for now! pic.twitter.com/TyGrerXYUk
— BKROG | Ramin (@Mr_RSmash) January 14, 2020
Yeah, yeah, tier lists are clickbaity, blub blub.
Also he didn't put Mac in the D-tier as well.
One huge reason for that is the fact that Mac does very well in Japan resultwise and I can absolutely see that.
Yes, he gets gimped easily but his ground game is still fairly solid. He may have a very poor MU spread but unlike, for example Ganon, he can get it and mess the opponent up really hard. I don't think it's fair calling him the worst character in this game.
OrionStats resets the scores of every character upon a new season. Otherwise, every character from Banjo to Sonic in the previous season would have needed at most 100.5 points to surpass Pikachu (assuming Pikachu gained no points), and that's incredibly unlikely to happen in a 4-week span.Something to note is apparently has dropped to #39 on the OrionStats 2020. I don't know how much characters fluctuate on the OrionStats, but I remember yesterday Pikachu was #23. Which probably tells us one of four things:
- OrionStats isn't the most reliable source for determining character placement due to huge shifts in character placement. Can use it as a proxy, but won't give highly accurate readings on who's the best char
- Pikachu is about as popular as smallpox, probably because Pokemon fans rooted for Team Rocket, which is why no one plays this character.
- Pikachu isn't actually as good as people think, and if Pikachu truly were the menace people make it out to be, we would expect to see it in the Top 10 at least, yet it isn't even Top 20.
- Pikachu is still good, but is very difficult to play, which is why people stay clear of it.
Thanks for explaining why the third season fluctuates so much. However, even looking at seasons 1 and 2, Pikachu isn't in the Top 20 of both those seasons. And maybe part of the reason why Pikachu had a poor showing in those seasons was Pichu, but unless season 3 comes and makes the character the threat that everyone says it is, I'll still maintain that it isn't popular, and it opens the possibility that it just isn't that good in the current metagame.OrionStats resets the scores of every character upon a new season. Otherwise, every character from Banjo to Sonic in the previous season would have neededat most 100.5 points to surpass Pikachu (assuming Pikachu gained no points), and that's incredibly unlikely to happen in a 4-week span.
The start of a season usually doesn't give enough information on each character, so it would be best to come back a few weeks later to revisit OrionStats when more events have happened.