It's true that
![Pikachu :ultpikachu: :ultpikachu:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's an exceptionally hard character to play, between his Quick Attack play and NAir loops. That's said, I feel like there's like at least10 other characters you can make a case for being the "hardest" to play lol
Off the top of my head, what I can think of:
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![Snake :ultsnake: :ultsnake:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
mastering timing of grenades and keeping track of all your projectiles, particularly your C4.
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![Peach :ultpeach: :ultpeach:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
mastering SH-Float-Cancel
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![Terry :ult_terry: :ult_terry:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Ryu :ultryu: :ultryu:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Ken :ultken: :ultken:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
mastering command inputs, and in the case of Ryu and Ken, mastering button sensitivity to get certain normals
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![Rosalina & Luma :ultrosalina: :ultrosalina:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
mastering Luma positioning, Luma desync, and a bunch of other Rosalina tech that I have no clue on
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![Hero :ulthero: :ulthero:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
knowing how to pick the most ideal command option quickly while managing your MP.
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![Pac-Man :ultpacman: :ultpacman:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
knowing where to place your hydrants, knowing the angles to send it at
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![Duck Hunt :ultduckhunt: :ultduckhunt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
managing your can while fighting at the same time
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![Ice Climbers :ulticeclimbers: :ulticeclimbers:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
properly utilizing desyncing for OoS'ing, pressuring, and combos
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![Link :ultlink: :ultlink:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
learning bomb recovery and mastering Z-drop combos (this one would give anyone hand cramps)
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![Shulk :ultshulk: :ultshulk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Monado Art canceling and management, and keeping track of which Monados you have access to.
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![Olimar :ultolimar: :ultolimar:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Pikmin management and making sure you have the most ideal Pikmin depending on what you want to do next
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![Kirby :ultkirby: :ultkirby:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
FThrow combos (I'm not kidding btw, FThrow->FF NAir is so damn hard to pull off)
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![Sheik :ultsheik: :ultsheik:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
mastering brutally tight combos that involve dragdown UAir loops, RAR BAirs, and Dash Cancel USmashes, all of which have very strict timing to them.
There's a bunch of others I'm missing, but you get the idea lol. I could be overstating how hard some of these are given that I play
![Mr. Game & Watch :ultgnw: :ultgnw:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, a character that's fairly simple in terms of technical difficulty, but eh.
Salem's Bayo is still actually the best, IMO. The issue is, the last time he played her he could not find kills easily at all.
Also, that's crazy y'all are gonna be like "wow this char won a local over two non-PGR players, she has sauce maybe?"
And when Kirby gets 17th and 13th at A and B tiers "idk guys, still not good"
And I want to let you know not because I want to discuss the character with y'all (ever), but because I see your logic and it upsets me deeply.
THAT IS ALL
I imagine
![Sonic :ultsonic: :ultsonic:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
mains are feeling this rn; dude nearly wins an A Tier while 2 get top 12 at another A Tier, and most people still treat him like a mid tier gimmick lol.
That said, I feel like you can make a better case for
![Bayonetta :ultbayonetta: :ultbayonetta:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
than
![Kirby :ultkirby: :ultkirby:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
at least result-wise, because Bayo has been consistently okay since the beginning of the game's meta.
Since Season 1, we had:
- Geist place 33rd at Frostbite and Pound.
- Lima place 33rd at GENESIS 6 and 25th at Low Tier City 7.
- CaptainZack place 13th and 17th at Smasn n' Splash 5 and MomoCon respectively predominantly using Bayo (along with
![Daisy :ultdaisy: :ultdaisy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
), as well as 33rd at EVO using only Bayo.
- Shadow_PR place 17th at Low Tier City (A Tier), and 2nd at Super Smash Fight Club.
Prior to his recent success, Kirby really only had Jesuischoq's 33rd placement at Albion 4, so in that case, I feel like that's probably the basis behind people's skepticism regarding Kirby's newfound achievements in comparison to Bayo's.