Nah, as a
main in Sm4sh, I still think
is kind of trash in this game.
The main problem with
compared to 4 is that every single one of his kill options was gutted.
-Jab now has a finisher, so jab to axe no longer works.
-Pivot grabs in general had their ranges greatly reduced, so Villager's pivot grab is now borderline useless, ever with the endlag being greatly reduced. (To add insult to injury, his grab range was reduced all around, to the extent where it doesn't even match the animation.)
-Dair used to be a great edgeguarding tool, but now it comes out around frame 18 instead of frame 8, so it's much less useful in that regard.
-Up tilt now kills about 20% later than in Smash 4 for some reason. This also makes ledge traps in Ultimate much less effective.
-Bowling ball is still OK (and actually got buffed mostly by the physics changes in Ultimate), but it's still a frame 19 move with no confirms. Also, opponents can now airdodge to the edge to avoid getting two framed.
-Ultimate's physics make going for raw axe chops much more risky.
Villager basically has to pray to hit a raw point blank slingshot offstage or a bowling ball in order to kill before 200%. Add to that the fact that most top or high tier characters either greatly outrange you, are able to jump over Lloids and rip your face off, or are able to outcamp you, and you have a low mid/low high tier.
Kept is a very, very good player, but the only other person doing anything with Villager is PandaBair. Every other promenant Villager main from Sm4sh is either retired (Ranai, Aarvark, CaptAwesum) or switched to a higher tier character (Skillager/Skilly, MJG, SS).
Most of those characters aren't terrible, but none of them have the frame data and/or mobility to do hard rushdown, which is pretty much a necessity unless you have something insanely safe and jank that kills sub 120% consistently (
blue upthrow,
uptilt/Nikita offstage,
side b offstage, etc...). They just don't fit the Ultimate meta, which heavily favors rushdown and offensive play.
The unfortunate reality is that there are about 25-30 or so characters that are viable at high level of play and are able to get decent results without a massive skill level gap. For the other 45-50 characters, you're playing them because you either really like their playstyle to the extent you're willing to risk good results to play them or think there's a small chance they have hidden potential and are actually viable. The characters you listed, along with most "mid tiers" in this game, just aren't good enough to be a practical main if you're 100% focused on winning.