Wanted to watch some sets with SHADIC to get a better idea of how Corrin is supposed to be used at higher levels of play first before I made my analysis.
-The biggest problem I noticed is that Corrin mainly struggles at 0%~10% and at percents between 90% - 130%; a lot of her attacks have a stigma of low base knockback and high knockback scaling, so a lot of her attacks are unsafe on hit; I don't think this issue is nearly as bad as
's given that her sword is a disjoint, so if she spaces well enough, it can be hard to punish her, but nevertheless, it can be hard to bring opponents towards that threshold she wants them at. 90%~130% is also a bit of a struggle because at those percents, the only things that can KO the opponent are her more situational attacks: Neither UAir or UThrow, her two most practical kill options, won't kill at such percents unless the opponent is high up in the sky already in the case of the former. Her other main kill options, BAir, FSmash, and Pin are solid: BAir is safe, FSmash tears through shields, and Pin is effective for edgeguarding. But they have their own drawbacks: BAir relinquishes control of neutral, FSmash is very committal, and Pin is hard to land. This wouldn't be an issue if it weren't the fact that most of Corrin's best combo tools stop working at such percents, particularly FAir. It requires Corrin to get a bunch of stray hits to bring the opponent to UThrow/UAir kill percents and outside of her combos and Pin, Corrin struggles to rack up percents given her below average damage output. I don't think this a big issue given that Corrin has a pretty solid neutral, but it gives the opponent more time to catch up, which can be an absolute death sentence for characters with such big comeback potential, particularly characters like
or
.
- Her combo game is solid, but I don't think it's quite on par on with the likes of say
/
for two reasons: 1. Her damage output on her best combo tools is lacking compared to theirs (this is also partly why
has a stronger punish game, despite having much worse combo routes compared to Corrin), and 2. Her poor movement kind of limits how much combos she tack on the opponent. Again, it's not something I find to be to be too much of an issue for reasons I'll go into later, but it does give the impression that she's an inferior version of all the other FE characters not named Ike or Robin.
- Cloud mains really should pipe down about their NAir, because Corrin's looks even more inconsistent in terms of its range hitboxes: I've tried using move several as a landing option, but it requires Corrin to basically be in point-blank range to actually hit the opponent. I'm not sure if this was a problem in
SSB4 but given the fact that its both short-ranged and has more lag than her FAir, it makes sense as to why SHADIC was mainly using FAir as her main approach option.
- Compared to other swordies, Corrin's slow movement gives her arguably one of the hardest times in terms of dealing with zoners and characters with strong projectiles: Characters like
or
make it hard for her to take advantage of her strong aerials/CQC and her gameplan against the characters really can't amount to much beyond trying to shield through everything they do. Her projectile being as slow as it doesn't really help with this issue either. Her massive range helps alleviate things, but there's only so much ground her pin and sword can cover.
- While Corrin can't keep combos going for very long, she is very good at tacking on damage given the threshold she wants the character to be at. Keep in mind that Corrin has range on par with
, but also combo ability that is reminiscent of Chrom. Not to say she has the best of both worlds, but winning neutral with Corrin will more often than not tack on 20~30% worth of damage with both FAir and UAir, two attacks that are fast, have short durations, and launch at perfect angles for combos. Pin is also still a fairly solid move: The kick is no longer safe like it was in Smash 4, but jumping/canceling it makes it a safe option if spaced well enough, even against shielding opponents. Let's not forget the move is still frame 4 and landing it nets you an easy 22% worth of damage; it's still a strong option in Corrin's arsenal, it's just not borderline busted like it was in Smash 4.
- And let's talk about that for a bit: Pin, neutral aerial, and up aerial, given their combination of start-up, endlag, and range, are not only all safe options (with slight exceptions to the former), but also cover a ton of ground: Pin covers much of the ground the opponent walks on, forward aerial covers nearly all the space in front of Corrin, both above and below, and up aerial has such a favorable arc that it grants Corrin a very strong option to fall through platforms with. This grants Corrin a fairly strong neutral despite her slow movement, and the fact that she gets a pretty good reward off of all these options definitely helps things as well.
- Despite what her slow movement would imply, she's fairly solid at frame-trapping opponents: Back aerial, forward aerial, and up aerial all have surprisingly short durations; combined with each attack's massive range, makes her very effective for catching air dodges and getting a strong punish off of it. Down tilt, one of her best attacks in neutral, accomplishes this very well when the opponent is at higher percents: While it cannot combo opponents very well at high percents, it also puts them in the exact position Corrin wants them to be at. Basically, Corrin's got some very strong aerial pressure and has the tools to be the opponent where she wants them at.
- I'm mixed on her edgeguarding: Forward aerial is pretty terrible for edgeguarding given the angle it sends at, but Pin is very fast and when sweetspotted, can kill stupid early. However, it's also hard to land to the pin, and its hitbox is not very generous, which makes it situational in terms of landing it. Back aerial also covers a lot of range, and is safe to use at the ledge, but it's also slow, which makes it fairly easy to dodge. I'm not sure if I'm read to call it good or not, but we'll see.
That's my thoughts on
for now; she definitely can carry that stigma of being outclassed by other FE members given she lacks the explosive power of characters like
/
while also lacking the movement/recovery of a character like
, but I still think she's a fairly decent character. I do agree that characters like
or
are probably worse than her, despite the OrionStats implying otherwise, but I can see why many think of her as underwhelming. Watching SHADIC and hearing Sparg0's thoughts on him does give me hope that we might be seeing a breakthrough from him, however.
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Speaking of swordies (and Sparg0) for that matter, I wanted to talk about
for a bit, or rather, the recent trend of everyone collectively dropping him: YOC dropped him fairly recently for
, then not too long ago, Cheeks dropped him for
, then right afterwards Salt One declared he's only going solo
from now on, and now, even Sparg0 is saying that he has a new main under his belt, and had contemplated dropping Cloud for a while now.