DunnoBro
The Free-est
ZSS is one of the very privileged few who can both go mega deep for edgeguards, without sacrificing potent ledge traps due to Flip Kick very heavily threatening high recoveries on her way back, and instant ledge get-ups.
She just doesn't need grab combos.
I will say though, her consistency does suffer without more reward off grab. Especially at low percent. Uthrow is clearly her 'damage' throw at a respectable 12% (For reference, a Mario Dthrow > single Uair only does 14%)
And it'd be great in matchups where edge/ledgeguarding is less valuable than pure damage and being under the opponent. (Chus, Sheik, Bayo, etc)
But the endlag is so crazy. Her potential for landing traps is only even feasible at higher percents when the other throws are more reliably forcing them to grab ledge anyway.
I'd definitely say an endlag reduction might be in order (nothing to enable combos or 50/50s though), as well as a power boost to let it kill at slightly lower, but not ridiculous percents. (160% sounds fair)
She just doesn't need grab combos.
I will say though, her consistency does suffer without more reward off grab. Especially at low percent. Uthrow is clearly her 'damage' throw at a respectable 12% (For reference, a Mario Dthrow > single Uair only does 14%)
And it'd be great in matchups where edge/ledgeguarding is less valuable than pure damage and being under the opponent. (Chus, Sheik, Bayo, etc)
But the endlag is so crazy. Her potential for landing traps is only even feasible at higher percents when the other throws are more reliably forcing them to grab ledge anyway.
I'd definitely say an endlag reduction might be in order (nothing to enable combos or 50/50s though), as well as a power boost to let it kill at slightly lower, but not ridiculous percents. (160% sounds fair)
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