So I checked yeti's Twitter, and he and other
mains didn't feel much different at all with Mega Man.
Seems like the nerfs to him were overall pretty minimal, which is good.
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I actually made a whole tweet thread talking about Mega Man in the new patch. Considering the fact that Yeti and Morpheus both won their stacked locals immediately after in the new patch as if nothing changed, I'm inclined to agree with the nerf not being nearly as detrimental as most seem to think it is. But as always, there were changes that ended up not being documented in Nintendo's Patch Notes on the site so I had to go for a more in-depth look. Feel free to click on the tweet itself to read the rest.
The main takeaway is the effect 3.0.0 had on his shield pressure and to Leaf Shield going into the future. Pellets and Metal Blade
did get reduced shield damage which does hurt when you think about how his gameplan plays out, but when you combine the two moves together on top of all his other ways of pressuring shield through Uair, Dair, Fsmash, Crash Bomber, etc, it all still adds up pretty well. Even enough as to where this "universal projectile nerf" doesn't hit him nearly as hard as some other characters and he has enough tools to make up for or play around it. This is even before you factor in how good the fact that he has a normal grab is when combined with his moveset as a whole.
With 3 frames of endlag shaved off, parry is better against projectiles than before but this doesn't mean as much to Mega Man as you'd think since it's not the easiest or meaningful thing to do against pellets anyways. And in this patch, due to parry mechanic changes, it seems harder to "auto-parry" Metal Blade than it used to be; it's quite easy to still get hit by Blade, Uair or Crash Bomb even if you do attempt it.
As for Leaf Shield, 2 Frames off the start and end of the move changes a few things. Most notably is Leaf Shield OOS is slightly worse than before, but it's perfectly workable due to him already having good options in Rising Bair and Usmash OOS in particular which serves the same niche of covering crossups. Leaf Shield OOS is the same frame as Fair OOS now which means it just requires a little more care in which options are chosen and when. He can still do mixups off spotdodge or confirm into it with Metal Blade or make it relatively safe by jumping, running, or even footstooling away with it up.
He lost the ability to cancel an active Leaf Shield with a running forward toss but he still retains the ability to cancel it with Item Pickup (Metal Blade) or Upwards Toss. Which allows for pressure mixups such as this:
And finally, the most important change is an undocumented one:
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This improves his approach and mixups due to him having much more control of moving forward with his aerials while retaining access to Metal Blade whether for aggressive followup/shield pressure or for defending himself afterwards with a Z-Drop or Blade Toss OOS.
Lastly, I want to bring up something that was noticed recently. The tweet is self-explanatory:
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What interests me however is what it would mean if Mega Man could utilize this in a non-linear way with Metal Blade in his hand. Gonna look into it but I've already seen some progress in this aspect:
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If it could be developed further than this it may have some real promising effects on his gameplay but for now, only time will tell.