On the topic of low-tier candidates,
ZeRo is doing yet another tier list and as expected he's going with the drip-feed approach yet again, so starting off with, appropriately enough to the discussion, the low tiers.
He feels
isn't just the worst character in the game, but a character so bad that he deserves his own tier. A glass cannon without the "cannon" part where it doesn't matter how good you become with the character, you'll not be able to reconcile how at a design level, he is fundamentally broken. I like the point he brings up about most people speculating Little Mac would possibly become one of the best characters in the game when off the back of Ultimate's engine changes with cancelling dashes with tilts/attacks, it begs the question how the character would fare if he wasn't complete booty butt cheeks.
Outside of that, his low tier consists of, and is ranked (from best to worst)
: The "best" low-tier character, due to having some great out-of-shield options, some of the best Smash attacks in the game, decent edgeguarding and a meme-worthy NAir. He's nonetheless placed in low-tier because despite the strengths he's held back by the fact not being a heavyweight means he has only the disadvantages of being a large character (combo food, easy to gimp), as well as having a pitiful recovery. Would be considered a "mid-tier character" if there was any room for optimizing his play but considering his basic kit, ZeRo gets the impression this character won't be improving much in the meta.
: Outside of having an incredible FSmash and good up air, all of his moves just have extremely little in the ways of reward. They're all "okay", but they don't lead to anything substantial. He also has one of the most suspect neutral and disadvantage states; Side B is one of his main approach tools yet is extremely punishable by most of the cast with very few followups if it does land, while his recovery is often times a gamble (though it can at least be mixed up). ZeRo believes he's an easy character to "fix" in patches, as if any of his moves get buffed to allow for some more substantive followups, he could end up being a promising character. As it stands he feels "incomplete".
: Slow, extremely punishable, abysmal neutral. Doesn't get proper followups out of a grab or any of his better options, and is extremely susceptible to shield grabs. His only saving graces are Up Smash, neutral B and Side B. Is only ranked higher than Game & Watch because he's a heavyweight and also has a forward air that exists.
: His only reliable OoS option (up-b) is borderline useless half of the time, and he has the absolute worst forward air in the game. He loses stage control incredibly easy because he's almost always forced to approach and edge guard with his back turned due to not having any good attacks that hit in front of him. Also dies easily.