Rizen
Smash Legend
Here's the bracket; I got 9th out of 119 people
is good. He has one of the best neutrals in the game with projectiles he can combo off, 6 frames of landing lag on 3 aerials that combo, F8 Dtilt that also combos so he gets around 30% from Soft Nair>Dtilt>Strong Nair then can continue into further damaging chains and chase down airdodges with his F8 DA. Fire arrows are fast and launch up to put opponents in disadvantage; they can out-spam most other projectiles. Nair is one of the best moves in the game. It's F4, like Fox's, tied for the second fastest aerial, the early hit deals 12% and the late soft hit deals 6% so it's great for both starting and ending combos and it only has 6F landing lag. OoS YL can F7 SH Nair or F10 Usmash so it's dangerous to hop on his shield. His only weak point is a F12 tether grab but he gets Dthrow>N/Uair combos at low and mid %s.
YL has one of the better disadvantage states. His recovery goes a good (not great) distance and he can defend himself with angled boomerang, which combos into upB, tether the ledge to get around attacks and upB. When landing YL can Z drop or throw bombs down while drifting and Dair shifts YL's legs so it's hard to contest. Returning boomerangs control space and break chains. All Links' boomerangs are some of the best projectiles in the game.
YL's advantage state is strong. He can angle boomerang up and jump arrows to pop opponents up, throw a bomb upwards then follow the dodge with Uair. Uair doesn't have much horizontal range but beats most attacks from below and lasts a long time. Bombs are a good ledge trap option that forces an action YL can punish.
He has some trouble killing with mostly weak attacks besides Fsmash which is F15. An F15 read isn't terrible. Dsmash launches at low horizontal angles and is quick at F9. It's great vs characters with poor recovery distances. Usmash and Dair kill around 140-160+%, Fair kills around 110% at the edge of the stage. All his kill moves can be comboed into.
YL can gimp well with Nair but his projectile launch up and are only good for damage. There are better offstage gimpers.
From what I've played, here's YL's MU chart:
Slight disadvantage
Even
Slight advantage
Advantage
Strong advantage
It comes down to how well YL can zone the opponent and how hard they can punish him when they break his zoning. Ike for example has a long sword that beats YL's CQC reach and deadly combos that kill early so he's a bad MU. Even MUs might lose slightly to zoning but have good options or in Roy's case do well when they get in. Slight advantageous MUs have tools to combat YL but they're generally weaker. Ridley gets zoned hard but is deadly in advantage and has a fast neutral. Advantage MUs either don't have a good answer to YL's zoning (heavyweights) or lack the survival and punishes to justify their weaker tools (Isabelle etc). Dedede's gordos are a liability vs YL and his mobility's horrible; he'll be in disadvantage for days with no good options. His only real advantage is he lives forever.
is good. He has one of the best neutrals in the game with projectiles he can combo off, 6 frames of landing lag on 3 aerials that combo, F8 Dtilt that also combos so he gets around 30% from Soft Nair>Dtilt>Strong Nair then can continue into further damaging chains and chase down airdodges with his F8 DA. Fire arrows are fast and launch up to put opponents in disadvantage; they can out-spam most other projectiles. Nair is one of the best moves in the game. It's F4, like Fox's, tied for the second fastest aerial, the early hit deals 12% and the late soft hit deals 6% so it's great for both starting and ending combos and it only has 6F landing lag. OoS YL can F7 SH Nair or F10 Usmash so it's dangerous to hop on his shield. His only weak point is a F12 tether grab but he gets Dthrow>N/Uair combos at low and mid %s.
YL has one of the better disadvantage states. His recovery goes a good (not great) distance and he can defend himself with angled boomerang, which combos into upB, tether the ledge to get around attacks and upB. When landing YL can Z drop or throw bombs down while drifting and Dair shifts YL's legs so it's hard to contest. Returning boomerangs control space and break chains. All Links' boomerangs are some of the best projectiles in the game.
YL's advantage state is strong. He can angle boomerang up and jump arrows to pop opponents up, throw a bomb upwards then follow the dodge with Uair. Uair doesn't have much horizontal range but beats most attacks from below and lasts a long time. Bombs are a good ledge trap option that forces an action YL can punish.
He has some trouble killing with mostly weak attacks besides Fsmash which is F15. An F15 read isn't terrible. Dsmash launches at low horizontal angles and is quick at F9. It's great vs characters with poor recovery distances. Usmash and Dair kill around 140-160+%, Fair kills around 110% at the edge of the stage. All his kill moves can be comboed into.
YL can gimp well with Nair but his projectile launch up and are only good for damage. There are better offstage gimpers.
From what I've played, here's YL's MU chart:
Slight disadvantage
Even
Slight advantage
Advantage
Strong advantage
It comes down to how well YL can zone the opponent and how hard they can punish him when they break his zoning. Ike for example has a long sword that beats YL's CQC reach and deadly combos that kill early so he's a bad MU. Even MUs might lose slightly to zoning but have good options or in Roy's case do well when they get in. Slight advantageous MUs have tools to combat YL but they're generally weaker. Ridley gets zoned hard but is deadly in advantage and has a fast neutral. Advantage MUs either don't have a good answer to YL's zoning (heavyweights) or lack the survival and punishes to justify their weaker tools (Isabelle etc). Dedede's gordos are a liability vs YL and his mobility's horrible; he'll be in disadvantage for days with no good options. His only real advantage is he lives forever.