This is a great grand finals showing both K.Rool and Belmont's extreme states. They go back and forth the entire match. When K.Rool has momentum he bulldozes through attacks, gets the opponent offstage and gimps hard with huge armored hitboxes. Belmont's advantage state is extremely oppressive and he doesn't give opponents the chance to do anything, even resulting in a 3 stock. Both characters win and lose hard but if you want to know who comes out on top you'll have to watch the match. The only disappointing thing is K.Rool only uses reflector once.
This is a thing many characters in Ultimate suffer from. Certain characters need a constant state of advantage to be effective, a sort of 'flow' that in previous games wasn't as much apperant because Brawl and Smash 4 had way stronger defensive options that wouldn't make these things possible, and Melee only had a handful of 'viable' characters (though there's the occasional surprise as Pikachu, Samus, Luigi and Yoshi; however 90% of the time it's Fox, Falco, Marth, Jigglypuff and Peach- even Jigglypuff and Peach are rare sights because they only belong to ONE top player).
It's also why I post such conflicting things about Diddy Kong, and the whole Mewtwo fiasco of the last 2 pages or so. These are characters with a very strong advantage, but a equal bad disadvantage. King Dedede is another character I think is this polarizing. It somehow works for the likes of Chrom, Fox and Pichu because, well... people are way more familiar with their archetypes as characters. Because honestly, Chrom is basically a easier Marth (Lucina too but way more balanced overall), Fox is Fox and does Fox things that we know / love about Fox (besides his gameplan is much like Smash 4's Fox, but even better), and Pichu plays quite like a glass canon version of Pikachu but better. So it's easy to see why the competitive community goes for these characters. Wolf also is easy to pick up and has oppresive tools, and is pretty much THE gatekeeping character to decide if a character is gonna be viable or not.
Am certain Ultimate is the most balanced Smash as of now, but it has a bit room for improvement honestly in just a few small things. It's not a easy thing to balance a game with so many different fighers, and am very curious what Patch 3.00 has in store for the game. Am hoping for a few buffs in a few characters, mainly in their defensive options, so that the current Top Tiers won't be overwhelming the rest of the cast as much.
There's characters that barely get attention now, and am quite certain will be far more popular if they would be buffed a little. Diddy Kong, Mewtwo, Meta Knight, Zero Suit Samus, Bayonetta, Sheik, Lucario, Ridley, Falco, Ryu, Rosalina... all solid characters with their strenghts, but there's certain weaknesses that they dont' share with the Top Tiers, and nerfs that don't make much sense for them to get and the Top Tiers getting away with them.
I think this game has a solid future going ahead.
Basically all what I think is lacking now is grab options and defensive options. I agree that those things where too strong in Brawl and Smash 4, but totally lacking in games as 64, Melee and now Ultimate. Maybe Melee did it the best though, because there was always a element of being able to come back after taking huge losses. I don't see that much in Ultimate.