kupo15
Smash Hero
a good idea for smash canceling would be to skip the hit phase and go right into the cool down. Smash canceling includes only the startup and cool down lag
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options=/=depth?we had the discussion on smash canceling already.
also a techskill is supposed to make a game deeper, not wider.
smashcanceling is making the game deeper by giving a rarely used thing more meaning.
I thought about speeding up the ledge attack with added SA frames, at the cost of a third of you shield.
Don't add things that haven't been in previous smash games.
Code it plz.Tech jumping plz.
this.Personally I am a believer of the "try, then judge".. I feel that designing new things for brawl+ could have awesome results and, in the worst of the cases, you can say "well, I don't like it so we will not use them" as it happened with many other codes. The whole idea of brawl+ is making a more "competitive game" so if things can be develope to make it, why not??
Does no one else think that these are great ideas? Or is it just that they aren't possible to code?Ok two ideas. Make the platform autosnap thing (where you land on a moving platform instead of jumping up through it by pressing down while travelling upward) work for all non-moving platforms as well, if that is possible to code. It would really be great for mobility, and it already exists in the game, proving to not be broken.
Second, erase all lag from aerials and aerial specials if you land before the hitbox/projectile comes out. For example, ness' pk fire has a lot of land lag even if nothing is shot. It would be useful for mindgames, especially on moves with very distinct sounds (like pk fire).
I like the first one, and I would like to see it included in B+.Does no one else think that these are great ideas? Or is it just that they aren't possible to code?
I don´t understand why everyone wants the Brawl air dodge.
It´s just an annoying move that gives you invincibilty frames and is a stupid combo breaker. >_>
I agreeIf you watch things like this: http://www.youtube.com/watch?v=HdUeaC7M3oo you see, that Melee is still much more hardcore and competitive than Brawl+.
I don't like how it currently is. We are planning on making gravity floatier than vbrawl for air dodges so you don't go as far around melee distance I think.I don´t understand why everyone wants the Brawl air dodge.
It´s just an annoying move that gives you invincibilty frames and is a stupid combo breaker. >_>
I think the you cover too much ground (er....air?) while invincible and that is the problemIf he can airdodge, then is not a combo. Why would you want an infinite juggle?? For what I understand, you don't like having a good air dodge, because the only good thing the melee air dodge had were nothing to do with it first purpose, "dodge". As a dodging tool, melee airdodge is not very good.
bolded = corrected to display proper intentions, not representative of wbrI agree
I don't like how it currently is. I want to make gravity floatier than vbrawl for air dodges so you don't go as far around melee distance I think.
I think the you cover too much ground (er....air?) while invincible and that is the problem
What I don't get here :Ok, since I've got some time and it seems my statement caused a discussion, let me explain what I'm talking about:
If we add things, it should be to enhance the "smash-feeling" already present in the game. I do not like the idea of letting you do things at the cost of your shield since it just sounds complicated and doesn't seem to add any depth to the game at all, only more options. And to me, more options would only make the game to complicated and that would make it less fun to play.
Ok, since I've got some time and it seems my statement caused a discussion, let me explain what I'm talking about:
If we add things, it should be to enhance the "smash-feeling" already present in the game. I do not like the idea of letting you do things at the cost of your shield since it just sounds complicated and doesn't seem to add any depth to the game at all, only more options. And to me, more options would only make the game to complicated and that would make it less fun to play.
I mean, really, we already have approximately 40 options for every situation, a lot more if you consider waiting an then acting as an option (I could list them if u wish), and adding more options wouldn't make sense.
The things I like adding are things that make sense basically, like that "no lag if hitbox isn't out". I don't think it would be good to add, due to the punishment received from failing is a good aspect, but as an example it would just make the game a little easier to play and add a single aspect to the game.
Don't know if I'm making myself clear now ;P But I hope someone understands what I'm trying to say.
10reposts.options=/=depth?
Sorry, if that sounded like a statement, it was a question (notice the question mark at the end)if options isn't depth, then what is depth tnemrot?
cuz you haven't explained it twice now.