Well, you also have your NADT, cleaning up the NASL would require a bit more technique, making the game a little faster would also help. Ledge teching is a general want, ledge canceled aerials (hey, another way to cancel your aerials, auto canceled, ledge canceled and l canceled), better meteor canceling, some form of crouch canceling
Well, I'm interested to see if we pursue that hybrid NADT. I think it's a much better compromise then just saying 'wiggle out of the tumble or YOU CAN'T AD'
We discussed this. I think it's a cool side effect but also see your side. If it's 'cleaned' up I wouldn't be against it. I'd still like to keep auto snap side-Bs though... Also, if you are referring to grab ranges I'd rather they stay and if they don't characters need their recoveries buffed to compensate.
Don't we have a universal speed modifier. I'm for making the game SLIGHTLY faster, but nothing major. For every person that thinks Melee had a great pace I can find 2 people that think it was too fast. It's something to mess with because adding speed is the easiest way to make a game more technical. I REPEAT I DON'T WANT MUCH MORE SPEED BUT SOME WOULD BE NICE.
PK hates us all already, but maybe he or Almas can get ledge teching.
*Shrugs* I'm no Smash Pro (I'm a great player, just not tourney winning material) but I don't really see a point...
I thought we all agreed to work on this. Isn't it even in PK's code agenda?
Never really liked it in Melee and I don't think I really want it back. You have accidental power shielding, and I'd say accidental crouch canceling was the 'accidental PSing of Melee'. Besides, of things you want, this one comes at the high cost of a probable balance retooling.
On another note, I am curious which is why I am asking. When someone says melee 2.0, what comes to your mind for what melee 2.0 is that makes the reaction negative? I'm asking out of curiosity.
I think of the elitist attitude, wavedashing, speed, and L-canceling. And maybe the OoS options. Sequels change, for better or worse, and it's something we need to deal with when dealing with Brawl. The whole 'go play melee argument' is dumb, but it holds some truth. If people just want Melee with Snake, Sonic and MK that's cool, but I want something more and something different.
The elitist attitude is true to all competition, so I don't hold that against Melee and I don't expect Brawl and Brawl+ to be different. The other three are the big things I think of people adding when I think of Melee 2.0 I already told you that many people thought Melee was too fast and though we can say 'screw those noobs' one of Brawl+'s goals is to make a competitive smash that other people can get into. Melee was a pretty elite crowd. Increasing Brawl+'s speed by a small amount will help, but I think many people will agree with me that we don't need to increase it back to Melee speed.
I lost my train of thought halfway through 'what makes Melee 2.0' but hopefully you get my points. I don't disagree with you about adding tech skill to Brawl+, I just wish you barked up a different tree. No to l-canceling and things like that and yes to ledge teching, a slight increase speed and other things. Find that universal speed modifier and I'll talk to the other BRoomers and players and we can see if we can talk about a slight speed increase to Brawl+. Just remember, most of the tech skill you mentioned is being worked on at this moment in time, we just have one guy doing it all.
EDIT: Agreed with PK. Kupo listed his tech skill wishes and I disagree with a few, but I would not be against the following additions to Brawl+
- Shanus's Hybrid NADT code
- Slight speed increase
- Ledge teching
- Better meteor canceling.
Those 4 additions would be more then enough tech skill to the game