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I'm not talking just plain missed L-Cancels, I mean things that you can control, like screwing up certain aerials with shieldstun (and messing with the shiedstun by missing up light and hard shield), (also IC's give double that).The rate that they are missed at, at semi-high level play and above is really small, and happens at a rate in which is pretty insignificant in the overall look of things.
http://www.youtube.com/watch?v=WhCg8i7ye0MFor example, when have you ever seen a pro miss a wavedash?
I hope that the next time you get laid, you only last 1:20. I call hax.
Yea, there are actually a lot of factors that skew the timing of l canceling. Hard/light shielding, the size of the shield, the shield hitlag, hitlag, combination of multiple hit objects, the location from the hit to the ground, an unexpected miss, and unexpected hit, angle of the shield....I'm not talking just plain missed L-Cancels, I mean things that you can control, like screwing up certain aerials with shieldstun (and messing with the shiedstun by missing up light and hard shield), (also IC's give double that).
Admittedly it still doesn't happen that often, but people treat it as if it's not even an element of the game.
A missed l cancel means a lost combo. It rarely costs you a stock? I dunno. I missed my l cancel in 64 and lost a stock because of it. You die if you get hit or miss a z cancel in 64. You can get hurt by missing an l cancel in melee. Its not impossibleThat room of error is really insignificant though. Missing L-Cancels barely gets you punished, it rarely costs you a stock, and viritually never costs you a match, even in friendlies after you reach a certain level of skill.
Which is why you dont miss an L-cancel. :VA missed l cancel means a lost combo.
It rarely costs you a stock? I dunno. I missed my l cancel in 64 and lost a stock because of it. You die if you get hit or miss a z cancel in 64.
Nothing is impossible, which is why I use virtually in front of my impossibles. Lol. And I also said you barely get punished, which counts for the "You can get hurt" part.You can get hurt by missing an l cancel in melee. Its not impossible
But you still can miss an l cancel.Which is why you dont miss an L-cancel. :V
So what if I said 64? You said that you have no punishment for a loss of an l cancel and I provided one. It doesn't matter if its 64 or melee <____><___>
No. The "You can get hurt" part refers to it depends on the situation. A missed l cancel can lead to a loss of a stock if your perc is high or if you are in a good gimping position.Nothing is impossible, which is why I use virtually in front of my impossibles. Lol. And I also said you barely get punished, which counts for the "You can get hurt" part.
True, but the rate that you do, is really small and insignficant. :vBut you still can miss an l cancel.
It matters more in 64 than it does in Melee. Missing a Z cancel is more worse than missing a L-Cancel in melee. Getting punished for missing a Z-Cancel in 64 is extremely more potent and it happens more than it does in melee. Plus, stay on Melee. No point of going to 64. :VSo what if I said 64? You said that you have no punishment for a loss of an l cancel and I provided one. It doesn't matter if its 64 or melee <____>
True. Which is why I said nothing is impossible, but the actual occurances of it happening are still significantly low.No. The "You can get hurt" part refers to it depends on the situation. A missed l cancel can lead to a loss of a stock if your perc is high or if you are in a good gimping position.
Who said I'm not open minded. I'm not advocating against or for L-Canceling.I know that no one is willing to add l canceling but I think you are limiting your options if you only pick from one type of technique to add. You should be a bit more open minded.
It may or may not be insignificant. There was a thread made in the melee forums way back when this was first discussed ((maybe before you) and it was titled "Would melee be the same without l canceling" and just about every meleeist said no. So apparently it wasn't insignificant to the melee players.True, but the rate that you do, is really small and insignficant. :v
Got it. It sounded like you were against it. Then why don't we add depth to l canceling then. 4 frames for half cancel, 2 frames for quarter cancel. We can still keep our custom ALR in tact as well.Who said I'm not open minded. I'm not advocating against or for L-Canceling.
Lol is the CPU comment aimed at me?you must stop playing against CPUs my friend
and people STOP it. Kupo, you are the ONLY one advocating L-canceling. stop fighting windmills.
yes it was. but unlike your previous post, this one actually is sensible.Lol is the CPU comment aimed at me?
Because Rest Combo's from... like everything lol. On some characters, I can literally Dthrow them at 0% and even with DI they cannot escape from me as I jump and rest them. Pound to Rest, Uair/Fair/Bair/Dair to rest, etc. I could understand having it like that if it didn't kill til 60%, but the sucker can kill a lot of characters near 10% lol.
Also, L canceling is a bad idea. If you really want the lag on moves cut down in half, just give them half the lag without having to press a button before you land. Like seriously, with the advances you people have made already for Brawl +, L canceling should be considered as unnecessary, if someone were really to want it included.
Of course l canceling has no priority (I thought I mentioned this). It spawned up as an example about talking about "arbitrary tech skill" to define it and to inquire that people be more open minded to it. Instead of *****ing at me for the idea, why don't you come up with your own idea to add universal tech skill if your so smart?Oh wow, you pressed a button at predictable intervals so much that it becomes muscle memory. That most certainly is tech skill
/sarcasm
Tech skill isn't pressing a random button to do something that should already be in the game. Tech skill is doing a button combination at a certain time to achieve some sort of advantage or to lessen a punishment or some other reward that requires active thought. QAC, Float cancel, and wavedashing all had tech skill, as there are times where doing such isn't always beneficial. L-canceling isn't tech skill, as there isn't a time when you don't want to do it. It's simply muscle memory that people can nitpick if, for whatever reason, you miss it.
I thought we laid this argument to bed, why are we bringing it up again? The coders need to work on more important stuff, like the clone engine, the throw modifier, projectile modifier, character specific hitstun, and character specific friction, before we can even think about other things for possible tech skill, like optional djc, or magus canceling.
Agreed. Ledgeteching is one we really need but something else wouldn't hurt.so I thought about what defined smash, and I think we need to come up with a techskil around the ledgegame/edgeguarding
It needs heavy balance tuning. Let's look at for someone like Ike and his F-smashActually Smash Charge Cancel is a really cool idea. Smash has always been a game without many fakeouts (Brawl even more so without Wavedashing). Canceling a smash charge would be great for mindgamez.