So that code you just posted doesn't work?No quite, it's a dud. I'm stuck.
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So that code you just posted doesn't work?No quite, it's a dud. I'm stuck.
Not tonight. I'm working on TJF now.so are you making another no ASL/Lagless edge code spunit?
would that fix the vacuum problem? just wondering
oh thats cool. Great job with the codes btw.Not tonight. I'm working on TJF now.
Jesus people, are abbreviations so hard to figure out these days?And TJF means?:
Well we originally had it planned, but several people said it was due to the way the C-stick was mapped out, and we couldn't fix this with simple coding.I just realized something. When you dair at the peak of your jump with the c-stick, you fast fall.
I'm sure people already know this, but is/was there any discussion on maybe making it so it doesn't do that?
[B]Hybrid Air Dodge: (90 Lines) [Phantom Wings][/B]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 00000070
92210006 0000007C
92210009 00000018
58010000 00000088
92210007 00000064
92210008 00000058
48001004 00000024
92210005 0000000C
48001004 00000020
92210004 00000014
4A001004 00000000
32000018 00000000
4A001006 00000000
30000038 00000021
4A001002 00000000
36000040 41000000
4A001003 00000000
9221000A 00000038
9221000B 0000003C
4A001005 00000000
3000000C 00000000
1400000C 00000001
9421000A 00000010
9421000B 00000014
4A001004 00000000
14000014 00000000
E2000001 00000000
4A001005 00000000
9221000A 00000010
9221000B 00000014
86A0000A 40000000
86A0000B 40000000
4A001007 00000000
9421000A 00000008
4A001008 00000000
9421000B 0000000C
4A001002 00000000
34000041 41000000
36000040 42000000
4A001007 00000000
14000008 00000000
4A001008 00000000
1400000C 3E000000
34000041 41C00000
4A000000 805A0100
9221000A 00000000
4A001002 00000000
9001000B 00000040
8891000B 0000000A
34000041 42100000
4A001004 00000000
14000018 00000000
E2000005 00000000
4A000000 805A0100
9221000A 00000000
4A001004 00000000
36000014 42000000
9001000B 00000014
8891000B 0000000A
4A001006 00000000
32000038 00000021
4A001004 00000000
14000018 00000000
E2000001 00000000
34000015 41FFFFFF
4A001009 00000000
3000014C 00000000
4A001004 00000000
14000018 00000001
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
[B]Supports:[/B]
-A single Melee Air Dodge until you make contact with the ground again.
-A timer delay that will force you to wait a few frames if you're Melee Air Dodge is interrupted([I]Wavedash[/I]).
-Single direction Air Dodge.
-Everything that the original Melee Air Dodge Code had.
I don't pull up the shield unless I mess up. I use X on the gamecube controller to wavedash, as I use X for grabbing. I'm weird because I'm an IC player--- or use to be big into them anyway. I got use to grabbing with X because it's faster.Wavelanding is awesome. Wavedashing, however, is a bit iffy. While it's true you can't stack the wavedashes anymore, it's still hard to perform them. And for some reason, the Z button does not help much this time around.
Maybe it's due to the 0 buffer, though. I'll try at 1, and see what happens. Even at 0, though, I still kept pulling up the shield a lot, and would occasionally turn around, so...
Yeah man, I see what you're saying. However, I strong think it's possible for Spunit to shorten this one as he has the other code. If he can, well, that would be amazing! Have you tried it yet Mookie!? What do you think? My God, it's like Xmas all over again I'm so excited!I'm still unsure. I think the character specific changes are more important, and we will need lots of code to fix that, but hey, if there is room I'd definitely would throw this bad boy in the mix.
Yeah, I like this. I'm pretty sure that you can control wavedash length like this. Depending on the angle at which you dodge into the ground it will effect the distance of the wavedash.I'm not sure if this was always the case with the original MAD code or in Melee, but it seems that the degree to which you hold the control stick determines the force at which you air dodge. If you hold it forward just a bit, you'll only AD forward a little. If you hold it all the way, you'll AD a good distance. It's a nice little mechanic.
As far as I know, there wasn't much way of fixing this... If it is possible it'd probably require many more lines. Either way, I think this is awesome!I have to ask, are the WD lengths still...ridiculous?
I'm beginning to think the timer window for executing another WD is too high. I have to wait like half a second before I can perform another directional AD, else if I execute it too fast, I'll do a jumping BAD.
I know we're trying to avoid stacking, but this window is just too restricting. The WD lag in Melee was never this big.
haha! I agree man, I can't wait until I get to use this with my friends!I'm done hacking for the night. Too much fun WD as Luigi.![]()
Agreed. I don't know if there's a way to remove that and retain the HAD properties, though.But basically this gives you a fourth jump, and that's definitely broken.
HAD: Well I don't know about this one. I wasn't largely involved in the HAD discussion back in the day, so I don't really know the reasoning behind it's creation. But basically this gives you a fourth jump, and that's definitely broken. The removed stacking on WD is cool, but I still think the wavedashes are too long anyway (and a bit too easy). With Z, I can do a wavedash right out of a forward dash, without even moving the stick to diagonal (maybe quick jump start is effect that, though). I think the timer was a good idea to limit the wavedashing capabilities. But the length and the fourth jump applications are a deal breaker for me on this one. I hate to shut it down early, but that's the way I feel. I'd like to see what some of the pro HAD people from back during it's conception have to say though.
KindaI have to ask, are the WD lengths still...ridiculous?
As far as the timer limit, I'll PM Phantom Wings once he responds to a previous PM of mine. I'll ask him to shorten the timer a bit.After a bit more testing, it is possible to waveland Mario's fireballs consecutively, but you pretty much have to wait until you skid to a complete stop before you can even think of attempting it again. IMO you shouldn't have to wait so long to attempt a waveland again.
Can we move the HAD discussion to your thread orca?As far as the timer limit, I'll PM Phantom Wings once he responds to a previous PM of mine. I'll ask him to shorten the timer a bit.![]()
Sure I have no problem with that, I'd rather it there anyway-- as that's the point of the thread. So hopefully people will keep the conversation there.Can we move the HAD discussion to your thread orca?
Hitstun does that, my boy.I added "HAD" to my code list ^^ i'll let you guys know of anything about it in the morning
can anyone tell me what code on the list I put some post up here that disables DDD's and Falco's chaingrab?
I will really appreciate it ^^
I posted this idea before in this thread, but I think it got lost in the shuffle. Basically I was wondering if anyone ever had the idea to solve this problem by replacing the smash function on C-down with tilt, but only in the air so as not to affect dsmashes.Well we originally had it planned, but several people said it was due to the way the C-stick was mapped out, and we couldn't fix this with simple coding.
Disappointing, we all agree on that.