Sgt. Baker
Smash Ace
I'd be able to do all of those...except movies lol. I'm a bum and don't have a way to upload matches to the computer. But I'll do all of the other things lol.
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If you wavebounce fast enough, you can actually go the entire distance of FD and either grab the other ledge or die (barring a PKT2 recovery)......Has anyone discussed wavebouncing from a ledge? I see no mention of it...
When you jump up from the ledge you can use the horizontal momentum to wavebounce in either direction, then you can string it with a magnet pull, also in either direction. If you just do a normal wavebounce>magnet pull you will land right before the opposite ledge of FD. you can also zap jump after the first magnet pull because you still have your second jump.
Seriously the possibilities are endless...
"shoots self in the face"Has anyone discussed wavebouncing from a ledge? I see no mention of it...
When you jump up from the ledge you can use the horizontal momentum to wavebounce in either direction, then you can string it with a magnet pull, also in either direction. If you just do a normal wavebounce>magnet pull you will land right before the opposite ledge of FD. you can also zap jump after the first magnet pull because you still have your second jump.
Seriously the possibilities are endless...
"looks indignant"when did veril get so... emo?
I think it should be unstickied, seeing as nothing has changed or really been updated since I started playing Lucas. (Ie when I first came to smashboards...)ok so about this thread.....
we can either un-sticky it, or update it because hasnt been updated since october.
and 3GOD's hitbox thread look's more accurate than the hitbox stuff on here
nair = Neutral aerial attack, done by pressing attack in mid-air without moving the control stick/What do both of those terms mean? I might be able to help you, I'm just not accompanied with the lingo yet.
Make sure that you instantly glide your thumb from X (or Y) to A so that you start a SH and immediately NAir the moment you leave the ground, and do NOT fast fall, as then you will not auto-cancel. Since this move autocancels, as you already know, you can buffer a jab by starting to press A a couple moments before you land (not much time, I believe you only have 13 frames to buffer an attack) so right before you land buffer a jab.I want to connect a short hop neutral air that hits them with no knockback, then immediatly follow up with a jab combo.
I think thats what I have been seeing in videos, but im not 100% on it.
Those aren't guaranteed combos dude. You either hit with a full nair, or you DI away from them, or land in their shield and start jabbing.Because everytime I try i end up hitting them with the ending frames of nair causing a knockback so i cant jab.
Yeah this is easy. Though not many pros use it. I mostly use it for Project M's Zelda.So... wait. Did... Did b-sticking without the b-stick just get confirmed?
I should probably inform Brawl Tactical Disc, I'm willing to bet we're the only ones testing this since everyone else's bstick sucks lol.
Edit: This is amazing. Arrowhead wins discovery of the month.
Lol. I made that post a couple months after brawl's release. It's been 6 years since then.Yeah this is easy. Though not many pros use it. I mostly use it for Project M's Zelda.
lol oopie! I've been practicing up a Lucas for a Brawl doubles tourney with a Pikachu partner.Lol. I made that post a couple months after brawl's release. It's been 6 years since then.