SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
Alright guys so there is a 1.03 patch for Smash 4 that contains vague "balance changes for a more pleasant experience" according to the official site. Since Nintendo won't do it, let's figure out our own patch notes!
Check out your mains, character sub boards, and ask your friends what they feel is different in the game now. We'll compile it into one list so we everyone can figure out what's different balance-wise.
Is G&W + Pikachu still OP? Do your mains moves still kill at the same percent? Let's dig deep!
POSSIBLE CHANGE FOUND:
- There are reports that multi hit attacks (not including jabs) now land more consistently especially against airborne opponents. Attacks noted include ZSS up B, ZSS side B, MK side B, Fox up B, and Shulk's smashes. Needs further testing/proof to confirm if real.
Debunked things:
- No balance changes have been found on any character yet (i.e. Shulk, Wario, Peach, ZSS, etc)
- Shields do not deteroirate faster (by holding shield, not tested by attacks yet) nor do they recharge slower
- Game & Pikachu still in
- Wario bugs (phantom bike hit thing, weird DI) still in
- Peach tech/bugs still in, peach unchanged
- Down B item throw landing lag cancel still in
- Rosaluma "infinite" still in (I heard SDI inwards beats this but w/e)
- All Yoshi bugs including custom move bugs
Non-balance related changes found so far:
- Conquest mode no longer tells you who is winning in the middle of a conquest now
- "They fixed a glitch in the For Glory records where your play time would be listed as [total hours]:[total minutes] instead of [total hours]:[total minutes % 60]. That is, a play time of 2:30 would have displayed as 2:150 before the update." [Reddit user AltPerspective0]
- "Mii Fighters" info box now says "Create a unique fighter based on a Mii character!" rather than "... on an a Mii character"[Reddit user t_j_k]
- Different block sizes by region(?) [ @Aerodrome ]
Check out your mains, character sub boards, and ask your friends what they feel is different in the game now. We'll compile it into one list so we everyone can figure out what's different balance-wise.
Is G&W + Pikachu still OP? Do your mains moves still kill at the same percent? Let's dig deep!
POSSIBLE CHANGE FOUND:
- There are reports that multi hit attacks (not including jabs) now land more consistently especially against airborne opponents. Attacks noted include ZSS up B, ZSS side B, MK side B, Fox up B, and Shulk's smashes. Needs further testing/proof to confirm if real.
Debunked things:
- No balance changes have been found on any character yet (i.e. Shulk, Wario, Peach, ZSS, etc)
- Shields do not deteroirate faster (by holding shield, not tested by attacks yet) nor do they recharge slower
- Game & Pikachu still in
- Wario bugs (phantom bike hit thing, weird DI) still in
- Peach tech/bugs still in, peach unchanged
- Down B item throw landing lag cancel still in
- Rosaluma "infinite" still in (I heard SDI inwards beats this but w/e)
- All Yoshi bugs including custom move bugs
Non-balance related changes found so far:
- Conquest mode no longer tells you who is winning in the middle of a conquest now
- "They fixed a glitch in the For Glory records where your play time would be listed as [total hours]:[total minutes] instead of [total hours]:[total minutes % 60]. That is, a play time of 2:30 would have displayed as 2:150 before the update." [Reddit user AltPerspective0]
- "Mii Fighters" info box now says "Create a unique fighter based on a Mii character!" rather than "... on an a Mii character"[Reddit user t_j_k]
- Different block sizes by region(?) [ @Aerodrome ]
Last edited: