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Colorado Smash - MVG Presents: REVELATION 2 - MIDWEST NATIONAL! MVG QUALIFIER! May 16-17

Bees!

Smash Ace
Joined
Aug 1, 2009
Messages
707
Location
Colorado
Because LeishaChu is making mine...I think anyways. Everyone and everyones friends want one. lol
 

Steam

Smash Hero
Joined
Aug 30, 2009
Messages
6,322
Location
Hell, Colorado
I'm not taunt looping :/

just combos in general are a pain in the *** on them. ragna and tao are annoying too.

I like characters with hurtboxes like tsubaki and bang
 

Moblin

Smash Apprentice
Joined
Jul 7, 2009
Messages
167
Location
Colorado
Lol tranz, I think that was Haku's BnB that I can never get down consistently. It's k though cuz I have 3C combos. Your Lambda keeps getting better every time I play it too.

Hell yeah Steam, we will take on Tim and Jamaal once we get good enough! (And tranz too, but his character is only mid tier, psh)



and to not make Dylan sad again: I still main Metaknight
 

Timotee

Smash Journeyman
Joined
Jun 12, 2006
Messages
302
Location
Denver, CO
I'll just do to you what I do to every haku. Get in through the c spam, then do 3 hits, walk up, and grab your counter.

And how are you people not complaining about makoto's hurtboxes compared to everyone else's? Just practice on the hard to combo characters >.>
 

Steam

Smash Hero
Joined
Aug 30, 2009
Messages
6,322
Location
Hell, Colorado
Makoto's not nearly as much of a pain for me as noel. I really don't have problems with makoto

oh and when I found out hakumen is actually jin, I by default hate hakumen even though I also think he's amazing.
 

Spelt

BRoomer
BRoomer
Joined
Feb 6, 2009
Messages
11,841
Alucard is actually Pancakes backwards.
Tim obviously never graduated grade school.
 

Timotee

Smash Journeyman
Joined
Jun 12, 2006
Messages
302
Location
Denver, CO
You don't know pain until you've eaten my faust combos. Trust me, you'll hate me and yourself in new, exciting ways!
 

Zajice

BRoomer
BRoomer
Joined
Feb 5, 2009
Messages
11,167
Location
Equestria
Honestly though, maining Rob doesn't grant you permission to call people the N word, even in a friendly-ish manner.
Not okay.
Dayum *****, y u salty?

Edit: ^this is less amusing with censor

hey I didn't have CT.

But I now don't like hakumen. If only he wasn't jin.
What a dumb reason to not like a character.

An awesome character at that.
 

Spelt

BRoomer
BRoomer
Joined
Feb 6, 2009
Messages
11,841
so basically hakumen hates himself. though I'm pretty sure when everyone's old they'll look back at themselves when they were younger and think they were stupid.
Except Rachel. She'll be a loli ***** forever and ever. Ragna too, minus the loli part.
 

Spelt

BRoomer
BRoomer
Joined
Feb 6, 2009
Messages
11,841
rachel's a vampire and actually like 10 years old, she's just technically 2345675653312456 years old because of the time loop thingy.
 

Bees!

Smash Ace
Joined
Aug 1, 2009
Messages
707
Location
Colorado
Hi everyone I am home from work I just wanted to say that I...*sees last page of posts and leaves*
 

Moblin

Smash Apprentice
Joined
Jul 7, 2009
Messages
167
Location
Colorado
I actually like haku a little more because of his past as jin. It actually gives him some back story. Also Hakumen's move Tsubaki is the only good thing to come out of Tsubaki lololololol





But yeah, I hate jin too.
 

Tranzworld

Smash Apprentice
Joined
Mar 8, 2008
Messages
88
Location
Fort Collins, CO
Blazblue CS2 changes from the first loketest.

Keep in mind that these are first level changes and probably aren't final. Either way, enjoy:

Copied from Dustloop:

"
Ragna:
5D on grounded opponents no longer floats
3C is techable
5B>6A gattling is gone
Inferno Divider no longer has wall bounce
Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)

Jin:
2C>5C gattling added (cannot re-input 2C)
B musou knocks down again

Noel:
2C>5C gattling added (cannot re-input 2C)
j4D is **** fast. As if you can't see her falling from the air.
5D reduced invincibility frames

Rachel:
Overall damage increased
5B>2B gattling added
6A activation speed increased
6B on counter slides
6B jump cancel possible on block
2C hit stop increased
5C>C now slides. Mid screen C lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops.
j2C can be canceled into attacks on landing
Lobeilas come out even when hit
George has been changed (there's a frog gauge now)
Tempest dahlia? what the heck is that? [i think he means it's been removed]

Tager:
Nothing known.
something about his collider mechanics being revised

Taokaka:
new jB, cat motion 2's animation for 2 hits
old jB is now j2B
taunt loop's been nerfed bad. it's now a joke.
drives are more stiff(?), increased hit stop.
health increase [i think.]


Arakune:
overall damage decreased
guarded drive moves give less curse meter

Litchi:
more gattlings without staff
6A with staff must be RC otherwise no followups available
4D slides. follow up possible in corner
6D's level(?) decreased. [maybe priority?]
jC without staff is now techable

Bang:
5B slower start up
2B slower start up
2B>5B gattling added. (cannot reinput 2B)
heavenly phoenix thrust no longer wall bounces for both air and ground
3C is techable
ashura slower start up, no more invincibility frames, has become a joke DD

Carl:
2B>5B gattling added cannot re-input 2B)
ada's gauge recovers slower

hakumen:
jD cannot be followed up
5D increased damage
[something about his yukikaze.]
other than that don't know much

Lambda:
-First hit of 5D is JC'able, but 5DD is not.
-6A has faster start-up (and keeps all frame data + invul).
-4D/4DD is JC'able... even if you wiff it.
-Gravity combos are easier. (But he didn't say why, but my guess is they don't float as high?).
-6B CH > 236C works. (Damage much?)
-Calamity Sword has more start-up... but that super sucked anyway so w/e.


Tsubaki:
5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed
2D starts out slow but the charge speed rapidly increases. Also more stiff now.
jD charge speed increased
5B more strong
2BB>5BB gattlings added (Cannot re-input 2BB)
236A start up time increased, if comboed into cannot be follow up [i think.]
214A, B doesn't float opponent even when done by itself
623A on counter hit, untechable time decreased so cannot follow up
cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos.
after air throw timing for follow up attacks more strict

Hazama:
Ouroboros start up and move speed slowed (although it really feel like there's no difference)
Ouroboros gauge takes longer to recover
5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo.

Makoto:
parry cancel gone
5B faster start-up, can jump cancel even on block.

Valkenhayn:
cannot block or crouch in wolf form. cannot switch directions. "

EDIT:

Also, Lambda, Jin, and Tager's thing should be taken with a grain of salt, as the guy who wrote these hasn't played the characters yet and doesn't know if any of these are true or not.

EDIT2: Updated with more reliable lamby information :3
 

Steam

Smash Hero
Joined
Aug 30, 2009
Messages
6,322
Location
Hell, Colorado
Taokaka:
new jB, cat motion 2's animation for 2 hits
old jB is now j2B
taunt loop's been nerfed bad. it's now a joke.
drives are more stiff(?), increased hit stop.
health increase [i think.]

what is cat motion 2?

J236B(BBBB)?

yay I dun have to learn taunt loop.
drives more stuff? increased hit stop? I'm confused abou exactly what that means...

also yay hakumen didn't appear to get murdered

also lol all the rachel buffs
 
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