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Colorado Smash - MVG Presents: REVELATION 2 - MIDWEST NATIONAL! MVG QUALIFIER! May 16-17

Demolisho

Smash Apprentice
Joined
May 15, 2004
Messages
101
Marinade? Marrinator? Yesh, I add you tomorrow.

Also, V!RUS, Samus dittos were fun.
 

Demolisho

Smash Apprentice
Joined
May 15, 2004
Messages
101
Mike needs to host it, seeing that he messed up big time last week.

*Edit* I just wanted to do this *Shakes fist*
 

DancingFighterG

Smash Ace
Joined
Jul 29, 2003
Messages
557
Yo, this is DancingFighterG. I've had updated the site with some new news. To accomondate for people who come on Friday we will be having a team tournament on Friday with a Gamestop prize and free entry and then have team tournament on Saturday after singles. This way people get there money worth and get a chanced to play high level people. Tony, have to give me some tips with Diddy.
 

Timotee

Smash Journeyman
Joined
Jun 12, 2006
Messages
302
Location
Denver, CO
DFG, is there gonna be a pre-reg thing for Brawl teams, or are we working under the assumption that if you pre-registered for Brawl, you want to be in both parts?

Also, snow is cold.
 

spiritdragon

Smash Ace
Joined
Aug 5, 2005
Messages
609
Location
Westminster, CO
No, further experimentation leads to interesting discoveries in some characters. I want to do some of them but I would really hate to have to do all of them =(

Quite a lot of my views have changed though, I'll try to get more done since I saved it as a text document in word so I can work on it whenever. I'm more interested in stages right now though.

Ferdi edit: I'll do the whole thing completely if you guys give me post 9999 and 10k.
 

Bloshi

Smash Ace
Joined
Mar 22, 2006
Messages
650
Location
The Triad of Power, NC
No, further experimentation leads to interesting discoveries in some characters. I want to do some of them but I would really hate to have to do all of them =(

Quite a lot of my views have changed though, I'll try to get more done since I saved it as a text document in word so I can work on it whenever. I'm more interested in stages right now though.

Ferdi edit: I'll do the whole thing completely if you guys give me post 9999 and 10k.
Azn want post? No! **** you! Azn get bomb instead!
 

spiritdragon

Smash Ace
Joined
Aug 5, 2005
Messages
609
Location
Westminster, CO
Japan had the greatest defenses ever known to man! They got Gundams, Pokemons, Digimons, Power Rangers, Zyuu Rangers, Gurren Lagaan, Ultraman, Godzilla, Mothra, Haruhi, Kenshin, Yugioh, Goku, Naruto, Inuyasha, Naraku, Edward and Alphonse Elric. And what did it take?

2 bombs

Me no want bomb :(
 

InterimOfZeal

Smash Champion
Joined
Apr 7, 2005
Messages
2,932
Location
Aurora, Colorado
We need a prep tournament of some kind. I want to get some mock doubles done, as well as try a "main only" tournament, so we use CPing as an enhancement, rather than a crutch. Just my ideas, though.
 

Demolisho

Smash Apprentice
Joined
May 15, 2004
Messages
101
Well, I can ask my parents about a smashfest tomorrow, but I think I would rather play Team Fortress 2.
This is why you aren't invited to birthdays, either. It's us, or TF2, choose wisely friend, for I have implanted bombs on your pr0n collection.

Anyhow, I'll be online for a bit today, just give me a ring-aling and we'll play.
 

the Marronator

Smash Ace
Joined
Sep 21, 2005
Messages
541
Location
Boulder, CO
Hey, I'm having a smashfest tomorrow during the day, but its all the way in boulder, so your choice >_> If lots of people want to come, you'll have to bring tvs too.
 

Timotee

Smash Journeyman
Joined
Jun 12, 2006
Messages
302
Location
Denver, CO
Yeah, it's Yang. Any matches where he pummels me were either longer than 3 minutes, or featured me losing, so I didn't save them.
 

InterimOfZeal

Smash Champion
Joined
Apr 7, 2005
Messages
2,932
Location
Aurora, Colorado
Ok, here is my tier list WITH explanations and IN ORDER!!! Know that tiers only affect people who are competitively good and tiers can change over time.

ALL characters are now in the exact tier placing. I will get their explanations done when I can get to them.

Top Tier

Toon Link - One of the fastest characters in terms of running speed as well as attack lag. There is nearly no down side to Toon Link, he's basically melee's Marth except with projectiles. Bair is extremely good, allowing you to chain more than one together, Dair not only spikes, but if it hits that shield it gets you away and leaves you safe. Fair/Nair/Uair all help in his already fast damaging game, and provide potent killing moves. His projectiles are amazingly good and very spammable, especially using the double arrow technique. His smashes are fast and very damaging, there is almost no way to escape the second hit if the first hit connects in both the Forward smash and the Down smash. Upsmash is also good as it kills and is his fastest smash. Dash attack has the highest potential to trip your enemy, which easily connects to an Fsmash. Tilts are ok, the only one outstanding is his Utilt as it has massive range and is very fast. His grab range is decent, providing a tether recovery if needed and all throws can be connected into something else. There is no downside to Toon Link as DDD's/Falco's chaingrab is escapable through a well times sidestep/airdodge, and no character flat out counters him aside from himself.

Marth - Also one of the faster characters to move. His aerials, aside from Dair, is very spammable and provide massive damage, especially if the tips connect. Fair to Bair, Fair to Fair, Fair to Uair are all good in order to pressure your opponent's shields and force a roll. Most of his aerials kill, particularly Fair, where it gimps easily if you can get a tip off the stage. Dair seems easier to connect and spike when trying to hit with the back of it rather than the front. Grabs are decent, his range isnt what it used to be, but Bthrow to Tippered Fsmash works at 0%, he can also chain a little when using Fthrow. Fsmash is the most notable difference in Marth's killing capability, due to it's much smaller range, doesn't mean it's bad, just harder to tip with it. Down smash is ok, Up smash is where it gets good, this now hits TWICE and still tips if you're hit from the side of the attack, this vertical killer is very good. Dtilt still has the capability to edgeguard, Utilt hits further back which you can utilize to mindgame, Ftilt is the only nerfed one here as it does only ok damage and tipping doesn't seem to do much more. His regular B now has AMAZING range and still takes out shields(so that's where the range from the Fsmash went), when fully charged, it's also a great recovery move. UpB now has invincibility frames during the first 6 frames, and comes out very fast, perfect shield to UpB is a preferred killing move as well as a good disruptor to anything. Side B dancing blade now comes out ridiculously fast, it's probably your most spammable attack, tacking on a down one at the end nets you more damage, but the regular one is more dependable. note that it doesn't help with recovery anymore, it helps keep your vertical momentum, but not horizontal, as it did in melee. Counter is better, as you can use it immediately from the ledge and it still has a long hang time. DDD's chaingrab is deadly to Marth, it's still capable of taking him all the way to the edge of a stage. Aside from that, Marth is fast enough to properly take care of them and come out on top.

Mr. Game and Watch - A ridiculously overpowered 2d fighter. GaW is able to utilize techchasing to its fullest extent, as many of his moves has amazingly high priority and is disjointed. Only one of GaW's throws is noteworthy, his Dthrow is the best in the game as it provides an easy Dsmash or another techchased grab, there is no way to get out of this relatively simple technique as all they can do is techroll which leads to more techchasing. Approaching is ridiculously easy as all of his aerials contribute to this. The Bair, the turtle, is so overpowered and stays out so long that if you hit their shield you can pretty much guarantee you get away scot free or end up damaging them at the end of the turtle's hitbox. His Fair is still good, giving you an edge with a disjointed hitbox. Nair now acts as a fishbowl is ok, leads people away from it after the first hit though unless they are large. Uair has the interesting property of pushing your enemies' up if you try to hit them with it from below them, at first look this may seem bad, when in reality you can push your enemies up and throw them off. You can airpush things such as Toon Link's and Sheik's Dair, which usually sends them straight down, but with this you can suspend them in the air and force them to screw up(note this doesnt work on B moves that sends characters straight down just as DDD's UpB and Kirby/Bowser's DownB). His Dair sends GaW straight down, it can still spike and the lag is minimal making this one of your choice moves. ALL of GaW's smashes are amazing, Fsmash stays out much longer than you'd expect, Dsmash is now full of **** as the edges will send them far horizontally away and the closer hitbox sends them up for a kill. Usmash is I believe the 4rd strongest and is also spammable like his Dsmash! The bucket absorbs a lot of things and can potentially kill at the lowest of percents, this gives GaW the advantage against projectile characters and can potentially kill Ness/Lucas recovery if you go down and absorb their PKT. Other noteworthy moves include the Dtilt which is nerfed but still good, and the judgment hammer. The number 1 hammer gives yourselves damage and the number 9 is still a kill at 0%. No glaring weaknesses other than against fast disjointed characters.

High Tier

Zelda - Sakurai put the biggest improvement from Melee to Brawl here. Zelda is now a usable character, and a strong one at that. SideB Din's fire is THE best projectile in the game, hands down, amazing maneuverability and ridiculous range allows you to chain more than one together, and helps with killing off the top. This is probably going to be your main way of doing everything, Din's fire to make them get close. Dash attacking is also a good approach as it has massive damage and knockback. The regular B is ok, with Brawl's overall slowless, it may see more and more uses. UpB recover is now also amazing as the end of the animation causes an explosion, making this very very safe. Don't even think about using DownB anymore guys. Ftilt and Utilt is amazingly useful, very high damage and knockback makes it favorable. Downsmash is so fast now that it's awesome to do out of shielding. Usmash is probably her best smash, hits all around any aerial sides making it hard for anyone to approach from the air, while ground approaches get punished by dash attack/Dsmash/Din's fire. Fsmash is still good, sucking people in and hitting them out just like in Melee. Moving right on, Fair and Bair is a double edged sword, it has great KO potential, but if you hit their shield it gives so much hitstun that they can do anything back at you. The move itself has a delay if it connects allowing the other person to DI better as well. Uair and Dair now does more than being just for show, Uair has amazing range and KO ability while Dair actually spikes. Zelda is ****ing good now, although prey to faster projectile spammers(Toon Link, Falco), she does very well against everyone, taking out non disjointed approaches with ease and killing with range.

Pikachu - I choose you, Pikachu! Should be what every player says at the start when using him. Moving on, Pikachu has gotten absolutely buffed in every possible way. Lets start with someone interesting, his Fthrow, has the ability to CHAINGRAB. That's right, chaingrab, the heavier characters(Bowser, DK, DDD, Ganon), all 3 spacies, Falcon, Marth, and possibly more but its hard to test(these characters fall back to the ground though, the ones that go up even slightly cannot be chaingrabbed, like Diddy and Zelda). The other throws are decent but Fthrow is where it's at. Dsmash, quite possibly the best smash ever, this thing outprioritizes so many approaches it's ridiculous, it's also very safe due to it's huge range, and if you hit even once Pikachu becomes safe. Fsmash and Usmash are ok, still good for killing, though not by much. Aerials are all godly, Nair kills, Bair usually hits with ALL hits it sucks people in, Fair is very safe and also sucks people in, Dair's massive improvement can be found upon landing, where there is an area of effect that hits you if you're too close. UpB is now applicable in comboing...

http://www.youtube.com/watch?v=GshUovlVOew

DownB is ridiculous, one of the most potent killers in the game due to its high vertical range, you can kill someone off the top relatively easy if you can see their airdodge. SideB is not only a very damaging move(although you probably wont ever connect), but it helps a whole lot more in recovering. The regular thundershocks provide a decent projectile game for Pikachu as well. Utilt is probably the only tilt you'll be using, cause it provides a combo opportunity and goes nearly all over Pikachu. Killing with Pikachu varies from using Thunder, Fsmash, and Nair, but they are very powerful in terms of killing. There are very few counters to Pikachu as he has a very solid game against everyone aside from Zelda.

Ice Climbers - Only one thing to say. Chaingrab. The ICs may have been looked over by a lot of people, and what they don't realize is the amazingly easy chaingrabs that the ICs still have. For example, you can just Dthrow to more Dthrows, all across FD. Another is the Dthrow to Fair desynch chaingrab which works until 25%(maybe more but my next point is the highlight), and at that point, you can do a Dthrow to Fair to spaced ice blocks for an infinite, try it yourself. This happens when the enemy falls and is in a resting animation and the ice blocks will laser lock them, the trick is they only fall if the Fair gets the enemy to 27% or higher. The IC's SideB is ridiculously useful now, if done with both Nana and Popo the end will hit the enemy up and away from you, if done alone/desynched you can almost infinite with it, repeatedly doing Nana's and Popo's solo squall with timing and spacing. The UpB now does even more damage and knockback and the ICs are both able to grab the ledge now, as opposed to melee which only lets one of the climbers grab the ledge. Uair's disjointedness is still useful and Bair is still able to kill. Dair now takes the climbers straight down but it is a very laggy move. Fair is where most of the improvement happened in their aerials as it is a very good method for killing and comboing now. All of the ICs smashes save Fsmash is unfortunately nerfed, only Fsmash can kill but the other smashes can be used out of a grab by Nana to tack on further damage.

Fox - Space animals are immune to nerfing. Despite Sakurai's attempts to make Fox a crappy character, it didn't work. Fox is still fast, deals high damage, and combos with easy and simple moves. Dair, the most important move in Fox's arsenal, it hits multiple times and takes cares of shields as well as auto canceling which easily leads to either a Utilt or a Shine. The rest of his tilts also offer good spacing and knockback. Speed shining and waveshining(more like run n shine) exists which enables Fox to do simple cheap things. Speed shining is when you time your shines in order to make grounded shines as fast as aerial shines, and the run and shine is simply running into a shine and chaining more than one together, Fox is fast enough to do this. All of Fox's smashes are really good, Fsmash goes forward and kills, Usmash is still one of the best vertical killer, and Dsmash works almost like GaW's edge Dsmash and launches them horizontally. The laser is not as spammable although a full jumped triple laser can be cancelled into grounded lasers. The SideB illusion is better than ever, allowing a fast moving less laggier and more damaging illusion that can still be cancelled. His UpB recovery is where it gets interesting, by putting your control stick to the space between a diagonal and a direction, you can now curve your Firefox in order to suit your recovery better, so there are now 24 directions in which Fox can recover into, 8 of which are curved and may go through crappy edges. You must understand that the Shine is still capable of killing, I've shined a Falco out of his UpB recovery before, it is possible just harder due to the decreased hitbox size/longer hit startup frames.

Olimar
Lucas
Ness

Upper Tier
Falco
Pit
Diddy
Sheik
Peach
Snake
Jigglypuff
Donkey Kong
Wolf

Middle Tier
Ivysaur
Sonic
Charizard
Kirby
Lucario
Luigi
Metaknight
DDD
Bowser
Squirtle

Low Tier
ROB
Mario
Ike
Zamus
C.Falcon
Wario
Link

Bottom Tier
Samus
Yoshi
Ganondorf
D3, ROB, and Yoshi's placements all seem a bit off. Same with Peach. Aside from that, I guess the newer tier list is pretty decent.

Also, MikeZ kinda fails at smashfests.

EDIT: Pika's placement feels off, but I dunno just how useful the cancel is, so I won't argue it for now.
 

spiritdragon

Smash Ace
Joined
Aug 5, 2005
Messages
609
Location
Westminster, CO
How'd you know I redid it? I was just going to repost the whole thing in a new post when I was done.

Tier lists change, but for right now I'm sure this is the most accurate one to date, remember that melee tier lists changed dramatically as new techniques were introduced, perhaps with more tournament wins the character's placings will change.
 
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