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Half the time I feel like one.Any SoPo mains? Lol but seriously, I love that you can play as SoPo in Project M. Beating someone with just Popo makes them very salty. And it's good for practice.
Strengths: They're really really good in two games.
Weaknesses: This is neither of those games.
Strengths: High damage output from the barrage of moves they can emit. High kill power, even when just Sopo, due to powerful smashes, an easy bair, and reliable kills off of grabs. They have the best follow-ups from grabs om the game, leading to regrabs, good combos, high pummel damage, or sometimes maybe an infinite. Amazing ground movement. An unusual but, in my opinion, extremely useful projectile that opens approaches, forces ground-based opponents to approach, and can even score gimps. An unusual but, when used properly, highly powerful combo game. Solid n00b-crushing edgeguards (spam Blizzard on the ledge, if the opponent can't sweetspot, it's already over). Very good stage presence, as their grab game forces the opponent to switch their game up. As the Ice Climbers, your opponent will have to pick his options carefully or face your amazing punish game. Your movement, projectile, and threat will give you control over the match.Hey guys! I just wanted to get some feedback from the community. What would you write if I asked you to describe the Ice Climber's strengths and weakness? What are they looking to to exploit and what are they hoping to avoid? I'm interested to see how different individuals describe the character.
Do you mean the 1 frame where you can choose where Nana will throw the opponent? Also what's that first gif in your sig?I wanna know if the glitch that allows Nana to hold the opponent is gonna get removed or not. I felt this was a great part of their game in this game, even if it was somewhat unreliable.
The Eddie/Relius fanboy in me would love for them to make something like Side-B have more hitstun/blockstun, so you could throw Nana out there to lockdown the opponent or extend combos.
Juggleguy's decision I'm pretty sure. Also the PMDT is trying to make it so IC's have things that aren't wobbling. Also IC's entire meta isn't wobbles and the CG, if you think that then you're saying Fox's entire metagame is Up-Smash and shine.The reason it was banned at Big House is cus of Tafokints' weird *** tourney ruleset. And my argument for them having Wobbling and the Brawl CG is because without that, there's not much notably they can do, therefore the entire Icies meta is eliminated.
Haven't ever seen this.Do you mean the 1 frame where you can choose where Nana will throw the opponent?
You can actually choose which throw Nana usesHaven't ever seen this.
Also I think he means when Nana grabs and doesn't throw, then the opponent just mashes out. It happens to me more often than I'd like. It seems to be some sort of desync where you get control of Nana because *sometimes* I'm able to control her throw but usually I've already expected her to Uthrow and I'm jumping up to follow up on nothing.
I'm not consistent enough with handing off to Nana yet so I haven't really tested how to force Nana to hold.
You mean when she's just standing there holding them? I think I always just get too flustered and they mash out, because I don't expect it.You can actually choose which throw Nana uses
Near the ledge you can, but if you use the glitch midscreen you can not do a D-Throw as far as I know.You can actually choose which throw Nana uses
I think it's too gimmicky to learn and not consistent enough. I would rather just get my normal grab punishes.Okay so I just figured some stuff out but the timing is so difficult I can't do it consistently.
I'm getting the Nana Dthrows more frequently but I accidentally keep holding down and when I try to regard with Popo I do a Dtilt. Will practice.
Figured out how to 'freeze' Nana in the hold. As Nana is regrabbing, hold down. Popo will crouch and Nana will grab and hold the opponent. As soon as Popo un-crouches, she'll do her normal stage position determined throw.
Not sure how to proceed, or if it's worth doing all this work when 3.5 will be different.
@ Hylian I'd love to hear what you have to say.
It's definitely inconsistent but if you mess up then she does a normal Uthrow which you can react to anyway.I think it's too gimmicky to learn and not consistent enough. I would rather just get my normal grab punishes.
YesIf you hold down, can you choose the direction of Nana throwing with the C-Stick?
Oh ok, I see what you mean. I think we were talking about two different things.Not exactly. It is literally a handoff in the middle of the stage. If you press a direction on the cstick the second Nana grabs someone then she will throw in that direction. Essentially you can downthrow with Popo, then downthrow with Nana at any position on the stage. We talked about this alot in the grabs and desyncs forum. You should be able to read all the posts. It's possible to do only downthrow handoffs anywhere on the stage, but it is very difficult.
As someone who mains IC's in Melee, but doesn't mess with them too much in PM, should I be excited?I am extremely hyped for 3.5. People won't be ready for my IC's :D.