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This is SUPER situational like you really would have to be near edge opposite way its facing, as well as your opponent. I see its down throw to back throw, but in video I dont get how Nana runs to Fox after the down throw. I tired several times and cant get it lol. The Footstall also seems very hard to pull off. I rather just do handoffs near the edge as that seems easiest (dthrow to fthrow.)Here's the D-throw > B-throw one: https://www.youtube.com/watch?v=gPJgfNWJq-I
I don't know if there are any videos of the footstool one though.
Reminder that that video is from 3.0, so nana's grab pivot points are farther in. The footstool one I only saw a video on it on instagram, too lazy to pull it up. It feels less consistent than the others to me, especially character to character wise.This is SUPER situational like you really would have to be near edge opposite way its facing, as well as your opponent. I see its down throw to back throw, but in video I dont get how Nana runs to Fox after the down throw. I tired several times and cant get it lol. The Footstall also seems very hard to pull off. I rather just do handoffs near the edge as that seems easiest (dthrow to fthrow.)
This has always been the case. Nana won't Up-B with you if She is in tumble. The best way around this is to do U-airs or B-airs to get Her out of tumble before you Up-B.UPDATE: Nana only kills the two of you when you up-b before finishing tumble. I have no idea why.
Thanks. Never knew that. I guess I usually die if I'm in tumble and that low anyway lol.This has always been the case. Nana won't Up-B with you if She is in tumble. The best way around this is to do U-airs or B-airs to get Her out of tumble before you Up-B.
I don't think they have blindspots. I never have problems with them anyways. You can check yourself in debug mode .@ Hylian on the subject of blind spots, I still feel like Fsmash and Upsmash still have blind spots in the animation especially when going for Upthrow, even moreso on smaller characters. It might just have to do with the timing I'm doing it. For instance, charged N.Fsmash delay P.Uthrow on olimar. I think I'm just too nitpicky about the little things nowadays. I do get what you mean about Ice Climbers though. I came through to play a more balanced version of them since I play them in brawl and there was pretty much ONLY chaingrabs, which heavily stunted the rest of the Ice Climbers' metagame for years. Remember just how long it took for everyone to realize "hey, you know you can just walk up, pick up snake's grenade and throw it out of the way so you can keep chaingrabbing right?"
Reminder that that video is from 3.0, so nana's grab pivot points are farther in. The footstool one I only saw a video on it on instagram, too lazy to pull it up. It feels less consistent than the others to me, especially character to character wise.
Phresh and Fumbles are the best since Hylian quit playing. For future reference: http://smashboards.com/threads/top-players-videos-by-character-v3-5.378056/Does anyone other than Hylian play ics successfully at a top level? I'm looking for videos to learn from, hoping to transition my ics from melee to pm this summer.
I concur, Jiggs is the worst ditto LOL.There is no way IC dittos represent who is a better IC player haha. Probably the most dumb ditto in the game.
Same here i'm from NY so the team and I are trying to find a way out thereMakes sense... hopefully I get to see/play some friendlies with yall at Blacklisted but that's totally dependent on if I can find a carpool or not.
it's a bit closer than VA though, lolSame here i'm from NY so the team and I are trying to find a way out there
In 3.6 she doesn't ever use up-b. That was taken out to avoid her killing popo. I decided(while also talking to some other IC mains about it like fumbles) that her 3.5 recovery was actually better and promoted more skillful play as well. She won't ever kill you if you just wait for her to up-b, and you can save her in many situations that would be impossible to save her if she didn't because of it. The tradeoff is you have to keep your opponent occupied, and you have to risk her killing you by using up-b right before you do. Overall I think it promotes knowing your character better and better suits their high risk high reward style of play.Just curious, what about the 3.6 recovery for Nana makes it worse than 3.5's version?
It is. Nana randomly turns her back towards the stage right as she's about to grab it. It's very frustrating when I choose to not go offstage to recover with Nana because she is going to safely grab ledge on her own, but then she somehow pivots in mid air and rubs her back against the ledge. Happens fairly often too.I'm pretty sure that isn't a thing.
Hmm. Well KC said he just reverted her recovery to 3.5, so I hope that will fix it. I need to test it.It is. Nana randomly turns her back towards the stage right as she's about to grab it. It's very frustrating when I choose to not go offstage to recover with Nana because she is going to safely grab ledge on her own, but then she somehow pivots in mid air and rubs her back against the ledge. Happens fairly often too.
I believe it happened in 3.5 too.Hmm. Well KC said he just reverted her recovery to 3.5, so I hope that will fix it. I need to test it.
I'll look through some of my stream matches and see if it happens in one of those.Can you show me a video? I've never seen this happen.
^ Get gud. Chaingrabs or bust.
Lol Hylian check out my location and mains then determine if my OP was serious or not :D sup man. Bummer I wasn't there.I can chaingrab, I just hadn't practiced them recently lol. I mean I'm the one who tested the ledge hand-offs on every single character in the game while IC's were in development to make sure they work right. Point was, despite my rust when it came to chaingrabbing, I was playing well in neutral(probably as a result of me practicing a ton of melee for Evo and getting better at smash in general because of it) and it was fun.