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SD, miss followups, stumble into hitboxes... Standard stuff.Have you guys found any interesting applications with icies pivot?
It can be used to ledgehog faster than turning around and wavedashing, and for falling off platforms faster, but most of the time it happens when you don't want to do it.Have you guys found any interesting applications with icies pivot?
Their up isn't changing.@ Hylian Is Sopo's Up-B going to be reverted to Melee in the next patch? I remember there was some talk of it for 3.5 but it didn't happen.
Is anything changing besides the slide bug, and the hand-off infinite? I would really like it if Nana never used Up-B, given that it almost never helps her recover and just makes her more difficult to save.Their up isn't changing.
There are some recovery changes, nana will only up-b when in range to grab it for example.Is anything changing besides the slide bug, and the hand-off infinite? I would really like it if Nana never used Up-B, given that it almost never helps her recover and just makes her more difficult to save.
Also, does anyone have advice for pivoting out of a wavedash? I'm having a hard time doing the pivot instead of dashing.
I've been trying to do WD>Pivot>D-smash so I can hit with the part that comes out first, as well as WD>Pivot>Grab. I was also trying WD>Pivot>B-air for a while, until I remembered that RAR is a thing in this game.There are some recovery changes, nana will only up-b when in range to grab it for example.
Why would you need to pivot out of a wavedash, you are already in a standing state.
I don't get it. Why would you try to pivot when you could just turn around? You are already standing out of a wavedash, why are you adding in the extra dash frames to pivot when you can just press the other direction?I've been trying to do WD>Pivot>D-smash so I can hit with the part that comes out first, as well as WD>Pivot>Grab. I was also trying WD>Pivot>B-air for a while, until I remembered that RAR is a thing in this game.
Glad to hear about that Up-B change though, as it's very frustrating when Nana decides to Up-B a frame before you do and kill you both.
Huh? Ic's have one of the best recoveries in the game, and it gives a ton of height and also kills.Is there a reason it isn't changing? It barely gives height but takes forever to do.
I was trying to find a workaround for the momentum glitch since it usually causes me to either slide into a hitbox, or poorly space my moves, but maybe I'll just pick up another character for tournaments, because I can't seem to play around it.I don't get it. Why would you try to pivot when you could just turn around? You are already standing out of a wavedash, why are you adding in the extra dash frames to pivot when you can just press the other direction?
Huh? Ic's have one of the best recoveries in the game, and it gives a ton of height and also kills.
Wobbles usually ledge-cancels the Up-B, and that does make it faster. It still seems pretty slow without ledge-canceling.Yeah, Sopo's Up-B. Not the synced one.
It seems a lot slower than Melee from watching Wobbles' sets.
I too noticed a big difference with their flow. I was told back in 3.5 that they'd be removing the ICs infinite handoff glitch (where you control Nana's throw) but they didn't note it in the patch. Will test when I get off work! Same goes for Nana suiciding/killing Popo by Up Bing when there's no hope of getting back on stage.But i'm impressed with how much just the glitch made them feel a lot better.