Ic's didn't get changed much because they are already a really good character. Any changes that would target specific match-ups would be bad because they would just be toxic elements in other match-ups. Why change for the sake of change? I actually really dislike how much most characters in PM change and it's something that's made me play a lot less. This leads to me not having IC's changed much except for very important things. Besides, the only way they would really changed is being nerfed probably, and not by me.
You guys realize sopo can chaingrab every character in the game with dthrow right? Like 95% of them he can just chaingrab to the edge into a hand-off for a kill. Why exactly do you need mid-stage handoffs as well? There are plenty of videos of me getting 0-death chaingrabs on characters in the middle of the stage without the infinites.
Ic's have a ton of great tools that aren't utilized well. Players that rely on the "infinites" and don't know various situations with the character won't be good with them..ever. You don't develop fundamental skill this way, you just develop how to get a grab skill, while everything else develops much slower.
IC's don't need buffs, they need the player base to develop their metagame. They already have all the tools they need to compete.
There can be change for the sake of improving the design of the character. Why can't Ice Blocks fall slower to match Melee and maybe give ICs a projectile to help with recovery? Why does the hitbox on Up-B still kill you even though Nana is actually moving down? I don't think they
need drastic changes, but they definitely aren't perfect.
I actually made a post about how CGs worked on every character, and yes Sopo can D-throw CG a lot of characters, but this doesn't work on floaties, and it only works on fast-fallers if they don't DI away.
Saying ICs already have all the tools they need to compete is pure speculation. Not trying to say that it is or isn't true, but there definitely isn't enough data for anyone to know either way.
Personally, I would rather have Wobbling against Peach than Up-B as a kill move. If Peach is a better MU in PM, I would say it's because of the stages and not because of the character changes. I feel like Up-B is really overrated because a lot of players don't know to look out for it, and players will eventually learn when to expect it and how to avoid it.
You guys know they still have two infinites that we left in on purpose right?
What are you even complaining about?
Also I do fine in tournaments without any infinites. They are perfectly viable.
Edit:
It's like you all completely ignore all the improvements they got from melee. Peach is much easier than she is in melee if only because of up-b, and things like their upsmash/fsmash not having messed up interpolation.
Comparing the D-throw > B-throw infinite to the one that was removed isn't exactly fair. I mean, has anyone ever actually done it in tournament?
I also do fine in tournaments, but that doesn't say anything about myself as a player, or ICs as a character, because my region is weak and I don't play against any notable players.
I compared F-Smash and U-Smash between Melee and PM. The differences are that U-Smash has slightly more range, and F-smash has 1 more active frame, which is nice, but it doesn't exactly change much in an MU as one-sided as Peach.