MagmarFire
Smash Journeyman
Got a call from ol' Slashy saying that somebody wanted this. XD
It seems there's a way now that people can add new stages and randomize them upon selection upon the SSS. Awesome. I give my props to the coders who got that engine to work!
However, apparently, people don't like going through lines upon lines of hex code and figuring out what stage corresponds to which hex value, how many lines of stage code there are, what particular button combination adds up to in hex, etc. Certainly sounds like a mess...
But don't worry. This C++ program that I wrote will automatically generate code based on stages that you want to add, including button combinations and randomization flags, and store it into a text file. It does everything for you: creating stage lines, adding up the number of lines, hexadecimal addition, and all that other crazy stuff. Just use this program once, and the needed code will be there at your disposal, ready to be copied and pasted to whatever the heck you want.
Here's the link to Version 1.0.
If you get an error, use this MediaFire link (Version 0.1).
Changes between v0.1 and v1.0:
*The option to change the Wi-Fi Waiting Room has been added.
*The main menu now only shows a maximum of twenty stages at a time.
*Texture copying to the SD card and renaming has been enabled. You will be prompted for overwrite in certain situations.
*Some validation bugs have been (hopefully) fixed.
This program appears to work just fine for me. However, it's possible that I missed a couple bugs that should probably be ironed out. That's where you, the users, come in! Please try it out and feed the information back to me if you see one!
EDIT: I figure I should let you know how to put in button combinations. I haven't made that part obvious. XD
When prompted for buttons, type in one of following strings:
After typing in a string, simply press ENTER for it to register and prompt you for the next one (if any). For the most part, the program assumes you're using a GameCube controller, unless otherwise stated in the list, so keep that in mind when choosing buttons.
Now get to work, slaves!
EDIT2: I guess I'm very late in saying this, but if you're ever having trouble and want to ask for help, for the love of Nayru, please include the code that the program generates into your post along with a description of what's happening. Simply describing what the problem is, is completely unhelpful to me in figuring out the solution, since I won't be able to tell if it's a problem with the user or if it really is a bug in the program. Nothing personal.
It seems there's a way now that people can add new stages and randomize them upon selection upon the SSS. Awesome. I give my props to the coders who got that engine to work!
However, apparently, people don't like going through lines upon lines of hex code and figuring out what stage corresponds to which hex value, how many lines of stage code there are, what particular button combination adds up to in hex, etc. Certainly sounds like a mess...
But don't worry. This C++ program that I wrote will automatically generate code based on stages that you want to add, including button combinations and randomization flags, and store it into a text file. It does everything for you: creating stage lines, adding up the number of lines, hexadecimal addition, and all that other crazy stuff. Just use this program once, and the needed code will be there at your disposal, ready to be copied and pasted to whatever the heck you want.
Here's the link to Version 1.0.
If you get an error, use this MediaFire link (Version 0.1).
Changes between v0.1 and v1.0:
*The option to change the Wi-Fi Waiting Room has been added.
*The main menu now only shows a maximum of twenty stages at a time.
*Texture copying to the SD card and renaming has been enabled. You will be prompted for overwrite in certain situations.
*Some validation bugs have been (hopefully) fixed.
This program appears to work just fine for me. However, it's possible that I missed a couple bugs that should probably be ironed out. That's where you, the users, come in! Please try it out and feed the information back to me if you see one!
EDIT: I figure I should let you know how to put in button combinations. I haven't made that part obvious. XD
When prompted for buttons, type in one of following strings:
Code:
u => Up
d => Down
l => Left
r => Right
z => Z-button
a => A-button
b => B-button
x => X-button
y => Y-button
s => Start button
1 (that is, "one") => Wiimote 1-button (read "one"-button)
rt => Right trigger
lt => Left trigger
zl => Left-Z (Classic Controller)
zr => Right-Z (Classic Controller)
Now get to work, slaves!
EDIT2: I guess I'm very late in saying this, but if you're ever having trouble and want to ask for help, for the love of Nayru, please include the code that the program generates into your post along with a description of what's happening. Simply describing what the problem is, is completely unhelpful to me in figuring out the solution, since I won't be able to tell if it's a problem with the user or if it really is a bug in the program. Nothing personal.