• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Code Generator for Alternate Stage Loader v1.0

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
Yeah, you just copy and paste the code onto the .GCT text file where all the other Brawl+ codes are located. Then just compile the .txt file into the .GCT and put it onto your SD card.

Also, the driver is the hex code that Dantarion and...someone else (I don't remember who else did it) wrote that powers the ASL. It should be included in the text file that appears whenever you compile hex code from the program.
 

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
Depends on what you mean, I guess.

In the program's current form, no, it is not possible. The clone engine and the ASL use different codes.

However, if you're asking me to write a program for the clone engine, I can certainly try. I've been itching for a new C++ project for quite a while now anyway.
 

hero1771

Smash Journeyman
Joined
Jul 3, 2009
Messages
293
Location
somewhere in wisconsin
Depends on what you mean, I guess.

In the program's current form, no, it is not possible. The clone engine and the ASL use different codes.

However, if you're asking me to write a program for the clone engine, I can certainly try. I've been itching for a new C++ project for quite a while now anyway.
actually, yes i would. on behalf of many people, i request it. i'm better with the clone engine code than with this one, but i still suck at it.
 

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
You'll still have to compile the .GCT from the .txt file yourself like you would any other codeset, but yeah, pretty much.
 

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
Use the Filefactory link. I think the Mediafire link is an outdated version anyway.
 

wildvine47

Smash Ace
Joined
Mar 19, 2009
Messages
964
Could this be updated to add support for STGCUSTOM's, the Stage Roster Expansion stages?
 

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
I don't see why not. I'll see what I can do this weekend if a CSE assignment and Tales aren't ruining my life, haha.
 

Rapax

Smash Apprentice
Joined
Jul 31, 2009
Messages
145
Location
Vienna, Austria
Well, I would appreciate a PAL version, since it is not working in the slightest for me... :crying:

Or am I maybe incapable? =/

It generates the txt. file, but it never loads any textures... :urg:
 

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
Are you putting the generated code into your .GCT file? The text file alone won't do anything.
 

Rapax

Smash Apprentice
Joined
Jul 31, 2009
Messages
145
Location
Vienna, Austria
Yes, of course^^

And I also put the Alternate Stage Loader v1.1 [Dantarion, Almas] into my .gct thingy, which, of course, is in my "codes" folder of my SD-Card and the name is RSBP01.gct.
 

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
Other than the possible PAL incompatibility (I haven't really checked if it's NTSC-U only), the only other thing I can think of is that your button combination is dragonic to execute. What's the combo?
 

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
Try a button combination that involves the A button. You may get a different result that way. If that doesn't work, may I see the code that was generated for you?
 

Rapax

Smash Apprentice
Joined
Jul 31, 2009
Messages
145
Location
Vienna, Austria
Well, of course, here you go:

Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200003 00000000
46494e41 01000000
01600000 00000000
00000DED FADEDEAD
E0000000 80008000

The combination I used was a + rt + lt.

But the result was simply the usual Final Destination =/
 

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
Now there are three things I can think of that could be wrong with it:

(1) The naming conventions for the Final Destination .PAC may be incorrect. Are you sure you have a stage .PAC called STGFINAL_A.pac in the correct directory on your SD card?
(2) There's a race condition when you're putting in your inputs. Try pressing L and R first, and then press A to load the stage.
(3) Perhaps it doesn't work for PAL, after all. There's little I can do here if there's no PAL codeset already, since I don't know the first thing about creating one. :/
 

Rapax

Smash Apprentice
Joined
Jul 31, 2009
Messages
145
Location
Vienna, Austria
Now there are three things I can think of that could be wrong with it:

(1) The naming conventions for the Final Destination .PAC may be incorrect. Are you sure you have a stage .PAC called STGFINAL_A.pac in the correct directory on your SD card?
Well, I have not the slightest idea of what you are talking about :o

I only have the textures i want to use in my "...melee"-folder. Is this "STGFINAL_A" produced by your program? Because if so, then I must be doing something wrong, since the only output I get is the code and a .dat file.

Did I miss anything? D:
 

MagmarFire

Smash Journeyman
Joined
Jun 24, 2008
Messages
267
Location
Michigan
NNID
MagmarFire
3DS FC
3737-9549-8452
Ah, my apologies for not being clear.

STGFINAL_A.pac should not be produced (that's the actual stage you want to play on, after all); I believe it can move it over to the proper spot on your SD card and name it to fit the right naming conventions, but I haven't looked at the code in, like, over a year. I don't remember for sure. You should have a STGFINAL_A in your /melee folder, though.
 
Top Bottom