luigiman1928
Smash Ace
- Joined
- Feb 1, 2008
- Messages
- 648
Are you in the Twillight Zone? Cuz your update says its for last year.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What do you mean by "freeze"? Have you pressed ENTER a second time to see if it gets you out of there?Once i put in * once im done with my code is it supposed to freeze?
Have you tried recompiling the GCT to begin with? If by "putting the code with the GCT," you mean, "placing the text file next to the GCT on the SD card," that's not going to work. The code needs to be compiled just like all the other Brawl+ codes.it doesnt even work i even put the code with the gct T_T
I'mstillusedto2009leavemealone. XDAre you in the Twillight Zone? Cuz your update says its for last year.
I only saw the gct the first time I checked there. Feelin kinda dumb. =/And gigasteve, I believe you are looking for brawlplus.net. Just go to the Downloads section, and there should be a "direct link to text" under the Near-Gold header.
To have it so the default stage is set randomly with the others, simply type in some random .PAC name when prompted for a stage texture name. The program only moves textures to the SD card if it finds a .PAC with the exact-same name in the program's directory (except if you use the absolute directory, but I recommend moving the .PAC to the program's directory instead).And how do you have it so that it can load the default stage randomly with them, or is it automatic?
Assuming that you're inputting the buttons correctly upon selecting the stage on the SSS, I think it's possible that you're not typing in the name correctly when prompted for one. Does the program say, "Copying texture to the SD card..." after entering the name?Hey when i put in two stage for Final Destanation it doesnt work. i have two stages. Realm of Ness and A stage i made where fight on the Club Nintendo symbol. And i set one with combos so R and L on GC controller for it to load. and the other X and Y. Yet it only loads the Realm of Ness stage. Why?
I hate when stuff like that happens. XDI only saw the gct the first time I checked there. Feelin kinda dumb. =/
Oh, so things are working for you now? No bad glitches? Good. :DAwesome program, MagmarFire. Got mii interested. Though I would like to use v1.0 and Filefactory does not work...
Would it be possible to upload V1.0 to MediaFire just like with v0.1?
EDIT: Just tried it once again and now it is corroborating. xD
Yeah. Also I put the code in with the most recent B+ code.A code dump? Huh. And you compiled the .GCT? Did you put in the ASL Data driver code from the topic after the program generated all the code and closed?
I'm talking about if there's a specific way you need to name multiple stage pacs in your SD card.As for the "multiple files," are you talking about the generated .DATs? No, you shouldn't even touch them unless you want to reset a stage's settings.
Alternate Stage Loader Data v1.1Hmm... I wonder if the order you put the codes in the .GCT has anything to do with it. Do you have a copy of the generated code that I could look at?
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200002 00000000
46494e41 000a0000
00000DED FADEDEAD
E0000000 80008000
Top lines? You mean the long code in your topic? You mean I'm supposed to COMBINE the data code with the regular code?That code you quoted isn't even a code, its just the data. Wheres the top lines?
Not exactly. You just need to make sure both codes are in the same .GCT. I'm not sure if order is an issue, but just to be safe, put the "long one" before the generated one. Unless you already tried that. If that's the case, it would probably be wise to delete all the .DATs that the program generated to reset all your stage settings and start over.Top lines? You mean the long code in your topic? You mean I'm supposed to COMBINE the data code with the regular code?
Yeah I tried that, though I use Brawl Plus Tweaker to make the GCT, but the long code is always in it's own folder and I add the data code after it. Or are the two codes supposed to be in the same notepad with the long code first?Not exactly. You just need to make sure both codes are in the same .GCT. I'm not sure if order is an issue, but just to be safe, put the "long one" before the generated one. Unless you already tried that. If that's the case, it would probably be wise to delete all the .DATs that the program generated to reset all your stage settings and start over.
A-ha! You're right! Good catch! I will look into it immediately.I found a glitch. I'm running Notepad on Windows XP.
The data it generates seems to have a spacing problem, not noticeable at first but after playing with word wrap I exposed it.
I thought something was fishy when the data was split when I tried importing it into my code manager...
I just manually counted by 8 for the last 4 lines. The rest of the data was cool.
I have never used Brawl+ Tweaker, but I would try doing the latter, with putting them in the same .txt file.Yeah I tried that, though I use Brawl Plus Tweaker to make the GCT, but the long code is always in it's own folder and I add the data code after it. Or are the two codes supposed to be in the same notepad with the long code first?
ALRIGHT! That did it! Hoozah! Thanks a bunch! *gives 50 E-hugs*A-ha! You're right! Good catch! I will look into it immediately.
I have never used Brawl+ Tweaker, but I would try doing the latter, with putting them in the same .txt file.
Show me the code that you have generated thus far, as well as a complete list of all the files in your SD card's stage\melee folder.Well what'dya know, my code's not working again. I have 7 different ASL codes, all on the same notepad file, no spaced lines, no word wrap warping the code, in fact, two somehow still work, while the rest are all duds. I don't understand how it happened because they were all working fine before. I recompiled the code several times, deleted the left over code from previous uses, everything, yet they still don't work anymore.
It may be because of having too many codes at once, but that doesn't explain why two still work fine.
It was just right after making code for one last stage that the majority started to not work.It must be something that happened recently since all but the two that still worked were recompiled several times recently.
I haven't gotten the chance to try them out separately since it's late.
EDIT: Just tried them out alone and they work fine. I don't get what's wrong.
in short: HALP!
You are correct (for the first sentence).Pardon my idiocy, but this should allow me to, for instance, have Final Destination be replaced by
Falcon's Realm, Ridley's Flight, and some more generic texture hack of FD, right?
When I type the name of one texture, it says "Copying to SD card... Finished!"
But for all after that (for that stage) it says no such thing.
And it only generates one line of code, is this going how it should be going?
Here's the code:Show me the code that you have generated thus far, as well as a complete list of all the files in your SD card's stage\melee folder.
And here's a screencap of the files:Alternate Stage Loader v1.1 [Dantarion, Almas]
C23FA360 00000024
91620000 90E20004
91820008 90620010
91220014 7D800026
3C602F70 60637269
80E10020 7C033800
408200D4 3C602F53
60635447 80E10044
7C033800 408200C0
80E10048 3D60DFDF
616BDFDF 7CE75838
3D60805A 616B7D00
816B0000 806B0000
892B0004 880B0005
2C030DED 41820090
7C033800 41820014
396B0008 1D290008
7D6B4814 4BFFFFD8
2C090000 41820030
396B0008 A0EB0000
3C60815E 60638420
A0630002 7C071800
4182000C 3929FFFF
4BFFFFD8 886B0003
48000024 2C000000
4182003C 3C60815E
606325D0 80630000
7D2303D6 7D2049D6
7C691810 38E05F41
7CE71A14 B0E6FFFC
3C602E50 60634143
9066FFFE 38A5FFFE
38C60002 7D8FF120
81620000 80E20004
81820008 80620010
81220014 38000000
60000000 00000000
Final Destination Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200002 00000000
46494e41 00050000
00000DED FADEDEAD
E0000000 80008000
Battlefield Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200002 00000000
42415454 00050000
00000DED FADEDEAD
E0000000 80008000
Halberd Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200002 00000000
48414c42 00030000
00000DED FADEDEAD
E0000000 80008000
Eldin Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200004 00000000
42415454 00050000
4f4c4449 00040000
43524159 00020000
00000DED FADEDEAD
E0000000 80008000
Mario Kart Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200005 00000000
46494e41 00050000
444f4c50 00020000
4b415254 00030000
48414c42 00030000
00000DED FADEDEAD
E0000000 80008000
Delfino Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200002 00000000
444f4c50 00020000
00000DED FADEDEAD
E0000000 80008000
Skyworld Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200003 00000000
46494e41 00040000
50414c55 00020000
00000DED FADEDEAD
E0000000 80008000
Yoshi's Island Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200003 00000000
42415454 00050000
43524159 00020000
00000DED FADEDEAD
E0000000 80008000
PKMN Stadium 2 Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200005 00000000
42415454 00050000
4f4c4449 00040000
43524159 00020000
53544144 00020000
00000DED FADEDEAD
E0000000 80008000
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
6620000b 00000000
42415454 01000000
40000000 00000000
46494e41 02000000
40000000 00000000
80000001 00000000
4f4c4449 02000000
40000000 00000000
80000001 00000000
53544144 01000000
40000000 00000000
00000DED FADEDEAD
E0000000 80008000
STAGEHEX BBRR0000 // "BB" = buttons; "RR" = random
XXXX00AL 00000000 // "XXXX" = combination hex; "AL" = alphabet hex number for a particular texture
..... yes.You're not deleting the .DATs or combining them yourself, are you?
But shouldn't that not prevent the code from working at all if you compile each one from scratch anyway?Yeah...you're not supposed to do that. XD The program takes all the data from the .DATs and puts them together into a .txt file for you.
Also, every time you add a stage or whatever, the length of the overall code is going to increase.
(GAH! Never! Get! Comcast! It has to be the most unreliable ISP I've ever had! DX ...That's my excuse for my late reply. XD )
So...I added three textures for Online Training to appear randomly.Yeah...you're not supposed to do that. XD The program takes all the data from the .DATs and puts them together into a .txt file for you.
Also, every time you add a stage or whatever, the length of the overall code is going to increase.