I would like to not have to type out my entire presentation with my cellphone like I did with this message. Enjoy~
O_O
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I would like to not have to type out my entire presentation with my cellphone like I did with this message. Enjoy~
I don't hate Shadow at all. Yeah, he's a bit angsty and melodramatic, but I still think he's kinda cool.-snip-
Doesn't he play pretty different in his own game? Or is that one of those things we don't talk about?But being a loyal Sonic fan since the beginning of days, having Shadow over these other characters I mentioned would feel like a tremendous waste... The only game where he has played noticeably different from Sonic, was Sonic Battle (where EVERYONE played noticeable different from Sonic as well) on every other game, he was basically a re-skin to Sonic with one additional ability, or one ability less than him.
Doesn't he play pretty different in his own game? Or is that one of those things we don't talk about?
That hardly counts...it's not like Link ever swings a bat in any of the games, or uses a Fire Flower, but he can in Smash. Everyone can!Then he can wield weapons... Sonic can wield items in SSBB.
That hardly counts...it's not like Link ever swings a bat in any of the games, or uses a Fire Flower, but he can in Smash. Everyone can!
If Shadow can use guns and such, and no one else ever has in a game that wasn't a fighting game or something, then that's something right there. That could easily be used to distinguish himself from the Blue Blur.
Why wouldn't Shadow's own game count? It's literally about him. If it's bad, it shouldn't count? It still gave him abilities he didn't have before.Shadow used guns in ONE game that SEGA isn't very proud of. If it counts... fine, I guess.
I said not a fighting game.Sonic can steal Fang's cork-gun in Sonic the Fighters, so he CAN use guns. It's just not his regular style.
We're talking about guns here, not weapons in general. I am, anyway.And he can also use a sword in Sonic and the Black Knight.
B-but I said it was fine! It counts! I'm counting all of the moves he has, anyway. Just calling it out because I'm unsure SEGA would want to make any of their characters hold a real-life gun again. But just to clarify, I count it. :DWhy wouldn't Shadow's own game count? It's literally about him. If it's bad, it shouldn't count? It still gave him abilities he didn't have before.
Sadly, I can't accept this. Wether it's a fighting game, a puzzle game, or a racing game. Sonic CAN wield weapons, ride vehicles, etc. Otherwise, what's the point of them being made?I said not a fighting game.
We're talking about guns here, not weapons in general. I am, anyway.
He can have unique abilities, I'm just saying he doesn't do much which Sonic can't already do. Even his Chaos Contol, much to my disgust, was ALSO ripped off by Sonic in SA2.I didn't mean to start an argument. But saying he can't have unique abilities is kind of silly when he does things no one else does in the main games.
Ehhh, we'll just have to agree to disagree here. It's in essence a spin-off game, so I can't agree that it should count as an ability of his. But I understand your point!Sadly, I can't accept this. Wether it's a fighting game, a puzzle game, or a racing game. Sonic CAN wield weapons, ride vehicles, etc. Otherwise, what's the point of them being made?
I accepted your point about Link having a fire flower/baseball bat because:
1) SSB was intended a party game where rules don't apply,
and 2) Because Link doesn't come into contact with a lot of items from SSB)
However Sonic the Fighters is a different matter. It belongs in the Sonic universe, he himself is not a stranger to guns, and Fang's gun is not an actual item he can pick up, it's a grab move animation.
Now as ultimate punishment, I will also remind you of Mario & Sonic at the Olympic games where there's an event called Skeet Shooting.
Sounds good to me!He can have unique abilities, I'm just saying he doesn't do much which Sonic can't already do. Even his Chaos Contol, much to my disgust, was ALSO ripped off by Sonic in SA2.
But look, I'm not saying this to undermine Shadow, ok? Sonic was pretty much based on the Sonic Battle moveset for P:M. ñ_ñ
So they can do that with Shadow too, who has a pretty unique moveset there. Fair?
You forgot Salsa and I don't think The rope snake was the best way to to rep Duster when he had so much potential. Can't say much about the first Mother since I have been waiting for the fan remake. as for the Gannon thing all I can say is if someone said that the character I loved and played for so many great years was being totally converted I would be PISSED and even if you said his moveset was being given to someone else... Its still not the god damn same
I haven't beaten Mother 3 (or TP, guys) but Duster did seem pretty cool for a character. I think the Mother series should stick to one character rep per game, otherwise I could go along with him (if ony because I remember so many pictures of him when Mother 64 was coming out... wait no that was Flint! I mix those two up sometimes because they both have stubble.) Flint was like the second main character, though Duster had more skills going for him.
Also for what it's worth, I don't want Ganon getting ported to another character either... but go ahead with the ideas; it's an interesting concept to read about.
I was just looking at some old posts, and I really don't get you guys..I fail to see how me saying "I think changing Ganondorf is a terrible idea, and they shouldn't do that at all." Followed by Anti Guy coming in and saying "He's not talking about changing Ganondorf, he's just talking about changing him, completely." Qualifies as "my wacky antics"
but ok, continue your SSB4 character speculation discussion in the PM boards.
I thought we agreed to lay the Gdorf issue to rest? Calling us kids for loving the way Ganondorf plays, and not seeing any reason for the PMBR to do a tremendous amount of work on that front, is a little mean. : x
Mithost is correct - if we do anyone else it will continue to be using assets we create ourselves. Besides - assist trophies might be okay for being on the screen a few seconds at a time, but if you actually look at them you'll see they are woefully inadequate for use as a character.They said that they won't be using any pre-made models if they decide to make a character. Everything will be made from scratch.
No, you did it to do the troll.I just saw the image and decided to share. I personally don't think the mindset you guys have about these things
I would be fully behind a decloned Ganondorf if Sakurai again turns him into Captain Ganondorf in Smash 4.Just sayin, I'd be 100% fine with a ganondorf revamp. It would take some getting used to but would be worth it in the long run.
This is a good sentiment to have.I think there has to be a priority on Nintendo franchises, for me Sonic and Metal Gear series, are okay as right now in Project M, and Nintendo franchises needs the priority because theres are various that lacks of good representation, like F-Zero, Golden Sun, Sin & Punishment, etc. Heck its a sin that Metroid only got 1 character (not counting ZSS cause is the same char) then Metroid can enter in this list.
I would be fully behind a decloned Ganondorf if Sakurai again turns him into Captain Ganondorf in Smash 4.
No, you did it to do the troll.
Secondly, as for your post. Not every character is created equal. There is obviously going to be some characters that are going to be hit with a greater negative reaction than others (Shadow, Waluigi, Pichu).
Can't think of too many people objecting to Isaac for example.
That they have to spend so much time and effort on characters is the reason why they should take their time on deciding slots.
Ridley, K. Rool, Little Mac, Dixie Kong, Isaac, Palutena
No, I want him de-cloned. However, I think if de-cloned Ganondorf happens for Smash 4, they won't need to do it for Project M.So you want him to be a clone in smash 4?
No, it's an IF statement, it's not what he's saying at all.So you want him to be a clone in smash 4?
No, I want him de-cloned. However, I think if de-cloned Ganondorf happens for Smash 4, they won't need to do it for Project M.
well the problem with this is, think of all the ganon mains. Are you just going to tell them to play Captain Falcon? Telling a Ganon main to play CF is like telling a Falco main to play Fox or a Pichu main to play Pikachu.No, I want him de-cloned. However, I think if de-cloned Ganondorf happens for Smash 4, they won't need to do it for Project M.
Mewtwo and Roy were definitely by far the safest choices. The only two newcomers I would say would be relatively safe would be Isaac and Dixie Kong, due to those characters having an obvious "Nintendo all-star" perception and being very well-liked and popular characters. Ridley would also be a "safe" addition assuming they decide to add him in if he ends up de-confirmed for Smash 4 (if he is de-confirmed for Smash 4, he is absolutely going to smash every other possible newcomer for requests in this game).In many cases, this is a double edged sword. If a character gets a negative reception by even a minority of the smash community, it's going to spread like wildfire for the reasons I stated in my last post. There can be a million different reasons why a character choice can be seen as a negative, so it's really not something that can be jumped into. Like you said, it needs to take time.
It confuses me on how we are on equal grounds about the filtering process the PMBR needs to take, but this thread continues to assume that all of these "niche" markets need to be filled. Not everything needs to be represented. That is how we get MUGEN.
That is why people suggest Black Shadow to take Ganondorf's current moveset, while Ganondorf gets his own.well the problem with this is, think of all the ganon mains. Are you just going to tell them to play Captain Falcon? Telling a Ganon main to play CF is like telling a Falco main to play Fox or a Pichu main to play Pikachu.
ROB was a toy that you could use as a Player 2 of sorts for 2 games made compatible with it. get your facts rightbut what about characters born from the smash universe itself like ROB?
Really? Well, I learned something new today. I always thought ROB was just, I dunno, a NES robot or something.ROB was a toy that you could use as a Player 2 of sorts for 2 games made compatible with it. get your facts right
while I don`t agree that he should be a character, I think most of your move selections are creative (although some seem rather useless like down b) and you used alot of interesting ways to incorporate the entire cast of primids into his movesetHUMOR ME HERE, FOLKS.
We've been trying to pull characters from other games and universes this whole time for inclusion in P:M, but what about characters born from the smash universe itself like ROB? I mean, is the Primid a viable choice for a character at all..? The lowly little pawn that we were so apt to beat on in Subspace being somebody who can bring the hurt back would be pretty cool, right..? ...right..? Come on, let's give the little green dude some love.
I don't know, I just started playing P:M a few minutes back, jumped in Subspace, and thought "huh, these dudes have some neat attack options that are already present in the game (albeit as separate versions of the Primid). Who's onboard for "Project Primid"? Anybody want to toss around a few ideas with me about the possibility of being able to play as one of our lovable, green, punching bags? Here's what I was thinking.
He'd (it?) be sort of a hodgepodge of other cast members, considering how his attacks function in the story. Jabs would be a straight up three-hit combo per your standard character, and specials and smashes could take advantage of his various equipment throughout the storyline. Here's what I was able to think up.
SPECIALS
Neutral Special: Primid would fire rapid blasts from his Scope, dealing small amounts of damage at a moderate distance. He would be able to charge this shots to increase damage and apply knockback. Unlike the normal Super Scope, Primid would be able to retain a charge by rolling while charging, and be able to utilize it when necessary.
Up Special: Would launch into the air whilst on fire, using the kind of power that the Fire Primids use. Would knock opponents upward and away. Primid would fly straight up into the air, like Wario's recovery.
Forward Special: Primid throws his Boomerang, similarly to Link, with distance and speed comparable to Toon Link.
Down Special: Primid rapidly converts to Metal Primid, but remains in place while the input is held. He'd have souped up knockback resistance, but could still be grabbed. Stronger than a shield in that you aren't moved and could transition into other attacks faster, but weaker in that you would be immobile and still take damage.
NORMALS
Jab: Primid would throw two punches followed by a fiery breath that knocks the opponent away. The first two hits would do about 2% each, with the final doing 3%.
Dash Attack: Primid slides forward with his sword pointed outward, stabbing the opponent and pushing them away. 7% damage.
U-Tilt: Primid slashes his sword in an arc above his head, dealing about 5% damage.
F-Tilt: Primid breaths a very quick burst of fire a very short distance in front of him, knocking the opponent back and dealing 6% damage.
D-Tilt: A low sweep with his sword, Primid lifts the opponent from the ground with this attack, slightly pulling them towards him in the process. 5% damage.
AERIALS
N-Air: Primid produces a very small burst of fire around his body, repelling those around him and dealing 6% damage.
U-Air: Primid swings his boomerang in a short arc above his head, but does not throw it. 5% damage.
F-Air: Primid brings his sword down on an opponent in an attempt to launch them downward with a powerful strike, slow, but strong. 8% damage.
D-Air: Primid fires very short-ranged, rapid bursts from his Scope in an attempt to rack up quick damage. Five hits, each at 2% damage.
SMASHES
F-Smash: Primid takes a deep breath and lets go with a powerful breath of fire with a longer range than his tilt, with more damage to boot. 12% damage.
U-Smash: Primid rapidly and skillfully twirls his boomerang above his head, catching opponents in a flurry of attacks that amount to around 14% damage, with a final hit that launches the opponent upwards and outward.
D-Smash: Primid sweeps the ground around him with his sword, flinging opponents away while dealing 10% damage.
Hey, well, thanks for you input anyway. Yeah, the down-special was really wacky. I couldn't really think of anything that could go there, to be honest, and I had no idea how Sword, 'Rang, or Fire would be able to be incorporated, so I thought, 'turn him into a brick'. I dunno, I thought jump into the air, brick out, and fly towards you opponent totally protected... sort of. Then pop out and lay down the hurt when you land.while I don`t agree that he should be a character, I think most of your move selections are creative (although some seem rather useless like down b) and you used alot of interesting ways to incorporate the entire cast of primids into his moveset
Legally, if the P:M team creates the character before Nintendo does, PM is not competing. Just putting that out there. There's no way PM could have known Nintendo would choose character to be added into SSB4.We're forgetting one main thing concerning these characters Chrono. Most of these characters are likely additions for Smash4. The last thing that the PM crew want to come off as is competing with the next Smash installment. We need to find a medium between characters that are unlikely, popular and deserving.
Huh, okay, solid. Which moves specifically are too weak/powerful? Even if this doesn't become a thing, it'd still be fun to just toss the idea back and forth; get the ol' brain juices flowing. From what I'm understanding, your opinion is that the moves sound like they'd work in principal, but the damages on them are either too much or too little? And that some could serve other functions? Let's start with his Down-Special. Is there any way to incorporate metal Primid? If not, then what could go there? My next guess would be Fire Primid, somehow. Or, heck, Sword Primid with a humorous counter.final thoughts: while most moves you suggested seem either useless or overpowered, I feel that they are very creative in incorporating the character and all of his iterations into one moveset. I feel that if alot of the listed moves were nerfed and the useless moves buffed or repurposed, then it could be a great moveset for a under appreciated character.
Unless they do know, and were teaming up with Sakurai all along in order to increase P:M's reputation in the face of Smash 4's; making people revere Brawl as the game he wanted all along.Legally, if the P:M team creates the character before Nintendo does, PM is not competing. Just putting that out there. There's no way PM could have known Nintendo would choose character to be added into SSB4.