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Clone Engine Misc. Discussion Thread

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QQQQQQQ7777777

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Hey, well, thanks for you input anyway. Yeah, the down-special was really wacky. I couldn't really think of anything that could go there, to be honest, and I had no idea how Sword, 'Rang, or Fire would be able to be incorporated, so I thought, 'turn him into a brick'. I dunno, I thought jump into the air, brick out, and fly towards you opponent totally protected... sort of. Then pop out and lay down the hurt when you land.

If he was somebody that you wanted to see as a cast member, what ability, if any, would he utilize of the Primid cast for his down-special? In your opinion, I mean.
I started thinking about it and got stuck in the same position you were in, so I am going o post my dumbest suggestion so we all can get a laugh at it. What if when you use down b primid would turn into metal primid like zelda and sheik and while having lowered knockback and stronger defense, he is considerably slower and can`t hit as hard.
 

Fortress

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I started thinking about it and got stuck in the same position you were in, so I am going o post my dumbest suggestion so we all can get a laugh at it. What if when you use down b primid would turn into metal primid like zelda and sheik and while having lowered knockback and stronger defense, he is considerably slower and can`t hit as hard.
Hmmm... what if he turned into a brick, like we were both saying, but he doesn't hit harder, but just as hard. I feel like making him weaker and slower could only hurt his game. Maybe turning into Metal Primid could make him a melee-only fighter; no projectiles or fire. So he'd have a tougher time controlling space and dealing with zoning, but he'd be a tank.

I like the transformation idea. It brings more 'flavor' to his being a generic every-character that had styles and weaponry typical of the other cast members, striking a sort of balance between them all in a way. It'd be a way to incorporate the character switching that Zelda/Sheik, and to a lesser extent Samus, have.
 

QQQQQQQ7777777

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Huh, okay, solid. Which moves specifically are too weak/powerful? Even if this doesn't become a thing, it'd still be fun to just toss the idea back and forth; get the ol' brain juices flowing. From what I'm understanding, your opinion is that the moves sound like they'd work in principal, but the damages on them are either too much or too little? And that some could serve other functions? Let's start with his Down-Special. Is there any way to incorporate metal Primid? If not, then what could go there? My next guess would be Fire Primid, somehow. Or, heck, Sword Primid with a humorous counter.


Unless they do know, and were teaming up with Sakurai all along in order to increase P:M's reputation in the face of Smash 4's; making people revere Brawl as the game he wanted all along.
first off, sorry for double post guys (unless someone comments while I am writing this). His up b sounds kind of dumb (I can fly because of the fact that I am on fire) what about him using one of the small flying enemies (like the bucket ones that drop poisonous food chunks on your head for example) to fly upwards? I feel in your moveset you focus alot on fire primid, so I think his specials not being fire related would be ok. I think I saw damages like 14% and 10% without reading that you were talking about his fully charged smashes and jumped the gun when I said alot of the moves were overpowered. after looking over it again, the moveset seems legit besides the down b`s useless ness and the entire movesets over use of fire attacks. his jab for instance. why not have it be a bunch of punches that go on until either the player stops holding down the button or the player gets hit like fox and falco`s (doing the same damage output you stated in the list)?
 

QQQQQQQ7777777

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Hmmm... what if he turned into a brick, like we were both saying, but he doesn't hit harder, but just as hard. I feel like making him weaker and slower could only hurt his game. Maybe turning into Metal Primid could make him a melee-only fighter; no projectiles or fire. So he'd have a tougher time controlling space and dealing with zoning, but he'd be a tank.

I like the transformation idea. It brings more 'flavor' to his being a generic every-character that had styles and weaponry typical of the other cast members, striking a sort of balance between them all in a way. It'd be a way to incorporate the character switching that Zelda/Sheik, and to a lesser extent Samus, have.
I like this idea, but after thinking about it, wouldn`t something like this take up 2 of the 5 character slots?
 

Fortress

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I think I'll just split this into multiple 'topics' so that we can read it easier.

fHis up b sounds kind of dumb (I can fly because of the fact that I am on fire) what about him using one of the small flying enemies (like the bucket ones that drop poisonous food chunks on your head for example) to fly upwards?
I mean, Fox and Falco just combust and sort of do the same thing, so I thought, why not? But, I really like that you thought to use one of the other enemies from Subspace to do the recovery. It even sounds like a really funny spoof on Snake's Cypher recovery; I love it.

I feel in your moveset you focus alot on fire primid, so I think his specials not being fire related would be ok. I think I saw damages like 14% and 10% without reading that you were talking about his fully charged smashes and jumped the gun when I said alot of the moves were overpowered.
Yeah, the damages were just ballparked guesstamations if they were charged up. And I felt like Fire Primid was leaned heavily on, too, but I was too scared to lean on Sword Primid at the same time. It was rough deciding between the two. My other choice for F-Smash was just a heavy slash, like what some cast members do with the Beam Sword.

after looking over it again, the moveset seems legit besides the down b`s useless ness and the entire movesets over use of fire attacks.
Yeah, the fire-based attacks can probably be toned down. Down special still confounds me. Maybe he can turn into those shadowbugs and use it to dodge forward or backwards? Just a defensive option?

his jab for instance. why not have it be a bunch of punches that go on until either the player stops holding down the button or the player gets hit like fox and falco`s (doing the same damage output you stated in the list)?
I thought about that, too; like Link's, Fox's, and the like. I then thought, well, Mario's just straight up ends, and I guess I'm just biased towards Mario since he's my main. I can see the sense in having an attack that's prolonged; it'd add more of a reason to use tricks like jab-cancelling with Primid.

I like this idea, but after thinking about it, wouldn`t something like this take up 2 of the 5 character slots?
Shhhhhhhhhhhhhhhhh.
 

HyperrCrow

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after looking over it again, the moveset seems legit besides the down b`s useless ness and the entire movesets over use of fire attacks.
I don't really see the problem with having one "useless" move, just about every character in the game has one of those moves, even the top two characters have them. Sure it may seem like bad design, but moves usually tend to be useless because there's always another move they have that's a better option.
Honestly, I can't recall the last time a Fox/Falco player used their F-air intentionally. The move is useless yet it remains with them.
 

Fortress

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I don't really see the problem with having one "useless" move, just about every character in the game has one of those moves, even the top two characters have them. Sure it may seem like bad design, but moves usually tend to be useless because there's always another move they have that's a better option.
Honestly, I can't recall the last time a Fox/Falco player used their F-air intentionally. The move is useless yet it remains with them.
I felt the same way, that having a dud move was an okay thing to do. I didn't want every option for Primid to be totally viable. I mean, having knockback resistance but being completely still and taking damage still? It's something that seems really situational; like if items were turned on, and somebody threw a Bonsly at you. I also figured that it'd be a quick way to just tank out attacks, but not be too powerful at the same time.

Also, I'm thankful that this is being taken as seriously as it is. If by some sort of stroke of divine luck the PMBR decides to have a collective stroke and do this, I would burst into tears of joy at 'our' little creation.
 

Fortress

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Ive been suggesting Primid for a while now and you guys have been turning it down.:facepalm:
I just got here on the boards, like, two weeks back. I'd love to hear what your original thoughts were for him? Did we have any similar ideas at all? What were your plans? Sorry to seem like I swooped in and stole your idea, but I honestly didn't know it was, well, a thing.
 

QQQQQQQ7777777

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I hope the Super Smash Bros. 64 beta fighter gets in. for those who don`t know, Super Smash Bros. was originally going to not feature nintendo characters and instead feature recolors of some faceless guy in a tee shirt and white jeans
 

Fortress

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I hope the Super Smash Bros. 64 beta fighter gets in. for those who don`t know, Super Smash Bros. was originally going to not feature nintendo characters and instead feature recolors of some faceless guy in a tee shirt and white jeans
I'm sure many more than us know that, but I'm glad somebody other than me does. I always thought that they reminded me of the 'human' wire frame from Smash64.

The beta fighters were huge.
 

red9rd

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I just got here on the boards, like, two weeks back. I'd love to hear what your original thoughts were for him? Did we have any similar ideas at all? What were your plans?
No you basically covered it and went farther. Except we thought for an intro a Shadow bug could fall and turn into Primid.
 

Fortress

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No you basically covered it and went farther. Except we thought for an intro a Shadow bug could fall and turn into Primid.
That would make more sense than any intro I could think up. So, anything on there that you'd tune up that I mentioned? Anything that you'd change? Don't let our dream die.
 

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I think that part of the problem with what is essentially a character speculation thread instead of a Clone Engine Discussion thread, is that we're applying the same standards and expectations towards Project M as we would Smash 4. We assume that the choice for new characters should be considered in the same manner as Smash 4, where games that don't have a lot of reps should rightfully be given priority.

I feel like thinking in that manner is going about it all wrong. Instead of thinking of games that don't have representation or characters that we'd like to see, we should be thinking of characters that would be interesting or worth the time of the PMBR to actually work on them. Stuff like Dark Samus feels like it would end up being far too much like pre-existing characters and wouldn't be interesting enough to be truly worth the time spent developing them

Stuff like Primid, Ridley, Dixie, or Knuckles strike me as more interesting than some of the rest that are designed as pure clones with a difference here or there.

The more varied the characters from considered series, the better. Right? Am I completely wrong? It's possible, what do you think?
 

shinhed-echi

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Off the top of my head, the attacks I recall Prymid doing are:

Punching/kicking
Beam sword
Fireball breath
Boomerang
Metal

I want to avoid saying generic... because that's kind of what I see... But I can't hide the fact that the novelty of playing as those little suckers who pestered me throughout the SSE would be quite amusing.

The only thing that would make me fall in love with the character as playable would be if he's able to turn METAL via Down B or something (like Mario in Brawl- does with his taunt)

Being Metal would have him reflect projectiles, but being SO heavy he could hardly jump. (Maybe this is too much)
 

Fortress

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I think that part of the problem with what is essentially a character speculation thread instead of a Clone Engine Discussion thread, is that we're applying the same standards and expectations towards Project M as we would Smash 4. We assume that the choice for new characters should be considered in the same manner as Smash 4, where games that don't have a lot of reps should rightfully be given priority.

I feel like thinking in that manner is going about it all wrong. Instead of thinking of games that don't have representation or characters that we'd like to see, we should be thinking of characters that would be interesting or worth the time of the PMBR to actually work on them. Stuff like Dark Samus feels like it would end up being far too much like pre-existing characters and wouldn't be interesting enough to be truly worth the time spent developing them

Stuff like Primid, Ridley, Dixie, or Knuckles strike me as more interesting than some of the rest that are designed as pure clones with a difference here or there.

The more varied the characters from considered series, the better. Right? Am I completely wrong? It's possible, what do you think?
That's why I thought of coming up with some stuff for Primid. I felt like he was an unsung 'hero' of sorts, full of potential and 'life' that could be drawn from his own universe. He's something fresh and new, and could bring a nice bit of flavor to the cast. Instead of bringing in a name we all already (Shadow) know (Knuckles) very (Tails) well (Pichu), we could bring in some cast members who offer something vastly different to what's being offered already.
 

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They can do anything with the power of IMAGINATION.
In B4 the Toon Zelda + Tetra....

_______________________________________
I think that part of the problem with what is essentially a character speculation thread instead of a Clone Engine Discussion thread, is that we're applying the same standards and expectations towards Project M as we would Smash 4. We assume that the choice for new characters should be considered in the same manner as Smash 4, where games that don't have a lot of reps should rightfully be given priority.

I feel like thinking in that manner is going about it all wrong. Instead of thinking of games that don't have representation or characters that we'd like to see, we should be thinking of characters that would be interesting or worth the time of the PMBR to actually work on them. Stuff like Dark Samus feels like it would end up being far too much like pre-existing characters and wouldn't be interesting enough to be truly worth the time spent developing them

Stuff like Primid, Ridley, Dixie, or Knuckles strike me as more interesting than some of the rest that are designed as pure clones with a difference here or there.

The more varied the characters from considered series, the better. Right? Am I completely wrong? It's possible, what do you think?
Individual characters yes, things like Ridley..... Meh?
___________________________________________________

That's why I thought of coming up with some stuff for Primid. I felt like he was an unsung 'hero' of sorts, full of potential and 'life' that could be drawn from his own universe. He's something fresh and new, and could bring a nice bit of flavor to the cast. Instead of bringing in a name we all already (Shadow) know (Knuckles) very (Tails) well (Pichu), we could bring in some cast members who offer something vastly different to what's being offered already.

Pichu because Melee (lolololol) and because who doesn't want to see a practically nonexistant ball of yellow beat spacies?
Anyway:
- Seeing a very small character that is very agile would be very cool
- Lots of potential to change things (It's poke'mon...)
- Seeing sucky characters from melee being ported over into P:M and them actually being good feels awesome.
 

Fortress

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Off the top of my head, the attacks I recall Prymid doing are:

Punching/kicking
Beam sword
Fireball breath
Boomerang
Metal

I want to avoid saying generic... because that's kind of what I see... But I can't hide the fact that the novelty of playing as those little suckers who pestered me throughout the SSE would be quite amusing.

The only thing that would make me fall in love with the character as playable would be if he's able to turn METAL via Down B or something (like Mario in Brawl- does with his taunt)

Being Metal would have him reflect projectiles, but being SO heavy he could hardly jump. (Maybe this is too much)
This is another thing I loved about Primid. He felt so 'pure' and full of elements from the other cast members. He's so simple, but it's so simple that it's beautiful in a weird way. It's almost art. It'd be fun to play as the guy. I feel like reflecting projectiles would be a little too much, but him getting really great knockback resistance as a tradeoff would be nice. He'd definitely become a heavier melee fighter, instead of using his projectiles.
 

QQQQQQQ7777777

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What we are all forgetting is the huge potential for Sandbag. just think of all the moves they could give him!
 

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This is another thing I loved about Primid. He felt so 'pure' and full of elements from the other cast members. He's so simple, but it's so simple that it's beautiful in a weird way. It's almost art. It'd be fun to play as the guy. I feel like reflecting projectiles would be a little too much, but him getting really great knockback resistance as a tradeoff would be nice. He'd definitely become a heavier melee fighter, instead of using his projectiles.


Yeah I was totally kidding about the reflecting.
But I would love it if Prymid used Metal like I mentioned. It was just so much fun when I was down to a last stock as Mario, and I used the Metal cap strategically, it added so many layers of fun.. But I don't think PMBR would want to do that.
I'd love it though, even as a throwback to Metal Mario from the original SSB. :D

-
BTW Sandbag would be nice too.
 

Anti Guy

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I just want Primid to have a chance all of a sudden hahaha I'd love to play the little guy.

Personally, I feel that if you wanna play as him, get a texture of Primid on Brawl Vault (or if there isn't one, request one or something). He isn't worth a character slot though. It's like asking for a Koopa Troopa.
 

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Awwww!!! I think it's so cute that Primid has a little fanbase. XD :)

From what you said, he sounds like he'd be fun to play. I even like the crazy down-B. I can TOTALLY see that having some crazy situational uses.
 

Fortress

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Personally, I feel that if you wanna play as him, get a texture of Primid on Brawl Vault (or if there isn't one, request one or something). He isn't worth a character slot though. It's like asking for a Koopa Troopa.
Koopa Troopa's lame, though. Primid is hype. Primid is love. Primid is life.
 

Chzrm3

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I used to post on a small fan website called Koopa Village, so I have an unhealthy love of Koopas. I've secretly nurtured a desire to play as Koops from Paper Mario for years. <_<

Actually... has anyone done a model swap of him over Squirtle? : o
 

Fortress

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I used to post on a small fan website called Koopa Village, so I have an unhealthy love of Koopas. I've secretly nurtured a desire to play as Koops from Paper Mario for years. <_<

Actually... has anyone done a model swap of him over Squirtle? : o
Squirtle just comes with a color that is a reference to them, I'm pretty sure.
 

Player -0

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What's worth a character slot then?
They're going to attempt to re-add as many individual characters from SSBM but Doc is already a part of Mario which means one less character they have to worry about and YLink getting back in is questionable (Cuz TLink). That leaves only Pichu to be re-added which might happen as he has his own body size, which makes already sets him apart from other clones. That means 3 character slots have been used, Roy, MewTwo, and Pichu. We have 7 character slots that we can use so if Pichu is added we will have 4 left.
Question:

If say, Giga Bowser and Warioman are removed... Does that add 2 more slots available to be used? :D
Just curious.
Legit question, we need someone that's looked into stuff and seen if they're separate characters.
 

Fortress

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I feel like they're not going to add every character from SSBM, personally. I really feel like they're not going to put Pichu in. As far as I was aware, he was just considered a largely inferior Pikachu that hurt itself when it attacked.
 

shinhed-echi

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I feel like they're not going to add every character from SSBM, personally. I really feel like they're not going to put Pichu in. As far as I was aware, he was just considered a largely inferior Pikachu that hurt itself when it attacked.

I dunno... I saw a lot of sad faces asking for Pichu on Youtube comments back when Turbo Mode was announced, with that Pichu tease at the end. Perhaps even today some people still believe he's being added.

I say why not? He could be made unique if given some paralyzing effects from ZSS, for example, to make up for his ridiculously short range and self-hurting.
 
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