trojanpooh
Smash Lord
- Joined
- Oct 23, 2007
- Messages
- 1,183
Who needs snark when you have swag
I just want to hear how the process differs between putting a PSA on an existing character and putting one on one of these blank slots.
From what I understand (which is basically zilch) the process is essentially 100% the same as PSA creation except there's a good amount of overhead to make the character slot actually exist.
My biggestwonder is how many available articles we aren't looking at. How many SSE enemies have completely unique projectiles or moves that we aren't even thinking about?
I believe (and again, I don't fully understand these shenanigans) a "max" number of articles isn't the problem so much as each character slot has a limit. For example, Mewtwo was made by adding a 2nd Lucario and editing him. Had they picked DK as the base he wouldn't work because DK doesn't have any articles and lacks a command grab (for confusions flippy thing). By that same line, if they wanted someone to crawl (or wall jump?) they'd need to use someone who could already do that as the base. To find the max number of articles they have access to I suppose you could count the articles on the character with the most and multiply that number by 7, but it hardly seems important when it's a character to character basis type thing.
I think.