TheFast
Smash Lord
you drop a bomb and zair lol not hard look it up.It should have a video underit.
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It should have that information but it is up to the OP to put it up on the first page.Thanks. This thread doesn't have it for some reason. lol
The thread devoted to bombs. Does... not... have it. L...O...L
Why is this called the invicibomb. Is it a fool-proof way to do damage if you're within zair range?
I suggest you read the thread, and watch the video to see what you can do. You should also read the posts on the thread since they have good strategies that I have not shown in the video. This helps improves Toon Link's close range combat, and it also helps Toon Link to set up into a finisher. Invinci-bomb to up-smash is a "true combo' in training mode registering as 2 hits. http://www.smashboards.com/showthread.php?t=212866InvicBoming isn't useful that for Toon Links...
Zair is too good alone. Just hold the bomb, zair and then throw it, or throw it up..
That it does. Thanks!Invincibombing has potential as a good mix-up.
Don't dismiss it. Our character is flawed and a good trick is given to us that isn't extremely situational. Don't put it to waste.
Yeah, Legendary Pikachu.It has to do with aerial bombs.... Of course one can neutral drop a bomb with z button and then do an aerial after it for an aerial attack. This is an extension of that tech that's already been mentioned:
1) You can catch the bomb while doing any aerial if close enough... whether you or your opponent threw the bomb. [mentioned already at top of the thread]
2) As far as we tested, 2 moves allow TL to perform the extension: b-air and u-air. When you catch the bomb with either of these moves, you can just buffer in b-airs OR u-airs consecutively without dropping the bomb. *hypothesis* The lag time it takes for the game to register TL as "holding a bomb" after catching with an aerial is slower than doing an u-air or b-air and thus you can chain those aerials together in any order without throwing a bomb.
What my bro sometimes does against recovering opponents: pull out bomb, throw up (tilt-throw as opposed to smash-throw), throw boomerangs and arrow(s) until bomb comes down, catches with SH b-air and DI's offstage in various directions with a b-air wall of pain and situational u-airs. If lands the few hits, opponent is gimped, and TL comes back with 2nd jump and up-b (doesn't make the sweetspot but the bomb explodes) and repeat the up-b.
3) What ends the bombthrow-cancel chain? Anything other than b-air or u-air. Landing, jumping or airdodging will also end it. All other aerials will end the chain. FUN PART: Although the chain will end, you can do ANYTHING else at the end of the chain without throwing a bomb, including d-airs (guarenteed>still holding a bomb... you guys think of the possibilities >:D ), n-airs, and f-airs. Anything done after that including b-airs following n-airs will throw the bomb instead like normal.
Yeah, Legendary Pikachu.
I already firgured this out a while ago. Check out the thread Analysing Projectile Properties Page 5, Post 70.
It's all there except for what Toondiddy figured out later on in the thread that you can chain d-airs together in the same way you can chain b-airs and u-airs.
and a fun community overall. Plus everyone knows the toonlink boards are the best boards, and very very sexy.
I can second this. I do it all the time. I have no footage nor any way of providing it, but for what its worth I can say until he gets the video up I know for certain its possible to do. I use it to scare away my friends Marth when his approaching is getting too close.Oh yea... um... that's not what i meant... but your details are nice.
What i mean is... in ONE short hop with bomb already in hand before you jump:
1) throw the bomb in front of you (literally throw/not drop).
2) you catch it in mid air in front of you, and you throw it in any direction you want or airdodge > zair.
3) its a fake-out. ima going to dinner i'll come back with vid later.
Sincerely,
Legendary Pikachu, LDPK ,still a fledgeling smashboards'er