Remzi
formerly VaBengal
Love it, thank you. Do we have enough time to do anything that would send them back off stage?1. Grab the ledge
2. Force a getup
3. Ledgedrop Glide attack
4.????
5. Profit
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Love it, thank you. Do we have enough time to do anything that would send them back off stage?1. Grab the ledge
2. Force a getup
3. Ledgedrop Glide attack
4.????
5. Profit
Only if you read it, you can probably Bair, or ledge drop reverse Side B would work as well. But if you hit them before they get a chance to touch the ground, they don't regain any jumps, so you can just do it again if they get knocked off the other side.Love it, thank you. Do we have enough time to do anything that would send them back off stage?
Only if you read it, you can probably Bair, or ledge drop reverse Side B would work as well. But if you hit them before they get a chance to touch the ground, they don't regain any jumps, so you can just do it again if they get knocked off the other side.Love it, thank you. Do we have enough time to do anything that would send them back off stage?
Once I can open zard up in BBox again I'll look it up
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It appears at frame 21, and creates 4 distinct hits. Lingering until frame 34. IASA at frame 59 (out of 66 total), but is edge cancelable at frame 46 and over, allowing a ledge hop Side B to be significantly fast.
I theory, all 4 (8, there is 2 per "section") hits can total 58 damage in one go against like a crouching bowser or something. And the total reach exceeds Charizard's own size. Given the sheer size of heatwave, the start up could easily be overlooked as the spacing you can afford with it can cover the lag in many cases.
Fun fact, Zard's uncharged Fsmash sweetspotted has about the same KB as DK's fully charged Giant Punch. so at any reasonable percent, fully charged Fsmash will be your best option.Tipped fully charged F-Smash deals 30% and a lot more KB than side B. Charizard's down air is in my opinion his most reliable punish move in most situations.
I'm going to be honest and say that I have zero match-up experience against Olimar lol, not sure about other people though.Hey guys! The Olimar Matchup thread is doing Charizard this week. Come on over and talk about it!
Yeah... the problem is there are few Olimar players (I can only think of two people who secondary him), at least in my area. And fewer good Olimar players (maybe 0 in our area?), and 0 good Olimar players that know the Zard match up (probably).Hey guys! The Olimar Matchup thread is doing Charizard this week. Come on over and talk about it!
So I ended up not being able to go to Exposure today due to irl stuff.
My step brother plays Charizard a little though and I know a little bit of info about the matchup, I just wanted to sit down with Metroid and discuss it with someone who would beat my *** with the character.
This matchup is better for both characters than either side will probably give credit for due to not actually experiencing it for themselves. All in all I do think it's a little more in Olimar's favor, but Charizard has some fairly good tools to use vs Olimar as well. A few notes about the winged lizard though:
He's fast on the ground, and his dash dance is really good for a large character.
His N-Air is amazing, especially when he's facing away from you. This move can start combos, end combos, get Star KOs, and can be used to keep other characters out. I'm sure most of you have seen the hitbox on the thing. It does come with some punishable endlag though. Respect this move, and punish it accordingly.
Charizard CAN combo Olimar back. Mostly vertically. His Jab sets up for so much, and his range lets him catch Olimar in mid air. It's not free though, the Charizard player has to follow your DI, but if he does, prepare to be U-Air > U-Air > Up-B'd.
Charizard's got more than Star KO power too. This D-Tilt, F-Tilt, B-Air and F-Smash are all good at taking Olimar off the stage, and this is one of a few matchups where you do not want to be offstage with the disadvantage. Charizard can keep you down if he performs correctly. His Flamethrowing also keeps Olimar from recovering low if it's fresh because it can stuff Olimar's tether.
Getting grabbed sucks, and to make matters worse Charizard has a good grab range. Coupled with his speed, he can punish Olimar's whiffs fairly well, and his D-Throw is good at techchasing anyone. To make matters worse though, Olimar has one of the worst techrolls in the game, and if Charizard catches you techrolling behind him while you have high damage he gets a free F-Smash which means you lose a stock because that move his super powerful. U-Throw is also a killer so don't get caught at high damage.
Charizard is a survivor. He's heavy and he can glide. You can stuff his Glide Attack if he uses it, but in my experience it's not easy to do. You have to hit with literally the bottom half of the Pikmin. If you can stuff his glide, and keep him off for his two jumps so he's out of range with his Up-B, then you should be okay. The hard part is stuffing the glide really.
Now that that's out of the way, the way to counter Charizard is don't miss anything, and pester him with Pikmin Throw. If you put a Pikmin on Charizard's nose he actually has very few ways of getting it off. It's also not very hard to do this. This is damage for you. After you get your first real hit with anything, you want to immediately put Charizard above you somehow. Throws, U-Smash, U-Tilt, whatever. Like most characters, Charizard can't challenge Olimar's U-Air.
You're going to need to put on as much damage as you can because as I said before, Charizard can survive against Olimar. That's basically it.
Space your attacks.
Pester him.
Don't miss.
Stages... I like medium sized ones after having played the matchup a little more than the last time I talked about this matchup. Small stages aren't bad for Charizard because he takes up so much space, much like Bowser. Large stages let him live longer. They make Olimar live longer too usually, but Charizard is actually strong enough for him to kill on larger stages with far off blastzones. Charizard can also do his Fly > U-Air > U-Air > Up-B chase combo on Dreamland and still kill that way.
I actually prefer stages like PS2, Smashville, Battlefield. I don't even mind Final Destination in this match too much because it takes away the platforms Charizard could use to mix up his glide recovery with. Also Lylat Cruise again because those ledges are great for screwing over Charizard's recovery as a whole.
Lucas can be hard, but never forget you have an invincible Up B OOS to deal with his shield pressure. The Dair stuff is hard because you need to make sure you tech the last hit not the first one. You can still jab him out of any of his approaches though, you can even jab the snowflakes as well. I'm making it sound easier than it is, especially in lag, but that's some of the pointers I can give. Be sure to check out the MU thread for more advice as well.So it turns out my Lucas experience was skewed by player skill, as I got octo-stocked against one the other day on Netplay. Lag aside, Lucas's pressure is absolutely ridiculous, and in particular it felt like his Dair at low percents on stage, due to Charizard's size, can chain into itself for a free 0-80%. I'm putting it down on lack of match-up experience (in contrast to my opponent, who goes even with a Charizard-maining friend of his). Lucas's pressure game seems to be potent enough to rival or beat Falco's and Mario's against Charizard, though.
I thought this was the MU thread. :U It also doesn't help when the paragraph listed under Lucas was written by yours truly, though the Jab trick is something I love and try to use well.Lucas can be hard, but never forget you have an invincible Up B OOS to deal with his shield pressure. The Dair stuff is hard because you need to make sure you tech the last hit not the first one. You can still jab him out of any of his approaches though, you can even jab the snowflakes as well. I'm making it sound easier than it is, especially in lag, but that's some of the pointers I can give. Be sure to check out the MU thread for more advice as well.
According to JOE!'s thread, USmash hits on frame 7 and not 4; maybe you were looking at "start frames" instead of "active frames"?upsmash oos is safer than up b, but isn't invincible. they're both 4 frames, so its situational. generally just try to not shield in the first place. Also, sdi lucas' dair up and sometimes it'll just kick you back to the ground so he can't follow up