Doom Slayer/Doomguy
Doomguy/Doom Slayer is the only FPS character I support for Smash. I think he's got more history on Nintendo than any other character in the genre. Plus, I like the Doom games.
He'd obviously be a shooter-heavy character. I'll list some of my ideas for his moveset.
Neutral Attack: Regular punches that he's had throughout the entire series.
Tilts: Doomblade. All his tilts will have him using this.
Forward Smash: Super Shotgun
Neutral Special: A shooting feature similar to Banjo and Kazooie's Breegull Blaster (somebody brought this up in his support thread). This could also be his default stance too.
Forward Special: Grenade Launcher
Down Special: Gun Selection. This allows him to switch guns during gameplay (similar to Shulk's Monado Arts and Hero's Command Selection). The ammo will slowly fill back up overtime.
- UAC EMG Sidearm (Doom 2016) - Unlimited ammo but only does standard damage.
- Plasma Gun - 15 shots can shoot rapidly but also has the risk of running out fast because of it.
- Rocket Launcher - 4 shots. The strongest of the guns, deals the most damage and can travel fast but can also hurt Doomguy if he's too close to the explosion.
- Chaingun - 25 shots. Does the least amount of damage but can shoot rapidly and it can be used to push opponents away from the player.
Up Special: Rocket Jump (similar to the Lunar Launch). Does damage to the player similar to the games but only does 1% damage in this game.
Final Smash: BFG9000 (of course). Works just like Mewtwo's FS, only you can aim with this one before firing.
Stage: Mars. Taken from the 2016 game. This stage doesn't have any religious references or grotesque designs, so it would be safe for Smash.
Series symbol: The current symbol of the UAC (Union Aerospace Corporation).
Victory Theme:
Intermission Theme