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Character Exploration Thread - Day 79: Axel Stone (Streets of Rage)

chocolatejr9

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As the owner of the Disgaea Support Thread, I am legally obligated to post it here since we're talking about one of the main frontrunners for the series:

 

chocolatejr9

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Okay, I already know him but for convenient. Who is Laharl?
Laharl is the main protagonist of the first Disgaea game, Hour of Darkness, and arguably the most iconic. The son of the late Overlord Krichovsky (cause of death: choking on a pretzel), Laharl is awakened from a long slumber by the succubus Etna, and makes it his goal to conquar the Netherworld. This task becomes slightly more complicated thanks to the presense of Flonne, an Angel Trainee who makes it her goal to figure out whether or not demons are capable of kindness.

Laharl specialises in sword usage. While we already have several swordusers on the roster, the main sellinf point of Disgaea is its over-the-topness, taking multiple anime tropes and cranking them up to levels you didn't even know possible. This could be translated to Smash via an extra emphasis on power and flashiness, with a Final Smash ripped straight from the games to finish it all off.
 

GolisoPower

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Laharl is the main protagonist of the first Disgaea game, Hour of Darkness, and arguably the most iconic. The son of the late Overlord Krichovsky (cause of death: choking on a pretzel), Laharl is awakened from a long slumber by the succubus Etna, and makes it his goal to conquar the Netherworld. This task becomes slightly more complicated thanks to the presense of Flonne, an Angel Trainee who makes it her goal to figure out whether or not demons are capable of kindness.

Laharl specialises in sword usage. While we already have several swordusers on the roster, the main sellinf point of Disgaea is its over-the-topness, taking multiple anime tropes and cranking them up to levels you didn't even know possible. This could be translated to Smash via an extra emphasis on power and flashiness, with a Final Smash ripped straight from the games to finish it all off.
So here's an interesting question: does Disgaea have anything that Sakurai could adapt into Smash?

For example, with Cloud, he has the Limit Gauge, Hero has the MP Gauge, Joker has his Persona Arsene, and Pyra & Mythra can swap with one another. What does Laharl possess that he could use in battle?
 

Commander_Alph

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So here's an interesting question: does Disgaea have anything that Sakurai could adapt into Smash?

For example, with Cloud, he has the Limit Gauge, Hero has the MP Gauge, Joker has his Persona Arsene, and Pyra & Mythra can swap with one another. What does Laharl possess that he could use in battle?
If I remember there is a mechanic in the game where if you rack up combos it will give you a boost in attack, granted I forgot the specifics since I hardly ever attempt that and it is optional but it's on the tutorial, if it were translated to Smash I could see it be his gimmick to where his attack will increase if he could land several attack without getting hit in which it will go back to 0.
 
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GolisoPower

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If I remember there is a mechanic in the game where if you rack up combos it will give you a boost in attack, granted I forgot the specifics since I hardly ever attempt that and it is optional but it's on the tutorial, if it were translated to Smash I could see it be his gimmick to where his attack will increase if he could land several attack without getting hit in which it will go back to 0.
So basically, a Level 9 Laharl would be Kazuya on steroids?
 
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Gengar84

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I love Disgaea and I’ve put in hundreds of hours into every game until Disgaea 6, which I haven’t picked up yet. Disgaea is famous for its crazy over the top attacks and ridiculous damage for attacks.

I think a Disgaea rep would be amazing for Smash but I would personally go with Etna over Laharl. While Laharl is the main protagonist, Etna is nearly as important and has several things going for her over Laharl. First, Etna heavily features Prinnies in her move set, which are Disgaea’s equivalent to Dragon Quest’s Slimes, basically serving as mascots of the series. Second, Etna would be the first dedicated spear user in Smash where Laharl would be another swordsman. Etna was a guest character in Trinity Universe over Laharl. Finally, Etna is another female and we still have fewer females than males.

That being said, I would still be really hyped for Laharl and he is still probably the more likely option.
 

Commander_Alph

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I love Disgaea and I’ve put in hundreds of hours into every game until Disgaea 6, which I haven’t picked up yet. Disgaea is famous for its crazy over the top attacks and ridiculous damage for attacks.

I think a Disgaea rep would be amazing for Smash but I would personally go with Etna over Laharl. While Laharl is the main protagonist, Etna is nearly as important and has several things going for her over Laharl. First, Etna heavily features Prinnies in her move set, which are Disgaea’s equivalent to Dragon Quest’s Slimes, basically serving as mascots of the series. Second, Etna would be the first dedicated spear user in Smash where Laharl would be another swordsman. Etna was a guest character in Trinity Universe over Laharl. Finally, Etna is another female and we still have fewer females than males.

That being said, I would still be really hyped for Laharl and he is still probably the more likely option.
tbh I like Etna but I feel like her being in is just another way to put Prinny which is just a waste since she could use her seduction power just right, speaking of seduction she's probably too scantily-clad even if she's lack the asset. And also, Trinity Universe is a really obscure game with most of the character being female, try to look into other Nippon Ichi game instead and Laharl probably is in most of them, then again other than Disgaea most of their property is really obscure so..
 
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Gengar84

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tbh I like Etna but I feel like her being in is just another way to put Prinny which is just a waste since she could use her seduction power just right, speaking of seduction she's probably too scantily-clad even if she's lack the asset.
Yeah, she would do a lot more than just use a Prinnies but they would definitely be a part of her move set. She is a bit on the revealing side but I personally don’t find her to be any worse than Pyra and Mythra. Still, that is the one thing holding her back. I think it shouldn’t be too hard to censor her outfit enough for Smash.

As for a question, what music would you like to see make it in if we get a Disgaea character? The games have a lot of great songs. Some of my favorites include White Tiger, Rock Crystal, and the Disgaea 5 opening theme.

 
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Commander_Alph

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As for a question, what music would you like to see make it in if we get a Disgaea character? The games have a lot of great songs. Some of my favorites include White Tiger, Rock Crystal, and the Disgaea 5 opening theme.

I have only played Disgaea 1 and 2 and the 1st Prinny game and a little bit of the mobile game but I could probably pick some that I like, granted most of them is the opening.

This is probably too soon to ask but is there a possibility for Laharl Echo? We can rule out his girl version (yes, that exist) since they are different in height but I always think Mao is good pick.
 
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chocolatejr9

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Yeah, she would do a lot more than just use a Prinnies but they would definitely be a part of her move set. She is a bit on the revealing side but I personally don’t find her to be any worse than Pyra and Mythra. Still, that is the one thing holding her back. I think it shouldn’t be too hard to censor her outfit enough for Smash.

As for a question, what music would you like to see make it in if we get a Disgaea character? The games have a lot of great songs. Some of my favorites include White Tiger, Rock Crystal, and the Disgaea 5 opening theme.

Since we're talking about Laharl, I think it's only fair to give Lord Laharl's Hymn a mention. It might need a slight remix to make it more Smash-y, but hey, remixes are never bad. Also, shoutout to Let's Dance at the Final Battle. That one's a real banger.

Anyway, here's a potentially interesting discussion: do you think Laharl would come with content from other NIS games a la Terry? NIS games are similarly known for constantly referencing each other via guest characters and whatnot, to the point where I'm 99% certain they do, in fact, exist in the same universe.
 

Gengar84

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Since we're talking about Laharl, I think it's only fair to give Lord Laharl's Hymn a mention. It might need a slight remix to make it more Smash-y, but hey, remixes are never bad. Also, shoutout to Let's Dance at the Final Battle. That one's a real banger.

Anyway, here's a potentially interesting discussion: do you think Laharl would come with content from other NIS games a la Terry? NIS games are similarly known for constantly referencing each other via guest characters and whatnot, to the point where I'm 99% certain they do, in fact, exist in the same universe.
Yeah, I could totally see some songs from other NIS games at least. Nisa or Pleinair could potentially make for good spirits if they feel like branching to other games.
 
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Commander_Alph

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Since we're talking about Laharl, I think it's only fair to give Lord Laharl's Hymn a mention. It might need a slight remix to make it more Smash-y, but hey, remixes are never bad. Also, shoutout to Let's Dance at the Final Battle. That one's a real banger.

Anyway, here's a potentially interesting discussion: do you think Laharl would come with content from other NIS games a la Terry? NIS games are similarly known for constantly referencing each other via guest characters and whatnot, to the point where I'm 99% certain they do, in fact, exist in the same universe.
Music I could see it happening, spirit could probably extend between Zetta or Pleinair or even Asagi, Mii Costume on the other hand who would be suited for it? Of course this include content from Disgaea. The only thing I could think of is this.
 

chocolatejr9

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Music I could see it happening, spirit could probably extend between Zetta or Pleinair or even Asagi, Mii Costume on the other hand who would be suited for it? Of course this include content from Disgaea. The only thing I could think of is this.
It might look a tad bit awkward, but maybe a Hundred Knight Swordfighter?
 

GolisoPower

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To my understanding, Disgaea's best played from the first game onwards to the most recent game, as I have a Switch and PC, is it possible to get into the series at all or would I need to get an emulator or older consoles?
Looked it up, the only games not on Switch right now are Disgaea 2, Disgaea 3, and Disgaea D2. As for PC, 3, 4, and D2 are absent. So, unfortunately, it seems you'd need to get a PlayStation to play through all the mainline games.
 
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Cutie Gwen

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Looked it up, the only games not on Switch right now are Disgaea 2, Disgaea 3, and Disgaea D2. As for PC, 3, 4, and D2 are absent. So, unfortunately, it seems you'd need to get a PlayStation to play through all the mainline games.
Oh so D2 and 3 are the only ones absent? That's much better than what I expected, if I have some extra cash during a sale I'll try to nab the first game then
 

WaddleKing

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Gengar84

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I think Baal would make for an awesome Smash boss fight. He was the super difficult optional end game boss in multiple Disgaea games (that I was never able to beat). What other bosses or assist trophies would you like to see?

1627987935804.jpeg
 
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Gengar84

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His final smash would be riding a meteor and smash enemies with it, right?
Yeah I think that’s probably the best fit as that’s Laharl’s most iconic attack. Every character also had the equivalent to a final smash or limit break in Disgaea 5 but I can’t remember what Laharl’s was.

What would you guys like to see for a stage? I think the two strongest options are Laharl’s castle (basically the hub world of Disgaea 1) and the Item World (the location you usually spend the most time in in every Disgaea game).
 
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Commander_Alph

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Yeah I think that’s probably the best fit. Every character also had the equivalent to a final smash or limit break in Disgaea 5 but I can’t remember what Laharl’s was.

What would you guys like to see for a stage? I think the two strongest options are Laharl’s castle (basically the hub world of Disgaea 1) and the Item World (the location you usually spend the most time in in every Disgaea game).
My first thought for stage is actually the Dark Assembly, it's practically in every game and perfect for an organized cameo since the place look a lot like those college classroom (at least in 1, 2 and RPG). Plus it would make for a fun gimmick to have all the background character vote for things, like for example: if most of them vote "Nay!" it will drop a Geo Symbol that is a debuff but if the opposite happened it will be a buff.
 

Gengar84

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My first thought for stage is actually the Dark Assembly, it's practically in every game and perfect for an organized cameo since the place look a lot like those college classroom (at least in 1, 2 and RPG). Plus it would make for a fun gimmick to have all the background character vote for things, like for example: if most of them vote "Nay!" it will drop a Geo Symbol that is a debuff but if the opposite happened it will be a buff.
Yeah, that’s another great idea. I wonder if whatever stage ends up being chosen should use Geo panels as a gimmick (basically floor tiles that have various effects based on where you are standing).
 

Commander_Alph

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Yeah, that’s another great idea. I wonder if whatever stage ends up being chosen should use Geo panels as a gimmick (basically floor tiles that have various effects based on where you are standing).
Seeing what color the tile would be kinda hard let alone knowing what effect it does, maybe they could have it assigned by colors since most of the time it is pretty inconsistent.
 
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Gengar84

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Seeing what color the tile would be kinda hard let alone knowing what effect it does, maybe they could have it assigned by colors since most of the time it is pretty inconsistent.
Yeah I think colors are the best way to do it since that’s essentially how they work in Disgaea. Maybe the stage could even have Geo symbols that you could break to change/remove the effects of the tiles just like in Disgaea.

I actually made an Item World stage in Stage Builder that I can share when I get out of work. It’s pretty simple looking but I’m happy with how it came out.
 
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amageish

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So, I know Disgaea's most famous trait is absurd level caps and over-the-top attacks with big associated numbers. Would they be able to have some sort of grinding gimmick in Smash, where you level up your specials by taking damage (i.e., Lucario, but, you know, different look/feel)?

Also, speaking about big numbers...

75+ noms
Axel Stone - x90
Aloy - x90
Octoling - x89
Black Mage - x85
Velvet Crowe - x80


50-75 noms
Rivals of Aether rep - x75
Shovel Knight - x75

Filia (Skullgirls) - x70
Estelle Bright - x70
Hearthstone Innkeeper - x65
Heavy - x60
Klonoa - x55
Ichiban - x55
Isaac (Golden Sun) - x55

26-50 noms
Rintarou Okabe - x50
Bubsy - x50
Ryu Hayabusa - x50
Doomguy - x50
Vectorman - x45
Endo Mamoru - x45
2B - x40
Wilfre - x30
Wadanohara* - x30
Zero Escape Rep - x30
Jason Frudnick - x30
Ori - x30
Sly Cooper - x28
Trauma Center Content - x27

11-25 noms
Chun-Li - x25
Meowth - x25
Master Hand - x20
Mega Man X - x20
Morrigan - x20
Alm - x20
Brian - x15
Toad - x15

5-10 noms
Crypto - x10
Daitoryo - x10
Gunvolt - x10
Darkest Dungeon Content - x10
Tsubasa Oribe - x10
Carl Johnson - x5
SMT Content - x5
Frogger - x5
Jonesy - x5
Ezio - x5
9-volt - x5
Nathan Drake - x5
Spyro the Dragon - x3
Tracer - x3
Chell - x3
 

Commander_Alph

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So, I know Disgaea's most famous trait is absurd level caps and over-the-top attacks with big associated numbers. Would they be able to have some sort of grinding gimmick in Smash, where you level up your specials by taking damage (i.e., Lucario, but, you know, different look/feel)?
I could only think that from visual perspective likeif Laharl hit someone a number will pop up but not really tied to the actual percentage like how if you f-tilt it deals 2% but the number says otherwise and it's 24 or something kinda like Bayo's Infernal Climax just to throw your opponent off and looking powerful, this also could tied to my combo gimmick that I mentioned earlier where your damage increases if you can hit them without getting hit back, but to compensate this he would have to be relatively sluggish as if his movement is limited.
 
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chocolatejr9

Smash Hero
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Sep 30, 2018
Messages
8,384
So, I know Disgaea's most famous trait is absurd level caps and over-the-top attacks with big associated numbers. Would they be able to have some sort of grinding gimmick in Smash, where you level up your specials by taking damage (i.e., Lucario, but, you know, different look/feel)?

Also, speaking about big numbers...

75+ noms
Axel Stone - x90
Aloy - x90
Octoling - x89
Black Mage - x85
Velvet Crowe - x80


50-75 noms
Rivals of Aether rep - x75
Shovel Knight - x75

Filia (Skullgirls) - x70
Estelle Bright - x70
Hearthstone Innkeeper - x65
Heavy - x60
Klonoa - x55
Ichiban - x55
Isaac (Golden Sun) - x55

26-50 noms
Rintarou Okabe - x50
Bubsy - x50
Ryu Hayabusa - x50
Doomguy - x50
Vectorman - x45
Endo Mamoru - x45
2B - x40
Wilfre - x30
Wadanohara* - x30
Zero Escape Rep - x30
Jason Frudnick - x30
Ori - x30
Sly Cooper - x28
Trauma Center Content - x27

11-25 noms
Chun-Li - x25
Meowth - x25
Master Hand - x20
Mega Man X - x20
Morrigan - x20
Alm - x20
Brian - x15
Toad - x15

5-10 noms
Crypto - x10
Daitoryo - x10
Gunvolt - x10
Darkest Dungeon Content - x10
Tsubasa Oribe - x10
Carl Johnson - x5
SMT Content - x5
Frogger - x5
Jonesy - x5
Ezio - x5
9-volt - x5
Nathan Drake - x5
Spyro the Dragon - x3
Tracer - x3
Chell - x3
It's technically not Laharl's thing (unless you take into account his appearance in the post-game), but Disgaea 6 introduced a new feature called "Super Reincarnation": basically, every time you die, some of your stats gain permanent boosts. The more you die, the more powerful you become. I suppose you can try and incorporate that into Smash, though that might be a bit broken...
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,609
So, I know Disgaea's most famous trait is absurd level caps and over-the-top attacks with big associated numbers. Would they be able to have some sort of grinding gimmick in Smash, where you level up your specials by taking damage (i.e., Lucario, but, you know, different look/feel)?

Also, speaking about big numbers...

75+ noms
Axel Stone - x90
Aloy - x90
Octoling - x89
Black Mage - x85
Velvet Crowe - x80


50-75 noms
Rivals of Aether rep - x75
Shovel Knight - x75

Filia (Skullgirls) - x70
Estelle Bright - x70
Hearthstone Innkeeper - x65
Heavy - x60
Klonoa - x55
Ichiban - x55
Isaac (Golden Sun) - x55

26-50 noms
Rintarou Okabe - x50
Bubsy - x50
Ryu Hayabusa - x50
Doomguy - x50
Vectorman - x45
Endo Mamoru - x45
2B - x40
Wilfre - x30
Wadanohara* - x30
Zero Escape Rep - x30
Jason Frudnick - x30
Ori - x30
Sly Cooper - x28
Trauma Center Content - x27

11-25 noms
Chun-Li - x25
Meowth - x25
Master Hand - x20
Mega Man X - x20
Morrigan - x20
Alm - x20
Brian - x15
Toad - x15

5-10 noms
Crypto - x10
Daitoryo - x10
Gunvolt - x10
Darkest Dungeon Content - x10
Tsubasa Oribe - x10
Carl Johnson - x5
SMT Content - x5
Frogger - x5
Jonesy - x5
Ezio - x5
9-volt - x5
Nathan Drake - x5
Spyro the Dragon - x3
Tracer - x3
Chell - x3
I was thinking Laharl’s final smash would have an auto kill effect if your opponent is over a certain percentage. With that, you can display all kinds of ridiculous damage numbers without being broken. It could be something like 99 trillion damage (but your opponent’s actual damage would still cap at 999).
 

amageish

Smash Master
Joined
Jul 21, 2018
Messages
3,558
I could only think that from visual perspective likeif Laharl hit someone a number will pop up but not really tied to the actual percentage like how if you f-tilt it deals 2% but the number says otherwise and it's 24 or something kinda like Bayo's Infernal Climax just to throw your opponent off and looking powerful, this also could tied to my combo gimmick that I mentioned earlier where your damage increases if you can hit them without getting hit back, but to compensate this he would have to be relatively sluggish as if his movement is limited.
That would make sense, yeah. Saying bigger numbers that the impact of a move actually is would be fitting while keeping stuff balanced.

It's technically not Laharl's thing (unless you take into account his appearance in the post-game), but Disgaea 6 introduced a new feature called "Super Reincarnation": basically, every time you die, some of your stats gain permanent boosts. The more you die, the more powerful you become. I suppose you can try and incorporate that into Smash, though that might be a bit broken...
That is a very neat feature, though, yeah, incredibly hard to balance, especially across modes. It'd make him very powerful if playing a long timed match...

I was thinking Laharl’s final smash would have an auto kill effect if your opponent is over a certain percentage. With that, you can display all kinds of ridiculous damage numbers without being broken. It could be something like 99 trillion damage (but your opponent’s actual damage would still cap at 999).
LOL, yes. That would be very funny. "This move technically is the highest-damaging move in the game, bringing damage up to %999,999,999,999,999,999.
 
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