Stats:
Weight - Medium / Floaty
Air Speed - Slow
Dash Speed - Slow
Jump Height - Medium (long floaty Double Jump similar to PK kids / Mewtwo)
General Playstyle:
Jace is a slow defensive character that has good tools to deal with being in disadvantage and shift the pace of the game in his favor, but lacks general kill options. He's got some zoning tools, but they generally lack range and has some disjointed hitbox normal moves, that again, lack range.
Gimmick:
Similar to Link's Hero's Shields, Jace will
Counterspell projectiles if he's standing still, nullifying them.
Specials:
Neutral B "
Fact or Fiction"
Jace sends a phantasm which dashes forward in the direction he's facing. This move can be charged and functions similar to Zelda's Down B. If you press B again at any time during the move, Jace will swap places with his phantasm.
The move deals decent damage and knockback, and can be used to kill. The swapping can be used to escape or to follow up on attacks, but there will be a delayed animation before Jace can act again after swapping.
Side B "
Blue Elemental Blast"
Jace shoots forward a wispy blue fireball which travels a short distance. If blue elemental blast clashes with another projectile it will absorb it, increasing in size and gaining more damage, knockback, and distance.
The move functions kind of similarly to wolf's laser, but without the bayonetta and travels about 2/3 of the distance
Down B "
Spark Double"
Jace creates 2 illusions that appear on either side of him. By tapping right or left while the illusions fly out of him, he will swap places with that illusion (there's no animation for this). The illusions mimic Jace's movements exactly and will disappear upon taking any amount of damage or if Jace uses an offensive move / grab.
This move is primarily a defensive tool, though it can also be used as an approach option as the illusions will each absorb a single attack before disappearing.
Up B "
Brainstorm"
A set of blue symbols circles around Jace's head and gives him a bit of vertical distance if used in the air. Jace's next damaging move becomes empowered dealing more damage (similar to Incineroar's Revenge).
Tilts:
Jab - Jace extends his palm forwards and emits waves of blue energy. Functions identically to Mewtwo's jab except more blue and less purple.
Side Tilt - Jace swipes horizontally with his arm creating a crescent of blue energy that slashes the area immediately in front of him. This move comes out decently fast but does low damage and knockback.
Down Tilt - Jace puts his fingers to his temple and emits a short blast of blue energy from his forehead. This move deals negligible damage and no knockback but will immediately reverse the way an opponent is facing similar to Mario's cape.
Up Tilt - Jace does a swipe with his arm from the direction he's facing to behind him, creating a crescent of blue energy that slashes the area immediately in front of him. Looks and functions similar to Marth's Utilt but with a much smaller hitbox.
Aerials:
Nair - Jace puts fingers on both hands to his temples and emits a quick burst of blue energy. Functions similarly to Nairs like Greninja's and Sephiroth's.
Fair - Jace extends does a hammer swinging motion with his arm and an arc of blue energy follows it. This move has a sweet spot at the bottom of the arc which can spike.
Bair - Jace does a Batman cape smack and swings his cape in front of him.
Dair - Jace does a Batman cape smack and swings his cape below him
Uair - Jace sends a ball of blue energy which starts behind him and travels counterclockwise around him dealing damage to any enemies struck
Smash Attacks:
Forward Smash - Jace punches forward and a blue phantasmal clone of him will partially form in front of him imitating the swing. Does average damage and knockback for a forward smash.
Up Smash - Jace extends his arm with his index and middle finger pointed upwards, which then unleashes a blast of blue energy from his fingertips. This move does pretty good damage and knockback but only hits immediately above Jace similar to Lucas/Ivysaur up Smash.
Down Smash - Jace crosses his arms in a meditative pose then releases a wave of bluish energy that hits both sides. If timed correctly this move will reflect projectiles. It does okay knockback, but has lots of end lag.