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Character Exploration Thread - Day 79: Axel Stone (Streets of Rage)

Rikarte

Smash Ace
Joined
Jan 4, 2019
Messages
566
Location
Germany
Question, guys: how would a Classic Mode work? I'm thinking it'd be an all-female classic mode involving projectile-heavy girls like :ultvillagerf:, :ultpalutena:, :ultzelda:, :ultbayonetta:, and :ultsamus:. It could even have a name that wouldn't sound out of place as a Touhou title like "Radiance of Chromatic Cross" or something. That sound good?
You know, there is a ruleset in Ultimate that I don't think I've ever seen utilized anywhere in the game: You can have Stamina matches with multiple stocks. I think something like this would be perfect for Reimu's classic mode. Give her extremely low HP (let's say around 10-30) but 3 lifes vs opponents that have arround 100HP but only one life. I think this would emulate the feeling of a Touhou game pretty well.
 

SharkLord

Smash Hero
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Pangaea, 250 MYA
Alright, that's been about enough time. I'm giving you about an hour to get in your last thoughts, and then we're transitioning to the next character.
 

Rie Sonomura

fly octo fly
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Alright, that's been about enough time. I'm giving you about an hour to get in your last thoughts, and then we're transitioning to the next character.
I’m all tuckered out anyway, ready to move on.

when Elma’s day comes I’ll be even MORE active you bet your ass
 

SharkLord

Smash Hero
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Pangaea, 250 MYA
Can somebody explain to me Touhou lore? It's really complicated...

Nominations: Euden (Dragalia Lost) xMax
I've been meaning to get to this for a while, sorry I couldn't do it sooner.

Basically, Touhou takes place in an isolated section of Japan called Gensokyo, separated from the outside world by a "barrier of common sense." Basically, stuff that's forgotten goes here, like that sock you lost in the washing machine. Youkai inhabit Gensokyo; They need it, as they rely on human fear to survive, and the outside world's progressing science and technology means people don't fear them anymore.

Reimu is basically the closest thing we have to a law enforcer in Gensokyo. She maintains the shrine that sustains the barrier, and she acts as a middle ground between humans and youkai. According to the official book Perfect Memento in Strict Sense, she was the one to create the spell card system that justifies the series' infamous bullet hell patterns. These spell cards are, simply put, an equalizer to prevent bloodshed, and to make sure weaker beings don't get steamrolled by the strong. It should also be noted that the reoving the consequences from fighting means Gensokyo's inhabitants are also extremely fight-happy, starting matches just because.

That's the most simple explanation. After that it gets hard to explain and I could probably fill an entire page or two with the sheer amount of lore I'd have to dump, so I'm just gonna like to the Touhou wiki and Touhou's TV Tropes page. These should help with figuring stuff out, so I'd recommend just exploring them on your own time and slowly getting dragged down the rabbit hole.
 

SharkLord

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Pangaea, 250 MYA
I've come to make an announcement! Well, announcements, plural.

The first is our current ratings
  • [*]50+ noms
    [*]Quote - x75
    [*]26-50 noms
    [*]LoL rep - x50
    [*]Masked Man - x35
    [*]Funky Kong - x30
    [*]Isaac (TBoI) - x30
    [*]11-25 noms
    [*]Sora - 25x
    [*]Amaterasu - x25
    [*]2B - x25
    [*]Jace x20
    [*]Farmer - x20
    [*]Frisk - x19
    [*]Agumon - x15
    [*]Euden - x15
    [*]6-10 noms
    [*]Laharl - x10
    [*]Daitoryo - x10
    [*]Battletoads - 10x
    [*]Zegram Grant - 10x
    [*]Maxwell - 10x
    [*]Isaac (Golden Sun) - 10x
    [*]Shovel Knight - 10x
    [*]5 noms and under
    [*]Trauma Center Content - x5
    [*]Amiya - x5
    [*]Pyramid Head x5
    [*]Jill Stingray - x5
    [*]Sans - x2
    [*]Freedy Fazbear - x2
    [*]Alucard - x5
    [*]Jill Valentine - x1
    [*]Fillia - x1
    [*]Danganronpa rep - x1
    [*]Marco Rossi - x1
    [*]Gordon Freeman - x1
    [*]Dart Monkey - x1
As you can see here, Quote is booking it.

Second announcement, the extra noms
Due to a mix of Reimu's day going on for a while and answers granting extra noms like Commander_Alph Commander_Alph suggested, a lot of people have hit the noms limit. I'm thinking answers are kinda overkill; For this day, I'm gonna go back to how we were before. I may also need an assistant for all these noms. Not gonna set up the flyers yet, but if I find it takes a while even without counting answers, I'm gonna need some help.

And lastly, we're now focusing on the not-so-good Doctor Eggman!
 
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Rie Sonomura

fly octo fly
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I’VE COME TO MAKE AN ANNOUNCEMENT -

Would he use his Eggmobile kinda like Bowser Jr.?

...also can I split up my noms for more than one concept? Like I have 25 noms currently, can I spend 5 noms each on 5 different concepts for example?
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,382
First off, noms go to Euden (Dragalia Lost) x15.

Secondly, my annual question: why would Eggman get in over someone like Tails, Knuckles, or even Shadow?
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,580
Sonic has a lot of amazing stages to pick from. I would personally love to see a Chemical Plant Zone stage if we get another Sonic character. My question is what stage would you all like to see if Eggman gets in?

x25 Zegram Ghart
 
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Pillow

Smash Lord
Joined
Jan 20, 2013
Messages
1,268
Location
Los Angeles
First off, noms go to Euden (Dragalia Lost) x15.

Secondly, my annual question: why would Eggman get in over someone like Tails, Knuckles, or even Shadow?
Eggman and Tails are simply the most ubiquitous lasting characters from the Sonic franchise other than Sonic himself. Unless we get Shadow as an Echo, I don't really see us getting Shadow or Knuckles before one of either Tails or Eggman. As for whether Tails or Eggman is more deserving of the spot...that's a matter of debate.

I’VE COME TO MAKE AN ANNOUNCEMENT -

Would he use his Eggmobile kinda like Bowser Jr.?

...also can I split up my noms for more than one concept? Like I have 25 noms currently, can I spend 5 noms each on 5 different concepts for example?
Yeah, as far as I know Eggman very rarely fights on foot. He's a mad inventor he should be in a mech. Before Bowser Jr. I would've thought it to be too clunky movement-wise but I've since changed my stance on that. We also do need more super heavyweights in general, though I do wish we had more heavyweights that weren't just the main villains of a series.

Sonic has a lot of amazing stages to pick from. I would personally love to see a Chemical Plant Zone stage if we get another Sonic character. My question is what stage would you all like to see if Eggman gets in?
I'm not exactly a Sonic fan so I wouldn't know what Stage would fit Eggman best specifically, but considering Sephiroth brought with him the Crater specifically instead of something more fitting of FF7 as a whole, I would imagine the stage would be tailored to him more than the Sonic franchise itself.

Noms:
x15 Jace
 
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Rie Sonomura

fly octo fly
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Screw it with this next post I’ll divvy up my noms

what would Eggman’s Final Smash be?

nominations:
Trauma Center Content x5
Elma x5
Gunvolt x5
Octoling x5
LoL rep x5
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,580
Eggman and Tails are simply the most ubiquitous lasting characters from the Sonic franchise other than Sonic himself. Unless we get Shadow as an Echo, I don't really see us getting Shadow or Knuckles before one of either Tails or Eggman. As for whether Tails or Eggman is more deserving of the spot...that's a matter of debate.


Yeah, as far as I know Eggman very rarely fights on foot. He's a mad inventor he should be in a mech. Before Bowser Jr. I would've thought it to be too clunky movement-wise but I've since changed my stance on that. We also do need more super heavyweights in general, though I do wish we had more heavyweights that weren't just the main villains of a series.


I'm not exactly a Sonic fan so I wouldn't know what Stage would fit Eggman best specifically, but considering Sephiroth brought with him the Crater specifically instead of something more fitting of FF7 as a whole, I would imagine the stage would be tailored to him more than the Sonic franchise itself.

Noms:
x15 Jace
Yeah that’s a good point. I think more content from the classic Genesis games would be great to have. I would think they would at least add the classic Robotnik boss battle theme if he gets in. I think the Chemical Plant Zone theme is also great and feels like it’s missing.

What are some of your favorite Sonic songs not yet in Smash that you’d like to see if Eggman gets in?
 

SharkLord

Smash Hero
Joined
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Messages
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Pangaea, 250 MYA
I’VE COME TO MAKE AN ANNOUNCEMENT -

Would he use his Eggmobile kinda like Bowser Jr.?

...also can I split up my noms for more than one concept? Like I have 25 noms currently, can I spend 5 noms each on 5 different concepts for example?
Yeah, he'd most likely use the Eggmobile. It's been a multi-purpose vehicle throughout the series and would probably be turned into a sort of composite mech. As for splitting up the noms, that's already been done before on this thread, so permission isn't needed.
Screw it with this next post I’ll divvy up my noms

what would Eggman’s Final Smash be?

nominations:
Trauma Center Content x5
Elma x5
Gunvolt x5
Octoling x5
LoL rep x5
The callout post

Speaking seriously, probably the Death Egg Robot. It's easily one of his most iconic mechs, and has been used a lot throughout the series. Heck, it's fight in Sonic Generations even punches you from the background like Giga Bowser.
 

Paraster

Smash Lord
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The 104 Building
10 noms for Quote.
5 for Isaac, Binding of.

What would Eggman's stage be? Would it be themed around him (like the Egg Fleet from Sonic Heroes)? Or would it be a location iconic for the series overall (like Chemical Plant Zone or City Escape)?
 

amageish

Smash Master
Joined
Jul 21, 2018
Messages
3,558
Okay, Eggman time!

Sonic has a lot of amazing stages to pick from. I would personally love to see a Chemical Plant Zone stage if we get another Sonic character. My question is what stage would you all like to see if Eggman gets in?

What would Eggman's stage be? Would it be themed around him (like the Egg Fleet from Sonic Heroes)? Or would it be a location iconic for the series overall (like Chemical Plant Zone or City Escape)?
Given how the DLC has operated thus far, I think the latter is very possible and we get a less-tailored stage. Sephiroph got a stage kind of themed after him, but we've also had stuff like Min Min's stage just being Spring Stadium. I could see them just going for max recognizably, especially as the Sonic stage selection right now is a little bit funny in the games/places it chooses to represent...

How do you think they'd handle an Eggman spirit board? What parts of Sonic legacy should be fleshed-out Spirits-wise...

Noms: Farmer x 5
 

Perkilator

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Writing Team
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The perpetual trash fire known as Planet Earth(tm)
First off, noms go to Euden (Dragalia Lost) x15.

Secondly, my annual question: why would Eggman get in over someone like Tails, Knuckles, or even Shadow?
Knuckles and Shadow kinda missed the boat by getting AT'd. Tails COULD get in, but also so could Eggman. If Sakurai isn't sure if he could make Tails different enough from Sonic, then maybe he could go with Eggman for a more unique moveset.
 

SharkLord

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7,675
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Pangaea, 250 MYA
Sonic has a lot of amazing stages to pick from. I would personally love to see a Chemical Plant Zone stage if we get another Sonic character. My question is what stage would you all like to see if Eggman gets in?

x25 Zegram Ghart
10 noms for Quote.
5 for Isaac, Binding of.

What would Eggman's stage be? Would it be themed around him (like the Egg Fleet from Sonic Heroes)? Or would it be a location iconic for the series overall (like Chemical Plant Zone or City Escape)?
If I were to guess, I'd say the Death Egg, being a recurring location that serves as his base and is literally modeled after him. It just feels right.
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397
OOOOH-HOHOHOHO!

Eggman is arguably the most well-known video game villain NOT in Smash at the moment, and after Sephiroth, he's the next logical step, and oh lordy is this a step to cover.

I’VE COME TO MAKE AN ANNOUNCEMENT -

Would he use his Eggmobile kinda like Bowser Jr.?

...also can I split up my noms for more than one concept? Like I have 25 noms currently, can I spend 5 noms each on 5 different concepts for example?
I'd like to say kinda. Yes, he'd be in a vehicle like Bowser Jr., but I'd say it would be the Egg Walker from SA2, just to make him a little more distinct. It could transform into the Eggmobile for something like Up-Special, though.

Sonic has a lot of amazing stages to pick from. I would personally love to see a Chemical Plant Zone stage if we get another Sonic character. My question is what stage would you all like to see if Eggman gets in?

x25 Zegram Ghart
I like to think Sonic 2's final stage would be the perfect stage to represent Eggman. Much like the Northern Cave for Sephiroth, it's a part of Sonic lore most popularly associated with Eggman, and it could be inspired by the spot where you fight the final boss, too.

Screw it with this next post I’ll divvy up my noms

what would Eggman’s Final Smash be?

nominations:
Trauma Center Content x5
Elma x5
Gunvolt x5
Octoling x5
LoL rep x5
My first thought is the Space Colony ARK laser that destroys half the moon in Sonic Adventure 2, both for the Supernova-level spectacle and the memes (Piss on the moon in Smash), but Death Egg Robot is also a good candidate for a FS.

Noms:
Pyramid Head x10
Chosen Undead x10
Akira Howard x5
 
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Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,580
Something I would personally love that I know almost everyone would hate is if they brought in Jim Carey to play Robotnik. Fortunately for everyone else, that’s never going to happen but Jim is my favorite actor and I think it would be funny. They could add a Sonic movie outfit to Sonic too.
 

SharkLord

Smash Hero
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Messages
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Pangaea, 250 MYA
First off, noms go to Euden (Dragalia Lost) x15.

Secondly, my annual question: why would Eggman get in over someone like Tails, Knuckles, or even Shadow?
I think they all have some perks. In Eggman's case, he's the second-most recurring character and the main villain, as well as one of the most prominent villains in gaming in general. That gives him a unique edge compared to the other Sonic candidates, who are competing for the status of a supporting hero.
 

Janx_uwu

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your mother's sleeping quarters
I haven't posted here yet but the idea of the thread has caught my attention. Being the big Sonic fan I am, I'll jump in now.
Would he use his Eggmobile kinda like Bowser Jr.?
Whenever the topic comes up of "how should Eggman fight", I usually see two different responses-Egg Walker from Sonic Adventure 2, and the Eggmobile. But I never understood why people chose the Egg Walker. I think it limits his options as to what he can pull from the series, and it isn't nearly as iconic as the Eggmobile. I do think he'll use that and should use it, but I'm hesitant on how similar it would be to Bowser Jr's Clown Kart. Given how many of certain archetypes we have (for example, we have multiple characters who use arm canons), I don't think it's a big issue if they're similar. But if the Eggmobile needs something to seperate itself from the Clown Kart, I've always toyed around with the idea of him having a flight meter works like ROB's up b, but instead it's activated with the jump button. It would have more freedom in its flight than ROB's flight, and the HUD would display how much fuel you have. To refuel, you would simply touch ground for a bit-which would be somewhat risky as I picture Eggman being a better aerial-based character. I've also seen a concept in Brawlfan1's video that makes it explode after enough damage and force him to use a worse moveset.
Now, what if Eggman, for some reason, couldn't use his Eggmobile? Well, I imagine he would command his badniks to do his bidding. He might ride a Motobug to get around on the ground, have a Buzz Bomber recovery, and his grab could have him use the spider thing from Chemical Plant Zone. I don't think I want a non-Eggmobile moveset, but since none of the fan concepts I've seen have suggested it, that kind of moveset would at least be really interesting to see. Also it'd be really funny if Eggman ran around like he did in the Chao Garden.
Secondly, my annual question: why would Eggman get in over someone like Tails, Knuckles, or even Shadow?
I think about this a lot, as someone whose two most wanteds are Shadow and Eggman (well, most wanteds that have a shot, anyways). First up, Eggman's more iconic than any other Sonic character, excluding Sonic obviously. And he is the Bowser to Sonic's Mario-it feels strange not having him in Smash alongside other all-star villains like Sephiroth and Ganondorf. I could see Shadow being a counterargument to this, but in the current direction of the Sonic franchise, Shadow's more of an edgy hero than a villain.
Eggman also has the benefit of being the only one of these characters that's non-anthropomorphic. Meaning he's able to be the most creative of the characters. Let's be honest, Tails, Knuckles, and Shadow will all have at least one ball move regardless of whether they get in as original characters, semi-clones, or echoes.
And finally, Eggman has made more consistent appearances in the franchise than any character that isn't Sonic. Excluding Black Knight, I believe he's appeared in every Sonic game. Meanwhile, Shadow had taken a huge break in appearances from 06 to Generations, and while Tails and Knuckles do appear, they have little to do when they're in the more recent games. Eggman and Sonic are almost always center stage regardless of the game.
Screw it with this next post I’ll divvy up my noms

what would Eggman’s Final Smash be?
Lots of different routes you could go with this one honestly. I would personally love to see Eggman launch his opponent onto the moon and blow them up with the Eclipse Canon from Sonic Adventure 2. But there's a ton of other things you could do. Obviously the Death Egg Robo, being one of the most iconic final bosses in gaming history, would more than deserve its spot as a Final Smash. I've also seen the Egg Dragoon and Nega-Wisp Armor thrown around. Finally, just having him throw around a bunch of old Sonic badniks like a doofus would be really funny and would replace the hole in my heart from when they removed King Dedede's old FS.
Oh, and I guess the car from Sonic 2 could work as well, but I would be surprised if they didn't just use that for a side b or dash attack.
Sonic has a lot of amazing stages to pick from. I would personally love to see a Chemical Plant Zone stage if we get another Sonic character. My question is what stage would you all like to see if Eggman gets in?
What would Eggman's stage be? Would it be themed around him (like the Egg Fleet from Sonic Heroes)? Or would it be a location iconic for the series overall (like Chemical Plant Zone or City Escape)?
I really like this question because there's a ton of different directions you could go in.
Assuming it's based off of Eggman, I say Death Egg from Sonic and Knuckles or Egg Fleet from Heroes. Both could have enough fun gimmicks and come at powerful climaxes of their respective stories, so a lot of fans connect with those levels very well. Egg fleet in particular could be like Mute City SNES where you have to constantly jump between different Eggman ships to stay fighting. Maybe have the teams from Heroes be destroying the bigger ships in the background.
But if it's not based off of Eggman, I'd like a new modern stage, as Windy Hill does a bad job at being that. City Escape is the stage most people associate with modern Sonic games, but I personally think Tropical Coast could have some very fun gimmicks.

Okay, last thing I swear.
How do you think they'd handle an Eggman spirit board? What parts of Sonic legacy should be fleshed-out Spirits-wise...
Two things-Sonic antagonists that didn't make the cut for the base game, and Eggman robots. Mephelis, The Deadly Six, Erazor Djinn, and Dodon Pa I would all expect to see. As well as various badniks, Sonic copies, and mechs.

For my question-what would Eggman's alts be? I think Eggman Nega and Gerald Robotnik are a must, but other ones I'd like to see include the bonus multiplayer outfit from SA2 and his concept art from pre-Sonic 1.

Noms Master Hand x5
Not exactly sure how noms work, so correct me if I'm doing it wrong.
 

ahemtoday

Smash Ace
Joined
Oct 30, 2020
Messages
874
Oh, boy, Eggman! As a massive Sonic mark, he'd be real exciting to me. I actually put together a general moveset idea and posted it in the newcomer thread one time, but I don't feel like tracking it down so I'll just retype it.

I would base Eggman on his playable appearance from Sonic Adventure 2, which is the only time he's ever been playable in a mainline game. In that game, his Egg Mobile had two heavily-armored legs that it used to get around - with the legs on, it's called the Egg Walker. I chose this specifically because while we have had characters in floating hemispherical vehicles (see Bowser Jr.), I think the Egg Mobile is a little too big and solid to look right jumping around as if it couldn't fly. Also, I have massive Adventure bias.

For most of Eggman's attacks, the Egg Walker will transform into another one of Eggman's boss machines from the series to attack. This is less shapeshifty than it sounds - the Egg Mobile is the centerpiece and cockpit of most of Eggman's machines, so with weaponry coming out of hatches on the main body (and the legs retracting in for air attacks), you can get the Egg Mobile into at least a reasonable facsimile of many other machines. Note that the Egg Mobile doesn't tend to do this to nearly this extent, but it's a liberty I've taken to fit more stuff into the moveset.

Of course, I think it would be strange for Eggman's moveset to be entirely grounded when for basically the entire series he's flying in a sky chair. So, allow me to start with his up-B, Egg Mobile. In this move, the legs retract into the body, which can then fly around while being controlled directly. Eggman has a lot of control in the air, and can even attack without canceling this move. However, the move has limited fuel. Fuel recharges quite slowly by default, but it can be recharged more quickly by being close to enemies or by landing non-projectile attacks on them. These recharges even apply while you're using the move. This fuel system exists to prevent Eggman from camping in the sky while still allowing him to spend practically the whole match flying if he plays his cards right.

Now that I've explained that mechanic, I can get more into Eggman's playstyle. He's a superheavyweight as you might expect, and he has a variety of long-range attacks. The unusual part for a heavy like him is that his up-B gives him excellent air mobility and recovery. However, that's reliant on his fuel gauge - without it, he's pretty slow, and his air mobility is a little lackluster. Actually, it's lackluster enough that he's the only character with only one jump - his "double jump" is instead Jet Engine, which slows his descent when held. Jet Engine is good for mixing up an opponent that's juggling you and great for horizontal recovery, but it's not so great for vertical recovery. Don't get caught below the stage without fuel!

With the generalities out of the way, let me talk about a few normal moves of note:
  • Eggman's dash animation features the Egg Walker taking a wider stance and wheels coming out of its feet. Not only is this a reference to the animation when it hits a boost pad in Sonic Adventure 2, but it also makes for a good setup for his dash attack. The legs of the Egg Walker retract in as two sets of larger wheels come down. Meanwhile, a red machine part with a drill on the end comes out the front, hitting opponents with a multi-hit drill attack. Based on the first boss of Sonic 2.
  • Eggman's forward tilt causes a boxing glove to shoot out of the front of the Egg Walker. Has the unique property of sending opponents completely horizontally and not lifting them off the ground. It's quite good as a get-off-me tool due to its high knockback and quick startup, but edge slipping prevents it from being a good KO tool. Based on Eggman's seldom-used melee attack in Sonic Adventure 2. And yes, in the multiplayer modes, it does send the enemy careening to the end of whatever platform they're on.
  • In Eggman's neutral air checkered wrecking ball comes out of the bottom of the Egg Mobile attached to a chain. Eggman then flips the machine 360 degrees for a telegraphed but very quick attack that hits all around Eggman. Based on the first boss of Sonic 1, though it only performs this attack in its reappearance in Sonic 4.
  • Eggman's down air is Egg Hornet. Drills come out the sides of the Egg Mobile and a rocket thruster comes out the back. Eggman then charges, starting forward but quickly arcing downward. It's a multi-hit stall-then-fall with high landing lag. Based on the boss of the same name from Sonic Adventure. In particular, if you miss with it, you might get hit while you're stuck in the ground... just like that boss's weakness.
Of course, the most exciting part is the specials. Now, Eggman is in a bit of a similar situation to Mega Man when it comes to his specials - most of his moves are already references to various machines he's used, so what makes his specials... y'know, special? With that in mind, I wanted to choose particularly important machines for the specials. In the end, though, half the specials ended up not being machine-based at all, but I'm still happy how it turned out.
  • Eggman's neutral special is Lock-On Missile. It causes the Egg Walker to emit a thin red laser for as long as you hold B. The laser doesn't do any damage, but it does cause the Egg Walker to lock onto enemies. Holding it over an enemy lets you lock on multiple times. While you're holding B, Eggman won't turn around unless you dash. When you release B, for every lock-on you got, the Egg Walker releases one yellow spark projectile that will home in on that enemy. They move slowly, so they're easy to shield, but Eggman can approach alongside the projectiles and put the opponent in a bad situation. Based on Eggman's main attack in Sonic Adventure 2.
  • Eggman's side special is Big Arm. The Egg Walker's legs retract, and it releases a pair of big metal arms (and a rocket booster on the back) before swooping down and grabbing an opponent. If it succeeds, it'll slam the opponent into the floor, which sends them upward. Based on the final boss of Sonic 3, which reappeared in Sonic Generations.
  • Eggman's up special is Egg Mobile. We've already gone over it.
  • Eggman's down special is Death Egg Robot. When you press B the first time, a cursor appears on the ground, which can be moved left and right. Hitting B again confirms the location, at which point you can then choose an angle - left or right, or diagonally up or down in either direction. After a little bit, the Death Egg Robot will fall on that cursor and punch at the angle you chose. This is a slow but powerful move the enemy has to steer clear of, but it's telegraphed as all get-out - which is often how Eggman boss attacks go. Based on the final boss of Sonic 2, which has become a standard part of Eggman's army at this point, appearing in a lot of games.
  • Eggman's Final Smash is Eclipse Cannon. Eggman presses a button on a remote. The screen cuts to the Space Colony ARK, gearing up to fire a beam. When it shoots, the screen cuts back to gameplay, where that laser passes through the upper half of the stage for the next few seconds, dealing massive damage to anyone that gets hit by it... or into it. (Unfortunately for him, this includes Eggman himself. The ancient power you've constructed your evil plan around coming back to bite you is the true Eggman experience, after all.) If it hits anyone, an additional cutscene plays once the beam ends featuring the beam hitting the moon and blowing it up. Based on the famous scene in Sonic Adventure 2 - in particular the shot where the beam passes over a city.
Noms: Zero Escape rep x15
 
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Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,580
I noticed that I still always instinctively call him Robotnik instead of Eggman. Does anybody else still do this or am I just showing my age here lol?
 

ahemtoday

Smash Ace
Joined
Oct 30, 2020
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Whenever the topic comes up of "how should Eggman fight", I usually see two different responses-Egg Walker from Sonic Adventure 2, and the Eggmobile. But I never understood why people chose the Egg Walker. I think it limits his options as to what he can pull from the series, and it isn't nearly as iconic as the Eggmobile. I do think he'll use that and should use it, but I'm hesitant on how similar it would be to Bowser Jr's Clown Kart.
I touch on this in my post above, but I just can't really envision the Egg Mobile making for good animations when it has to move and jump around. The Clown Car is small and doesn't cover much of Jr.'s upper body, so it works. With the Egg Mobile, however, you usually don't even see Eggman's arms, and the Egg Mobile itself doesn't really have any articulation. I fear that, in motion, it'd look like a solid brick being rotated around. The Egg Walker has a little more visibility of Eggman's upper body, and it has legs to give a little bit of movement to the Walker itself.

Also, if you take the Egg Walker and make it shove the legs back in, you basically already have the Egg Mobile again. So as long as we're making the Egg Mobile deploy some of its advanced attachments from games past, we might as well make it deploy the legs too.
 
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PeridotGX

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I don't have much to say for Eggman. I know enough about him to not need to ask questions, but I don't care enough to be able to gush about him.

Also, isn't this day 5? Phoenix, Adol, Bandana Dee, Reimu, Eggman?
 

Janx_uwu

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your mother's sleeping quarters
I touch on this in my post above, but I just can't really envision the Egg Mobile making for good animations when it has to move and jump around. The Clown Car is small and doesn't cover much of Jr.'s upper body, so it works. With the Egg Mobile, however, you usually don't even see Eggman's arms, and the Egg Mobile itself doesn't really have any articulation. I fear that, in motion, it'd look like a solid brick being rotated around. The Egg Walker has a little more visibility of Eggman's upper body, and it has legs to give a little bit of movement to the Walker itself.

Also, if you take the Egg Walker and make it shove the legs back in, you basically already have the Egg Mobile again. So as long as we're making the Egg Mobile deploy some of its advanced attachments from games past, we might as well make it deploy the legs too.
You bring a good point. I didn't consider the animation when I came to my Eggmobile conclusion-I was more so considering it in a thematic sense. I just would rather include the mech that has appeared in almost every game that Eggman does, as I feel it does a better job representing him than the Egg Walker-even if it's just an Eggmobile with legs. That being said, I do have some suggestions for how the Eggmobile could work in terms of animation.
The running animation could have the Eggmobile lean forward with a bit of very subtle squash-and-stretch, as well as jet boosters on the back, to convey his speed. When he jumps, jets would instead come out from the bottom. For his crouch, Eggman could simply drop his Eggmobile onto the ground, which would be a pretty funny animation.
And to solve the problem of Eggman's upper body not being completely visible, we could take slight inspiration from Sonic Adventure's iteration and give him a somewhat reclined chair, a slightly less spherical design, and a windshield (transparent, unlike the one in the below image).

And if we don't want to use this specific model as a base, there's plenty of other examples of Eggman's upper body being more visible in the Eggmobile. The green hover effect under Eggman in the Heroes one would act well for a jump animation, as well as the wings in Sonic 4's. And in the Sonic 4 render, I really like how the Eggmobile bobs left to right, not just up and down, and it honestly looks pretty lively.

I don't feel as opposed to the Egg Walker as I once did-and I should note that Sonic Adventure 2 is one of my favorite Sonic games, no bias against it-but I still perfer the Eggmobile and I think it can work in terms of animation.
 

Perkilator

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ALLLRRRIGHTY then! Time for a change of pace!
Dr. Eggman (Fighter).png

Dr. Eggman
Hatches a Master Plan!

I present to you my Eggman Challenger Pack!
(loosely based an a concept by @TKOWL )

Intro: Eggman floats down on his Egg Mobile and laughs while facing the camera

Stance/Idle 1: The Egg Mobile floats close to the ground
Idle 2: Eggman chuckles
Idle 3: Eggman twirls his mustache

Notable Palette Swaps:
  1. Dr. Eggman
  2. Maria Robotnik (blue)
  3. Gerald Robotnik (grey)
  4. Eggman Nega (black)
  5. Classic Eggman (alt)
  6. Snively (greeen)
  7. Pajama concept art (pink)
  8. Eggrobo (alt 2)
    • Note: The Eggrobo has no voice clips
Walk: The Egg Mobile floats along the ground
Dash: The Egg Mobile floats along the ground while the jets fire
Damage: His damage animation from the Classic and Advance games
Jump: The Egg Mobile’s Walker legs spring out, and the jet propels Eggman slightly for the second jump
Crouch: The Walker legs rest on the ground and lower the Egg Mobile

Normal Attacks
Jab: Eggman flurries with robotic claws from the Egg Mobile (2%-3%), then finishes with an uppercut (6%, small knockback)
Forward+A: Eggman attacks with one of the bumpers from the EGG-HVC-001 (6%, OK knockback)
Down+A: Eggman sends out a boxing glove attached to a spring that sends opponents far (9%, OK knockback)
Up+A: Eggman attacks using the pointy tail from the boss of Oil Ocean (9%, OK knockback)

Aerial Attacks
Air+A: Eggman attacks using the flippers from the final boss of Sonic CD (3% each hit, OK knockback)
Air Forward+A: Eggman fires a shot from his energy gun (7%, small knockback)
Air Back + A: Eggman drops some blue toxic water from the back of his Egg Mobile (10%, OK knockback)
Air Up+A: Eggman attacks by clamping the two claws from the Casino Night Zone boss (11%, OK knockback)
Air Down+A: Eggman drops down with a spike at the bottom of the Egg Mobile (8% with a meteor effect, OK knockback)

Dash Attack: Eggman dashes forward with the Egg Walker’s legs (4% each hit, OK knockback)
Edge Attack: Eggman shoots an energy laser (7%, small knockback) and gets back up after hanging on the edge with the Egg Mobile’s robot claws
Get-Up Attack: Eggman briefly summons an Electric Shield (5%, small knockback)

Smash Attacks
Forward+A: Eggman slams the ground with a giant hammer (25%, medium knockback)
Up+A: Eggman attacks by raising a drill from the Marble Garden boss above himself (22%, medium knockback)
Down+A: Eggman fires two fireballs from the bottom of his Egg Mobile and spins them around (15% each hit, OK knockback)

Grab Game
Grab: Eggman uses Big Arms to grab the opponent
Pummel: Eggman slowly squeezes the opponent (5%)
Forwards+Throw: Eggman tosses the opponent forward (9%, OK knockback)
Down+Throw: Eggman hovers up a bit and buries the opponent with a full-force ground slam (15%)
Back+Throw: Eggman throws the opponent behind himself (12%, OK knockback)
Up+Throw: Eggman uses the Phantom Ruby to warp the opponent to above himself (8%, small knockback)

Special Moves
B : Egg Mobile-H
; “Take this!” Eggman unleashes a wrecking ball and slams it forward after a brief spin (29%, medium knockback) that can bury opponents on the ground and meteor Smash opponents in the air. By tilting the control stick in the opposite direction, Eggman can do a backflip and attack opponents behind him.
B + Forwards : Egg Mobile-D; Eggman rushes forward in a drill car (15%, OK knockback). The drill itself cancels out the Drill item (and can be released by pressing B again), but travels less of a distance.
B + Up : Phantom Ruby; Eggman uses the powers of the Phantom Ruby to warp in the direction the control stick is tilted; this attacks fighters in a large area (5%, OK knockback) and can either freeze opponents, reverse their controls, or inflict the flower status
B + Down : Laser from M.E.; “Get ready to be schooled!” Using the powers of the Master Emerald, Eggman fires a huge one-hit laser that goes offscreen (35%, far knockback). This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right with super armor before he actually fires the laser.

Final Smash: Death Egg Robot; “Get a load of this!” Using the powers of the Phantom Ruby, Eggman summons the Death Egg Robot. Both of its arms can be controlled with either control stick, and pressing B has Eggman fire both of them towards the screen (40% each, far knockback); if opponents are at 60% or higher, they will suffer a screen K.O.

Gimmick: N/A


Taunts
1: “Yosh…” Eggman pets his Egg Mobile
2: “Time for a change of pace!” Eggman gets out of the Egg Mobile for a sec to do a “Well! What is it?” gesture
1+2: “Ohohoho!” Eggman puts his hand on his chest as he laughs

Winposes
1: “Now you know why I am the best!” Eggman mimics the bad ending from Sonic the Hedgehog
1a: “Try again, Sonic!” (Vs. Sonic)
2: “Hm, ha! The more, the merrier!” The camera pans up from a capsule containing Flickies and moves up to Eggman, with Orbot and Cubot appearing briefly
3: “Yes, yes, yes!” Eggman’s victory animation from Sonic Adventure 2

Applause: Eggman mimics the good ending from Sonic the Hedgehog
Icon: The Sonic series icon
Boxing Ring Title: The Man with the Master Plan
Star K.O.: “You’ll regret thiiiis…!” “I hate that hedgehoooog…!”
Victory Music: E.G.G.M.A.N.
Kirby Hat: Eggman’s glasses and mustache
(loosely based on a concept by Alex13Art on DeviantArt)

This stage is one of the four new zones from Sonic Mania...or rather, three of them! Every 40 seconds the Phantom Ruby pops up and changes the stage (with the cycle going from Studiopolis to Press Garden to Mirage Saloon, and then repeat). This applies even for the Omega and Battlefield forms; you can also change the colors to the ones from Encore Mode by holding the L Button when you select this stage.
(fights video game heroes)
  • Round 1: :ultmario: on Mushroom Kingdom (Airship Theme - Super Mario Bros. 3)
  • Round 2: :ultmegaman: on Wily Castle (Mega Man 4 Medley)
  • Round 3: :ultcloud: on Midgar (Fight On!)
  • Round 4: :ultryu: on Suzaku Castle (M. Bison Stage Type B)
  • Round 5: :ultsimon: on Dracula's Castle (Out of Time)
  • Round 6: :ultsonic: on :greenhill: (Egg Emperor)
  • Final Round:
    Master Hand.png
    Crazy Hand.png
    (team battle w/:ultsonic:)
  • Credits: E.G.G.M.A.N.
(Spirit Battles listed here)
  1. Dr. Eggman (Fighter) (Fighter Spirit)
  2. Classic Dr. Eggman (Fighter Spirit)
  3. Classic Sonic (:ultsonic:; ★★★)
  4. Motobug (:ultsonic: x6; ★)
  5. Metal Sonic (:ultsonic:; ★★)
  6. Knuckles (:ultbrawler:; ★★★)
  7. Mighty & Ray ( :ultsonic: :ultpit:; ★★)
  8. Dr. Eggman Nega (Dr. Eggman; ★★★)
  9. Black Doom (:ultsonic:; ★★)
  10. Mephiles the Dark (:ultsonic:; ★★★)
  11. Erazor Djinn (:ultlink:; ★★)
  12. Wisps (:ultsonic:; ★★)
  13. Orbot and Cubot (Dr. Eggman x3; ★)
  14. Zavok (:ultincineroar:; ★★) -> The Deadly Six (★★★)
  15. Sticks (:ultsonic:; ★)
  16. Hard-Boiled Heaves (Eggrobo x5; ★★★)
  17. Rookie (:ultwolf::ultincineroar::ultfalco:; ★★★)
  18. Death Egg Robot (Dr. Eggman; ★★★★)

Noms: Sora x10
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
I feel we didn't need to have separate moveset for his Walker and Mobile, we could have just have the leg from the Egg Walker be his running and jumping animation.

Also, all noms to Agumon
 
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Pillow

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Joined
Jan 20, 2013
Messages
1,268
Location
Los Angeles
How would his trailer play out?

The first thing that comes to my mind is Olimar and his Pikmin army doing their thing, framed almost exactly like something out of a Pikmin game, before running into a robotic encampment where they encounter Eggman.
Every Villain reveal in Ultimate has been with their game's protagonists. An Eggman trailer will 100% feature Sonic.


I feel we didn't need to have separate moveset for his Walker and Mobile, we could have just have the leg from the Egg Walker be his running and jumping animation.

Also, all noms to Agumon
It's pretty funny that there was a discussion about which mech Eggman should use, followed by a moveset that combines both, followed by this comment. It went full circle.

But yeah, I agree that Eggman could use both and like Perkilator's take of using the car to walk/run which spawns the legs for jumps and some other moves.
 
D

Deleted member

Guest
Nominating Funky Kong x10

Eggman would be super cool, especially with Mike Pollock voicing him. Honestly Eggman is a weird one for me because I haven't played enough Sonic games to even know what he'd do beyond being similar to Bowser Jr. in concept, but I get the gist of him at the same time, if that makes sense. I do like the idea of him primarily using the Egg Mobile with all of his other mechs sort of Frankensteining themselves out for different moves and animations though. As far as a Final Smash, I think Sonic 2's Death Egg Robot makes the most sense. It's probably his most iconic mech besides the Egg Mobile & its size makes it impossible to properly fit into his moveset otherwise.
 
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