BaganSmashBros
Smash Hero
Nope. Thanks for info then. Argument invalid. Less stuff to quote at least.You haven't seen Mewtwo Returns either, have you?
Long story short, Ash encountered Mewtwo again in Johto, helped him and his clone friends with Giovanni and with Mewtwo's internal struggle of whether or not he really belongs in the world, and Mewtwo did not wipe his memory this time.
As for the idea of different continuity, that makes even less sense than the two Mewtwo being the same individual.
Thats not taking anything away from him and not adding anything new either.The only difference the Genesect movie would have done if it somehow debuted before Melee would be Mewtwo having different characterization in Smash along with the female voice and using Aura Sphere instead of Shadow Ball.
The reason why Mewtwo has his telekinetic hovering is because Sakurai liked the concept, not because it was the "only" route to take.
No, seriously. The idea of Mewtwo being an ESP-based fighter was part of why Sakurai wanted to have Mewtwo since the original Smash.
Just like the idea of making Jigglypuff make Kirby-like jumps despite not doing so....anywhere. Essentially just because she was the Balloon Pokémon.
Sorry for words used, couldn't resist.He's more of the guy that doesn't move if he doesn't have to if we're going by the 1st anime Mewtwo.
Think about it. His style of fighting was staying in place, using psychic barriers to avoid getting hit, reflecting attacks back at the opponent, using telekinesis to immobilize opponents or send them flying, and firing Shadow Balls.
It wasn't until Mew showed up and kept dodging his Shadow Balls from a distance did he actually start flying around to chase Mew down.
Basically, if opponent sucks, he just gets that noob reckt without telling him to git gud. If opponent is gud, he puts effort into the fight. Most of characters in SSB are worth putting effort into the fight (and unfortunately, outside of PM, he still doesn't puts effort).
He doesn't looks any more top-heavy than your average male human. His bust is only slightly wider than his pelvis (should it be called "hips" if i count both pelvis and legs?) and both are a lot wider than his waist (...i dunno why he has such thin waist...). His arms are long, but thats the only thing different from a normal man's proportions. That and his thin waist.Having a hump doesn't translate to being top-heavy.
Here are some examples of being top-heavy:
Wind Waker Ganondorf (actually, any older muscular male character in the "Toon" style falls under this)
Sonic Boom Knuckles
Mega Swampert
Donkey Kong
Ridley's older designs aren't top-heavy. Other M Ridley is.
And he's nicknamed "Roidley" due to how beefy he is compared to previous designs.
Ok then.It's clear you and I have very different definitions of the word "realistic".
This point is just going to be an endless circle, so I'm going to withdraw from it.
And they would certainly be lighter than normal dragons.Basically he's better off as a wyrm than a wyvern.
(Ironically, wyverns are technically more "realistic" due to not having an abnormal amount of limbs for a vertebrate...)
Basically Dark Samus minus the exoskeleton and more of a Metroid than whatever it became.The Metroid series should just make human/metroid splicing a thing and have a villain for a future game being one of the first instances of this experiment. Humanoid, but transparent like a Metroid with veins and retractable tentacles visible underneath. Basically a humanoid jellyfish that can feed on nearly all energy sources. The lights can go off as he/she walks by for atmospheric effect.
And you are also creating a future Smash character.
People will still want Ridley more unless that character will appear in a lot more games, will have bigger role and Ridley will disappear completly. And Metroid isn't liked much by Sakurai (not that it should be held as something like Mario or LoZ), so, possibility of more than 1 newcommer is low.
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