• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Character Discussion Thread

Status
Not open for further replies.

JaidynReiman

Smash Hero
Joined
May 31, 2014
Messages
8,840
NNID
JaidynReiman
Out of curiosity, just what was the reception to Dark Dawn like? My understanding of it is that the game received somewhat mixed reviews, and was cited as not being as good as the previous Golden Sun games. Yet here I see people saying that Dark Dawn was a failure. Which one is it?

I mean, there's a pretty significant difference between being "decent" and being a "failure," isn't there?
Dark Dawn had glowing reviews, believe it or not. Fan reaction was mixed. The game was NOT a failure, but it didn't sell nearly as well as the first two games. We don't have exact sales numbers, but it likely hit 500k tops. Again, though, we don't have exact sales numbers, so it could be less than that. (VGChartz says 700k; I doubt its THAT high, which is why I usually estimate 500k).
 

Curious Villager

Puzzles...
Joined
Jun 24, 2012
Messages
11,770
Location
London
I think you raise a good point, Kiwi. I can see them including clones or semi-clones in the same vein as Tanooki Mario and Cat Peach in the Mario Kart 8 DLC packs: affordable and quickly-crafted fighters to give more value to the players' purchases and beef up the roster a bit more.

I agree that they'd probably make them "stand out" a bit more than other clones, of course - they do need to justify that piece tag, after all! I would be really happy to see some less popular or less requested fan favourites show up, too, as they would be bundled with the "big" DLC characters as extra freebies and therefore wouldn't have to justify the price tag as standalone fighters~
Yeah, I kinda doubt Tanooki Mario and Cat Peach would have done as well if sold on their own, and I think they will do a similar thing like Mario Kart 8 with any other potential semi-clones they may want to include as DLC. Bundle them up with any more unique or popular characters along with some other stuff such as new stages, music etc and try to make them stand out a bit compared to their parent character and they are more or less good to go imo, they are bound to be used at least once by most players and some may even grow a liking to them too and perhaps even main them if they are good. But that's just my opinion.

In regards to Golden Sun.

I haven't really played the first two Golden Sun games but I have played Dark Dawn quite some time ago. From what I recall, I enjoyed the gameplay quite a lot but the the amount of dialogue was a bit too much for my liking so I never really completed the game. I'm thinking of trying out the first two as I believe they are out on the Wii U Virtual Console (or about to come out) if I recall correctly. But I'm not quite sure yet.... :/

Isaac seems like a pretty interesting character though.
 
Last edited:

JaidynReiman

Smash Hero
Joined
May 31, 2014
Messages
8,840
NNID
JaidynReiman
Yeah, I kinda doubt Tanooki Mario and Cat Peach would have done as well if sold on their own, and I think they will do a similar thing like Mario Kart 8 with any other potential semi-clones they may want to include as DLC. Bundle them up with any more unique or popular characters along with some other stuff such as new stages, music etc and try to make them stand out a bit compared to their parent character and they are more or less good to go imo, they are bound to be used at least once by most players and some may even grow a liking to them too and perhaps even main them if they are good. But that's just my opinion.

In regards to Golden Sun.

I haven't really played the first two Golden Sun games but I have played Dark Dawn quite some time ago. From what I recall, I enjoyed the gameplay quite a lot but the the amount of dialogue was a bit too much for my liking so I never really completed the game. I'm thinking of trying out the first two as I believe they are out on the Wii U Virtual Console (or about to come out) if I recall correctly. But I'm not quite sure yet.... :/

Isaac seems like a pretty interesting character though.
Isaac as a character isn't much different from Link, of note. When he's not the protagonist he starts to show his personality and gets some character development, but in the first game he basically acts as an avatar for the player. Isaac is the most important character in the series, though, he's the most recurring main character and is the original "main" character of the series, so naturally he's the first brought up.

Ness isn't much better but people love him in Smash, too.
 

PSIBoy

Smash Lord
Joined
Nov 11, 2014
Messages
1,103
Location
Aboda Village
Smash has stood for one concept: Creating a living tapestry of Nintendo's history, with some liberties of character integrity, to allow for a party-style fighting game experience that nobody else is able to properly encapsulate.

Ever since 64, we've had characters whose moves didn't really match what they've done in the games :fox64::falcon64::dk64:, characters many Nintendo fans probably haven't seen before :ness64::falcon64:, and some that people really question why they're even in a fighting game :jigglypuff64::yoshi64:.
But it was such a fresh idea that rocked the gaming wold back in the late 90s. At the time, the fighting genre was dominated by either arcade-style fighters the likes of Street Fighter or Marvel V.S. and the beat-em-up side scrolling adventures like Double Dragons or Battle Toads.
Smash came out and said "Why not reinvent so many of our iconic characters and put them all into a game to settle the argument of who'd win a fight?" While this premise sounds similar to the Marvel V.S. series, take into consideration that unlike Comics, games rarely had crossovers to this level.
Smash has stood for showing off all of their biggest and brightest against some less known characters with intense fans. :ness64::marthmelee::olimar::4shulk:. It's just the way things have evolved.

There will always be the factor of clones in the roster. :luigi64::drmario::falcomelee::ganondorfmelee::pichumelee::roymelee::younglinkmelee::lucas::toonlink::wolf::4lucina::4darkpit:
There will always be the characters we question why THEY got to be in:ness64::gawmelee::icsmelee::rob::zerosuitsamus::snake::4wiifit::4duckhunt::4mii:
But there are always the big additions that make the child inside of you cheer on from years past.:bowsermelee::ganondorfmelee::mewtwomelee::dedede::diddy::pt::warioc::4littlemac::4megaman::4villager::4pacman:
Well said Burrnuni, well said.

After hearing cases for a while, I'd say the most likely choices at this point are (besides Mewtwo), Wolf, Isaac, Dixie Kong/K. Rool, and either Lucas (if there's a worldwide Mother 3 release), Ice Climbers (if they get the issues fixed), or Snake (bypass legal issues). Feel free to criticize and discuss.
 

True Blue Warrior

Smash Hero
Joined
Oct 4, 2013
Messages
9,727
Location
United Kingdom
NNID
TrueBlueSM
3DS FC
2036-7619-4276
In terms of potential "Clone/Semi-Clone" characters. I personally don't think we'd get any in the fashion like Dark Pit and Lucina. (slightly modified alternate costumes/characters and all) If we where to get any "similar" characters, I'd wager they would probably be at least around Brawl's level more or less (Wolf, Lucas type of characters, perhaps Falco and Toon Link like ones) but that's just me really. Assuming we'd get a few of course. *shrug*
Indeed. In fact, besides cut veterans, semi-lone newcomers are the other type of additional characters I expect. I can see a hypothetical pack that has, say, Lucas and Wolf as the main selling point and as a bonus include someone like Toon Zelda.
 

BluePikmin11

Akko is my dear daughter!
Joined
Jan 5, 2013
Messages
28,373
Location
https://twitter.com/BPikmin11
NNID
blue
The reason Isaac is very likely is for many, many multiple reasons:

1.) Golden Sun is not just some niche game a small amount of fans are throwing around. GS1/2 both sold over a million copies.
2.) Isaac is one of the most requested characters for Smash in general.
1. and 2. are obvious, but character popularity is just a relatively small part of the newcomer process, it doesn't really make him more likely, just in the possibility of consideration.

3.) Isaac was cut as an Assist Trophy from Brawl for no apparent reason.
Which can either mean a good thing or bad thing, and I'm sure there's a reason for certain AT removals.


4.) Golden Sun has not one, but TWO music tracks in the game, proving Nintendo, or at least Sakurai, does not consider the series "irrelevant."
5.) The new Golden Sun track is ripped straight from Golden Sun: Dark Dawn, the least selling game in the franchise.
Vaanrose pointed it out before, but composers pretty much have the freedom to any song from any game they wish, it doesn't really make them more likely.

Here's the original post if you need it.
You guys know that, for Brawl, Sakurai basically gave his composers free reign, right? They were given access to Nintendo's entire music catalog and got to pick which songs they wanted to make.

It's very likely the same thing happened this time, which would mean nothing except that one of the musicians is a Golden Sun fan.

6.) Even games that don't sell very well DO get represented in Smash Bros. Metroid: Other M, anyone?
8.) Just because no new game has been announced doesn't mean its not in development.
Yes these are true, but these don't really help Isaac's chances more than one bit, especially with point #8.

7.) Golden Sun: Dark Dawn was only a few years ago, around the same time as Xenoblade Chronicles and after that of Punch Out Wii. Its still very relevant.
Currently relevant with the relatively unsuccessful installment which didn't reach good expectations, unlike Xenoblade and Punch Out Wii. Which is a nail in the coffin for GS to get a character.

9.) Isaac is the most iconic character in the franchise, and the most recurring "main" character, having been a main playable character in the first two games and a major story character in the third.
He's the most iconic and the most recurring in GS franchise you are right but does that mean he can be considered more likely for that very reason? I don't think Sakurai would be easily convinced that he should be added just because he's the main character.

In sum of this, he's pretty unlikely to get in as a playable character.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,237
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
1. and 2. are obvious, but character popularity is just a relatively small part of the newcomer process, it doesn't really make him more likely, just in the possibility of consideration.
You flip flop on popularity so much I can't tell what you think anymore.

For Shulk "Oh he's super popular!"

For Isaac " His popularity don't do jack."

When this was only true when Shulk was inevitable.

I'm not saying you should let popularity define your stance but you flip flop entirely too much.

If anything popularity is just one plus. Alone it doesn't get you far, but it is one.

Which can either mean a good thing or bad thing, and I'm sure there's a reason for certain AT removals.
And... What's the reason for Isaac exactly?

I mean Golden Sun is still getting new content, it's still in the eyes of fans and has no developer problems. So what is the reason?

Vaanrose pointed it out before, but composers pretty much have the freedom to any song from any game they wish, it doesn't really make them more likely.

Here's the original post if you need it.
Music doesn't make him more likely, I agree, but on the other hand, it is new content which means someone's thinking of the series which is comforting. :p

Yes these are true, but these don't really help Isaac's chances more than one bit, especially with point #8.
Those were counters to arguments. Not arguments themselves.

Currently relevant with the relatively unsuccessful installment which didn't reach good expectations, unlike Xenoblade and Punch Out Wii. Which is a nail in the coffin for GS to get a character.
:4myfriends: You're forgetting just how badly the Tellius games bombed. And boy did they bomb as awesome as they were. And if you're going to use this argument then bye bye Lucas. :lucas:

You're twisting people's words. It didn't bomb financially. It just wasn't as well liked as the other two. People still like it. Critics liked it. Relatively is right, because it wasn't unsuccessful. Just not as successful. There is a big difference. Heck, if some numbers are to be believed, it sold around as much as Xenoblade Chronicles. :4shulk: (Leaving room for error, VGCharts isn't reliable but it's always in the ball park.) Not to mention the first two games leaving Xenoblade in the dust which will be remembered.

He's the most iconic and the most recurring in GS franchise you are right but does that mean he can be considered more likely for that very reason? I don't think Sakurai would be easily convinced that he should be added just because he's the main character.
Um... Your logic here is questionable. If he is the main character, then he should be added. I think you're twisting the arguement into something is not.

The original arguement kinda meant that he's the most logical Golden Sun character to use.

You're saying that Golden Sun wouldn't be used.

Kind of different arguments.

In sum of this, he's pretty unlikely to get in as a playable character.
This coming from the guy who thinks :younglinkmelee:, Bayonetta and a freaking character from Bravely Default is more likely than Isaac?

I mean sheesh man. You're biased as hell. Always have been.

And this is coming from someone who thinks Isaac isn't likely.

This is coming from someone who thinks we're getting :wolf::lucas:, Dixie and/or K.Rool and that's it. Maybe :snake: if we're lucky.

Yeah, you're right sometimes, but only because you jump ship with theories and support more than anyone here.
 
Last edited:

Lilfut

Smash Ace
Joined
Jun 12, 2009
Messages
553
NNID
slothfuLunchmeat
3DS FC
3308-5213-5534
Wait, people are saying Shulk is popular?
I barely knew Xenoblade existed before Smash.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,237
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
Wait, people are saying Shulk is popular?
I barely knew Xenoblade existed before Smash.
He was relatively.

He was popular within our own little communities.

People just forget our communities are niche.

I'm pretty sure Isaac is more popular and well known with the general audience (before Shulk was in Smash at least) due to more games, more sucessful games, being part of a series that's been around for a while and frankly better marketing around the VC titles then the entirety of Xenoblade Chronicles.

Xenoblade was awful with marketing.
 
Last edited:

Burruni

Smash Hero
Joined
Jul 8, 2014
Messages
9,408
Location
Some Netherworld
Wait, people are saying Shulk is popular?
I barely knew Xenoblade existed before Smash.
Look into the history of Xenoblade Chronicles, specifically Operation Rainfall.

Shulk was in a far better position than Ness, considering the HEAVY focus Nintendo has put into Xenoblade Chronicles X at E3 this year and the push for the push of the rerelease for the New 3DS.

Edit: Before his release, Shulk had the 3rd Largest newcomer thread. He was just behind Ridley and King K. Rool. Fairly insignificant, but it proves he had a sizable community within Smash fans.
 
Last edited:
D

Deleted member

Guest
I'm willing to bet that neither Shulk or Isaac were well known with the general audience.
 

PSIBoy

Smash Lord
Joined
Nov 11, 2014
Messages
1,103
Location
Aboda Village
Look into the history of Xenoblade Chronicles, specifically Operation Rainfall.
Yeah, a good number of people wanted Xenoblade over in the US at least. No offense, but it kind of baffles me that Operation Rainfall was successful yet several years later Mother 3 still has not gotten an official release outside Japan. The former part may have helped Shulk's chances of getting in while the later part undeniably hurts Lucas's at the same time. While I support Lucas for DLC with a passion, more than any other character, I just don't think he's likely without a worldwide release of Mother 3 at this point.
 
Last edited:

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
Shulk's franchise has a future.
Isaac's...not looking good.

That's the difference between them.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,237
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
Shulk's franchise has a future.
Isaac's...not looking good.

That's the difference between them.
:4littlemac:?

Punch Out!! ain't getting anything soon.



I'm willing to bet that neither Shulk or Isaac were well known with the general audience.
I agree. I just said that Isaac was probably more well known.

There's a difference there, is there not?

Edit: Before his release, Shulk had the 3rd Largest newcomer thread. He was just behind Ridley and King K. Rool. Fairly insignificant, but it proves he had a sizable community within Smash fans.
Yeah. This was after he was leaked twice. Before that he really was pretty small.

No to mention, it grew for the same reasons the Ridley and K.Rool threads did. They were social/general threads for that community.

Yeah, a good number of people wanted Xenoblade over in the US at least. No offense, but it kind of baffles me that Operation Rainfall was successful yet several years later Mother 3 still has not gotten an official release outside Japan. The former part may have helped Shulk's chances of getting in while the later part undeniably hurts Lucas's at the same time. While I support Lucas for DLC with a passion, more than any other character, I just don't think he's likely without a worldwide release of Mother 3 at this point.
Reggie actually said they had planned on releasing the Operation Rainfall games already.

So it did nothing honestly.
 
Last edited:

PSIBoy

Smash Lord
Joined
Nov 11, 2014
Messages
1,103
Location
Aboda Village
Reggie actually said they had planned on releasing the Operation Rainfall games already.

So it did nothing honestly.
Oh. I did not know that. It makes more sense now, as opposed to Nintendo releasing Xenoblade worldwide due to fan demand while Mother 3, despite fan demand is kept in Japan. I just hope for a Mother 3 worldwide release. Heck, a remastered Mother 1 worldwide release would be good too. May be Ninten would get in if that happened? Just hope they can make him unique enough if he does...
 

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
:4littlemac:?

Punch Out!! ain't getting anything soon.
I'm comparing Isaac to Shulk. What does Mac have to do with them?

But if you wanna compare Isaac to Mac, one of them has historical importance and the series is pretty successful generally despite the large gaps between their release. They all sell over a million copy. (I'm not sure on Wii but it sold well enough to get a Nintendo Selects print, which is great.)

Golden Sun as a franchise is walking on thin ice right now and god knows when will Camelot ever release a new game, whereas Xenoblade is getting a game that's being getting some nice push from Nintendo. Punch Out and Duck Hunt are both cult hits in the NES era and are historically significant, whereas Golden Sun isn't...especially when there are other Nintendo franchises yet to receive a character. Notably Nintendo Wars and Rhythm Tengoku. (Former is a VERY long running series with a pretty notable history and the latter is a new and successful IP especially in Japan where it even got an arcade release.)
 

Burruni

Smash Hero
Joined
Jul 8, 2014
Messages
9,408
Location
Some Netherworld
Smash characters aren't always the most well known. It's a matter of what they mean as a fighter and part of Nintendo's history.
:falcon64:: The great "core" racing game IP of Nintendo.
:ness64:: Niche but extraordinary and beloved JRPG
:icsmelee:: Still have a unique playstyle even if RosaLuma shares the same kind of premise.
:marthmelee:: Had two games on the NES of a niche SRPG series that was exclusive in japan
:roymelee:: HAD YET TO BE IN A GAME YET.
:drmario:: One NES game, a quirky and creative puzzler.
:olimar:: Two games on the gamecube, fairly well off.
:pit:: A true Nintendo-hard NES game and a GameBoy sequel nobody remembers.
:rob:: King of Cameos for originally being a toy.
:4wiifit:: To quote Bikdip's story, he was told it was a character from wii fit "The hell? Is it the balance board?!" because this character was forgotten by people WHO HAD THE GAME.
:4shulk:: Truly cult-classic JRPG that pushed the Wii to its limits and was claimed by reviewers as "The Rebirth of JRPGs."
 
Last edited:

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,237
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
Smash characters aren't always the most well known. It's a matter of what they mean as a fighter and part of Nintendo's history.
:falcon64:: The great "core" racing game IP of Nintendo.
:ness64:: Niche but extraordinary and beloved JRPG
:icsmelee:: Still have a unique playstyle even if RosaLuma shares the same kind of premise.
:marthmelee:: Had two games on the NES of a niche SRPG series that was exclusive in japan
:roymelee:: HAD YET TO BE IN A GAME YET.
:drmario:: One NES game, a quirky and creative puzzler.
:olimar:: Two games on the gamecube, fairly well off.
:pit:: A true Nintendo-hard NES game and a GameBoy sequel nobody remembers.
:rob:: King of Cameos for originally being a toy.
:4wiifit:: To quote Bikdip's story, he was told it was a character from wii fit "The hell? Is it the balance board?!" because this character was forgotten by people WHO HAD THE GAME.
:4shulk:: Truly cult-classic JRPG that pushed the Wii to its limits and was claimed by reviewers as "The Rebirth of JRPGs."
Does Isaac not fit with them?

I mean he's more notable than Ness was back then.

I'm comparing Isaac to Shulk. What does Mac have to do with them?
Mainly saying that just because a series doesn't have a new game coming out doesn't mean they don't have a shot.

But if you wanna compare Isaac to Mac, one of them has historical importance and the series is pretty successful generally despite the large gaps between their release. They all sell over a million copy. (I'm not sure on Wii but it sold well enough to get a Nintendo Selects print, which is great.)
I'm definitely not saying that Mac isn't a megaton.

We had an error in communication.

Golden Sun as a franchise is walking on thin ice right now and god knows when will Camelot ever release a new game, whereas Xenoblade is getting a game that's being getting some nice push from Nintendo. Punch Out and Duck Hunt are both cult hits in the NES era and are historically significant, whereas Golden Sun isn't...especially when there are other Nintendo franchises yet to receive a character. Notably Nintendo Wars and Rhythm Tengoku. (Former is a VERY long running series with a pretty notable history and the latter is a new and successful IP especially in Japan where it even got an arcade release.)
What defines significant? The Golden Sun series did sell million of copies. It was a title that many define as one of the best on GBA even catching the eye of non gaming sites when they list them.

And I'm not saying others shouldn't get in. I'm just saying. People are trying to change the past.

You people weren't around when Golden Sun was a smash hit.
 

Burruni

Smash Hero
Joined
Jul 8, 2014
Messages
9,408
Location
Some Netherworld
Does Isaac not fit with them?
I mean he's more notable than Ness was back then.
You people weren't around when Golden Sun was a smash hit.
1) I at no point said that Isaac was excluded. I was making a statement which was general but namely put Shulk into perspective.
2) I'm not entirely sure because I wasn't around for the Mother 2/Earthbound era.
3) Oh trust me, I was. And his peak was with the GBA. Technically, that should mean that his chances were better in Brawl than now because of how close-to-the-heart the series was.

I am not saying Isaac's unlikely. I say he's one of the most likely newcomers. But put some things in perspective in time.
 

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
I'm not really saying Isaac has no chance, but rather that comparing him with other newcomers here is weird because...he's an awkward case, really.

When it comes to being around the time when Golden Sun was apparently a smash hit? Honestly I think of Warioware, Advance Wars and Fire Emblem getting a western release during that time, not Golden Sun. I've been keeping up with this industry and even now it's these three IPs that I see being frequently brought up when someone mentions the GBA, and then you have the Mega Man Battle Network series, Mario&Luigi, Metroid Fusion/Zero Mission, Zelda Minish Cap, Igavanias, Final Fantasy Tactics, Gen 3 Pokemon and such. Even when the GBA VC was announced I specifically remember excitement for Warioware, Metroid:Fusion, Mario&Luigi and Advance Wars, barely Golden Sun.
It's all anecdotal though so it doesn't mean anything.
 
Last edited:

BluePikmin11

Akko is my dear daughter!
Joined
Jan 5, 2013
Messages
28,373
Location
https://twitter.com/BPikmin11
NNID
blue
You flip flop on popularity so much I can't tell what you think anymore.

For Shulk "Oh he's super popular!"

For Isaac " His popularity don't do jack."

When this was only true when Shulk was inevitable.

I'm not saying you should let popularity define your stance but you flip flop entirely too much.

If anything popularity is just one plus. Alone it doesn't get you far, but it is one.
Yeah, I do that pretty often. :S
Just to be clear and if I happen to accidentally say it again, popularity only helps if the candidate are a feasible clone.

And... What's the reason for Isaac exactly?

I mean Golden Sun is still getting new content, it's still in the eyes of fans and has no developer problems. So what is the reason?
I don't know, but in a process of elimination, it's probably either time constraints, and/or that the non-retro character is from a franchise (who previously had AT status) being no longer relevant to Nintendo with no new installments today (Like Kuru Kuruuin, Drill Dozer, Custom). Really hard to tell for Golden Sun really, the only thing I can think of is that it has to do with DD.

Those were counters to arguments. Not arguments themselves.
Yes, and Jayden listed reasons with the points why he's likely, counters to arguments aren't points that help anyone's chances. :p

:4myfriends: You're forgetting just how badly the Tellius games bombed. And boy did they bomb as awesome as they were. And if you're going to use this argument then bye bye Lucas. :lucas:

You're twisting people's words. It didn't bomb financially. It just wasn't as well liked as the other two. People still like it. Critics liked it. Relatively is right, because it wasn't unsuccessful. Just not as successful. There is a big difference. Heck, if some numbers are to be believed, it sold around as much as Xenoblade Chronicles. :4shulk: (Leaving room for error, VGCharts isn't reliable but it's always in the ball park.) Not to mention the first two games leaving Xenoblade in the dust which will be remembered.
You have a point here. But I think DD did heavily affect Sakurai's decision to put Isaac in a very low priority list for considering newcomers.

Um... Your logic here is questionable. If he is the main character, then he should be added. I think you're twisting the arguement into something is not.


The original argument kinda meant that he's the most logical Golden Sun character to use.

You're saying that Golden Sun wouldn't be used.

Kind of different arguments.
Yes, but those aren't huge points favoring Isaac's chances. And again, these are points that he stated as to why he's likely, I highly doubt being the main character makes him more likely.

This coming from the guy who thinks :younglinkmelee:, Bayonetta and a freaking character from Bravely Default is more likely than Isaac?

I mean sheesh man. You're biased as hell. Always have been.

And this is coming from someone who thinks Isaac isn't likely.
I'm open to many choices as long the cons don't overcome the points helping a character's chances.
And I'm not that personally connected to Young Link himself, but him coming from the #2 most popular Nintendo franchise and being in two of the most critically acclaimed 3D Zelda games while having a new remaked game starring him are good points in his favor. :p
I would argue for the other third-parties, but I don't have time to go in-depth right now for that. Just know that in short, those two are currently popular third party franchises that could get advertising by getting playable characters in Smash Bros.

I'm not really saying Isaac has no chance, but rather that comparing him with other newcomers here is weird because...he's an awkward case, really.

When it comes to being around the time when Golden Sun was apparently a smash hit? Honestly I think of Warioware, Advance Wars and Fire Emblem getting a western release during that time, not Golden Sun. I've been keeping up with this industry and even now it's these three IPs that I see being frequently brought up when someone mentions the GBA, and then you have the Mega Man Battle Network series, Mario&Luigi, Metroid Fusion/Zero Mission, Zelda Minish Cap, Igavanias, Final Fantasy Tactics, Gen 3 Pokemon and such. Even when the GBA VC was announced I specifically remember excitement for Warioware, Metroid:Fusion, Mario&Luigi and Advance Wars, barely Golden Sun.
It's all anecdotal though so it doesn't mean anything.
Nintendo does treat GS as one of the classics though, just recently I saw a tweet from Nintendo calling Lost Age a classic releasing for the VC.
 
Last edited:

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,237
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
Yeah, I do that pretty often. :S
Just to be clear and if I happen to accidentally say it again, popularity only helps if the candidate are a feasible clone.
Now you're just underplaying popularity in general.

I don't know, but in a process of elimination, it's probably either time constraints, and/or that the non-retro character is from a franchise (who previously had AT status) being no longer relevant to Nintendo with no new installments today (Like Kuru Kuruuin, Drill Dozer, Custom). Really hard to tell for Golden Sun really, the only thing I can think of is that it has to do with DD.
...

DD wasn't that bad or that unsuccessful.

I doubt they would remove an assist trophy because of one game.
You have a point here. But I think DD did heavily affect Sakurai's decision to put Isaac in a very low priority list for considering newcomers..
Again. DD wasn't that bad.

It's no Sonic 06.

Yes, but those aren't huge points favoring Isaac's chances. And again, these are points that he stated as to why he's likely, I highly doubt being the main character makes him more likely.
Shulk was more likely than Reyn right?

The main character definitely means something.

I'm open to many choices as long the cons don't overcome the points helping a character's chances.
And I'm not that personally connected to Young Link himself, but him coming from the #2 most popular Nintendo franchise and being in two of the most critically acclaimed 3D Zelda games while having a new remaked game starring him are good points in his favor. :p
And the fact that his niche is completely taken?

I would argue for the other third-parties, but I don't have time to go in-depth right now for that. Just know that in short, those two are currently popular third party franchises that could get advertising by getting playable characters in Smash Bros.
Wait so advertising for third party works but Splatoon doesn't?

Nintendo does treat GS as one of the classics though, just recently I saw a tweet from Nintendo calling Lost Age a classic releasing for the VC.
There ya go.
 

Spinosaurus

Treasure Hunter
Moderator
Joined
Sep 6, 2010
Messages
3,655
NNID
WarioLand
OK actually I checked again and there was hype for Golden Sun during the GBA VC release. (GAF)

It's just that the impressions of it normally aren't as favourable as the other games, so that clouded my memory. My bad.
 
Last edited:

Burruni

Smash Hero
Joined
Jul 8, 2014
Messages
9,408
Location
Some Netherworld
Here's my stance on the two big DLC characters in quesiton
Isaac: One of the most likely newcomers.
Pros: Unique kind of sword fighter with possible stat-altering system like :4shulk:and being a "Magiknight" like :4robinm::4robinf: in a more unique way, being particularly tied to Earth magic and the field spells.
Was popular enough to become an Assist Trophy to represent his series
Music from his series is still present
AT is currently MIA, may have left the door open.
Cons: Didn't appear in the latest game.
Latest game was a bit worse than the first two.
Series hasn't really made an impact since Brawl.

:younglinkmelee:: Not gonna happen.
Pros: Is a veteran
Tied to Ocarina and Majora's Mask
Cons: Replaced in purpose, general stats, and functionality by :toonlink:.
Has only a taunt difference from :4tlink: as far as I remember.
Just like :pichumelee:, was considered too unimportant to bring back even by the Project M community as of yet.
 
Last edited:

ElPanandero

Smash Lord
Joined
Jan 31, 2010
Messages
1,100
NNID
ElPanandero
I'm comparing Isaac to Shulk. What does Mac have to do with them?

But if you wanna compare Isaac to Mac, one of them has historical importance and the series is pretty successful generally despite the large gaps between their release. They all sell over a million copy. (I'm not sure on Wii but it sold well enough to get a Nintendo Selects print, which is great.)

Golden Sun as a franchise is walking on thin ice right now and god knows when will Camelot ever release a new game, whereas Xenoblade is getting a game that's being getting some nice push from Nintendo. Punch Out and Duck Hunt are both cult hits in the NES era and are historically significant, whereas Golden Sun isn't...especially when there are other Nintendo franchises yet to receive a character. Notably Nintendo Wars and Rhythm Tengoku. (Former is a VERY long running series with a pretty notable history and the latter is a new and successful IP especially in Japan where it even got an arcade release.)
I'm super pro Isaac, like he's my most wanted DLC, but basically this.

basically this, Isaac and Shulk are both popular, but one is also recent and has a future. Mac is iconic, popular, and recent.

The only thing I see hurting Isaac's chances are recency.

It depends on Nintendo's marketing strategy, are they using DLC to make money for smash, or to promote other series and get smash fans interested in other series. One is great for Isaac, one is not.
 

BluePikmin11

Akko is my dear daughter!
Joined
Jan 5, 2013
Messages
28,373
Location
https://twitter.com/BPikmin11
NNID
blue
Shulk was more likely than Reyn right?

The main character definitely means something.
Did you mean the other way around?
It's obvious that the main character (if he's the only major one) is going to be the one that's playable. It's just that being the main character (alone as a fact) isn't much of a convincing (or very influencing) point that a character should be added to the roster.


And the fact that his niche is completely taken?
His original purpose for inclusion is already taken sure, but that doesn't mean he can't be added as DLC entirely. He could easily have a different purpose of getting in as a character, like instead of filling in the last minute clones, why not get added for an upcoming game that's been speculated to come since the OoT remake and look at the abilities of the masks and how they could make YL unique and something worth buying?

Wait so advertising for third party works but Splatoon doesn't?
Well just recently, I already changed my mind about Splatoon due to an Gonintendo article. And it could happen, it's just up to Sakurai if he'll give an unreleased franchise (that Nintendo wants to push) that chance.
 

Lilfut

Smash Ace
Joined
Jun 12, 2009
Messages
553
NNID
slothfuLunchmeat
3DS FC
3308-5213-5534
Does Isaac not fit with them?

I mean he's more notable than Ness was back then.
Important to note - Mother is HUGE and beloved in Japan. It's little more than a cult classic in the West, but it's a cultural touchstone in Japan, probably in no small part due to the fame of Shigesato Itoi himself.
 

aldelaro5

Paper Mario P
Joined
May 20, 2013
Messages
9,724
Location
Canada, Quebec (or Rogeuport if you want)
NNID
aldelaro5
3DS FC
3050-7721-6617
I usually don't post here especially with how unstable the public speculation is right now, but really, this post worth its purpose.

I just first want to thanks one member which I got happy to talk with, @MegaMarioMan9 who just did probably what I think is the most representative and imo, best moveset of Paper Mario.

This read is REALLY reccomended as it really just shows very well what he could do in smash and its "infinite potential" I keep bringing up in my sig :)

ENJOY!

Note: not by me, but by @MegaMarioMan9 even if some ideas was from a moveset I made, I think his one is just way better than mine.

[collapse=by MegaMarioMan9]
PAPER MARIO
He is a very light fighter; just as light as Mr. Game and Watch, in fact! He shares the same two-dimensional trait, so he doesn't have much in terms of weight, though he does fall at an average speed. However, he more than makes up for this through his power and special tricks. With all this insane potential, there has to be a gimmick, right? ...Were you expecting me to say there's not?


FP stands for Flower Points. They are a concept found in the Paper Mario games that serve an equivalent purpose to Magic Points or Mana Points used in a majority of other RPGs. They limit the use of specific attacks characters can use, as do Flower Points. I would like to translate this idea into Smash as a way to make Paper Mario a more strategic character. He starts at a base of 25 FP, and certain attacks that he performs will use up a predetermined amount of FP. The moves I explain below will include an amount of FP that is needed to use them, if any is needed at all. It will be displayed beside the name of the move. If there isn't an amount of FP present, that means it requires no FP.

If a move that requires FP is attempted while you have 0 FP, Paper Mario will make his "Wah!" sound that he makes when he is attacked unexpectedly. He will trip and fall on his face like any ol' Shyguy. This will essentially act as a trip, only self induced. You have the limited movement options that you normally would while tripped. While it can be a very bad thing, it could also be used as a makeshift fake out tool.

There is also a way to get around this gimmick, which will be later explained...

<< Smash Attacks! >>
Forward Smash -
Power Smash : 2 FP / 8, 11, 14, 20 Damage
C'mon, it has the word SMASH in it's name! This attack will have Paper Mario pull a spiked, silver colored hammer out and SMASH his opponents with it. It has an slightly slow start up time, but it takes very little time to charge compared to most smash attacks. A small hammer meter will appear about Paper Mario's head and count up to four. When released on each point, it will do the amount of damage corresponding to the amounts above, respectively. Charge it for too long though, and it will only do a measly 6 damage if it connects. It goes by quite quickly, so time it well. Has great knockback.
Also, right as this attack is performed, you can press the A button to do a backflip and land out of harms way. A small text saying STYLISH! will appear above Paper Mario. This is especially useful for when you miss the smash attack and want to avoid getting punished.
Up Smash -
Hammer Throw : 1 FP / 5, 7, 9, 12 Damage
This attack works in the same way as Power Smash with it's timing. This attack has Paper Mario grab an orange hammer and throw it at the opponent. It's still quite big, still being the same size as his normal hammers. It is controlled in a similar way to Yoshi's Egg Throw, except doesn't go quite as high and is much slower. However, it has a good damage output if charged a bit and has a large hitbox. Has a few frames of cool-down time to prevent the player from spamming low charged hammers.
Down Smash -
Quake Hammer : 3 FP / 7/5, 10/7, 14/10, 18/14 Damage
This attack uses up more FP than the other attacks, and there's a reason for that. This move has nice range. Same timing as previous smash attacks, with a small addition. If this purple hammer hits the opponent directly, the damage is the first number in each sequence shown above, and when hit with shockwave produced it does the second shown number. The range is just over a roll's distance away, so it's great for punishing them. If the opponent is caught by this attack's shockwave (not hammer hit) in the air or on a ledge, they are hit with a meteor effect. As the shockwave effect extends into the air (though the distance is cut short), it is a useful edgeguarding tactic against many opponents.
--Physical Attacks!--
Neutral A -
4 Damage
During this attack, Paper Mario "peels" off a section of the screen. It acts just like Mario's cape where it has the ability to reflect projectiles, but it can only be used on the ground. It deals less damage, but it has a much bigger hitbox and has the same activation speed.

Forward Tilt -
6 Damage
Paper Mario swings his trusty wooden hammer in front of him. Unlike his smash attacks, this hammer acts like his hammer when he's running around on the map instead of in a battle, so it has no charge. While it doesn't do much damage, it's quite quick and has fair range. It also requires no FP, so you can use it at any time.
Up Tilt -
8 Damage
Paper Mario instantly ducks and a spike helmet appears on top of his head. As only the spike on top does anything, it is very hard to hit but very rewarding. Only works on opponents coming from above. If the opponent is hit by this, it has KO potential at somewhat high percents. This move only stays out for a split second though, and you have to wait until it peels off to use it again.
Down Tilt - Slip Up : 2 Damage
The only move on this list that isn't 100% based off of anything in any of his games. It is similar to Sticker Peel, except you pull off a small section of the floor which causes your opponents to trip, letting you possibly follow up with an extra move. Remember that it doesn't do much damage.
Dash Attack -
2 Damage (Per Hit)
Paper Mario performs a spin dash that sends him spinning forward. This attack acts similarly to Luigi's dash attack, except it is faster, but does not trap enemies as well. At about the end of the spinning animation, you can jump to prevent yourself from having ending lag. The attack normally deals out 2-4 hits, depending on how low your opponent is on damage (the lower it is the more hits). He can be easily hit out of this attack though, so be careful to make sure it connects.
==Aerial Attacks!==
Neutral Aerial -
Barry / Spike Barrier : 6 Damage
Paper Mario is suddenly surrounded by a spiked shield created by none other than Barry the Pixl! This move makes him invincible for about a second, but has incredible landing lag. It should only be used when you're sure it will hit, because you will likely be punished if it doesn't. However, it has a set knockback just far enough away so that when it DOES hit, you won't be punished for it. About a second of invincibility, and just under a couple of seconds of vulnerability.
Forward Aerial -
Watt / Power Shock : 4 Damage (Per Hit)
Strange how two partners from very different games can look alike, huh? Anyways, Watt is an electrical being that Paper Mario holds out in front of him to zap his foes. She has a bit of a delay to appear, but she also mildly stuns foes, so it may be possible to hit them twice with the same attack, since it has very little knockback. A decent damage racker, if you can get used to the timing of it.
Back Aerial -
Lady Bow / Fan Smack : 1 Damage (Per Hit)
Lady Bow has the uncanny ability to smack unsuspecting victims in their faces. This has a slightly small hitbox as the opponent has to be hit by her fan, AND it also has a small time frame to hit, but when it does hit, it locks the enemy in place and smacks them 5 times, dealing 1 damage each time. At the end of the attack, the enemy is knocked back a very nice distance on the last smack. Feel free to feel bad for all those Little Macs out there. May Grambi help them in their struggles...
Up Aerial -
Hopslipper : 5 Damage
This small green slipper "thing" gives Paper Mario a little bit of instant yet somewhat short vertical distance, damaging any enemies that come in contact with his noggin. It is more useful as a recovery move, and can only be used once after becoming airborne, so be careful not to try using it again before landing on the ground.
Down Aerial -
Thudley / Ground Pound : 7 Damage
Thudley the Pixl appears next to Paper Mario and gives him the ability to ground pound. It has a bit of start up, but when you sweetspot it with your butt, the attack acts as a meteor. Otherwise it acts as a weakened version of a footstool jump. He also gains a bit of height when it connects. It doesn't doom him to fall off the stage if it misses, but he does fall down a ways and it may be difficult to recover if you used it very low. Also, if you press the A button right as it connects, you'll jump up even higher than normal and the infamous STYLISH! will appear here as well.
\\Grabs!//
Grab -
Thoreau / Grab
Thoreau is a tether type of grab that allows Paper Mario to grab his enemies from a distance. It is laggy like most tether recoveries, but of course has plenty of range to make up for it.
Pummel -
Power Bounce : 2 Damage (Per Hit)
While Thoreau is holding the opponent in place, Paper Mario is jumping on top of the enemy performing power bounces. He repeatedly jumps on the enemy for 2 damage per jump. Be warned that when you are fighting more than one opponent, you will be vulnerable to attacks while you are jumping.
Forward Throw - Toss : 5 Damage
Thoreau tosses the opponent forward dealing minor damage. This attack has fair knockback and may be used to KO at high percents.
Back Throw - Shoulder Toss : 5 Damage
Acts exactly the same as the forward throw, but sends the opponent backwards. "Over the shoulder", if you will.
Down Throw -
Vivian / Fiery Jinx : 9 Damage
This attack has the same properties as Ness' down throw attack; but for visuals, Vivian quickly takes Thoreau's place and snaps her finger. This causes the opponent to burst into flames, dealing 9 damage and sending the opponent forward. Paper Mario suffers a bit more lag than Ness in this situation, however.
Up Throw -
Sushie / Squirt : 3 Damage
This move should mostly be used to either push an opponent off the top of the screen at high percents, or to make them more vulnerable if they don't have many options to land on the ground. Sushie appears and squirts water from underneath the opponent, causing them to start flying upwards. This doesn't make them enter free fall, so they may still have a chance to attack you on their way down. This attack sends opponents farther the more damage they already have.
**Special Attacks!**
Neutral Special -
Honey Syrup
This is the most important move that Paper Mario has access to. It doesn't do any damage to his enemies, but it HEALS HIS FP BY 5 POINTS. However, this move takes time to use. He holds the honey syrup above his head and then eats it (using PM64's eating animation). This process takes about 3 seconds, plus an extra second of ending lag as he gives a thumbs up to the camera. It is useful to use it after knocking an opponent offstage where you should be able to finish off one. If you manage to KO an opponent off the top of the screen, you may be lucky enough to get 2 honey syrups down. It is extremely important to remember that this move is NON-CANCELABLE. Once you start to use it, you are going to either finish it or get hit and gain no benefits.
Neutral Special (Custom 2) -
Maple Syrup
This move works the same way as a honey syrup, but takes 6 seconds (+ the extra second of vulnerability) and heals 15 FP. Yes, I know they only heal 10 FP in game, but this keeps it balanced as you would be vulnerable for a much longer period of time, giving the opponent a chance to attack you. It's harder to pull off, but the rewards are much more beneficial. You still can't cancel this attack, however, so be careful.
Neutral Special (Custom 3) -
Gradual Syrup
This move also acts the same as the last two, but this time with a twist. It only takes about a second and a half to activate (without the extra laggy pose), and it heals 5 FP over time. You can do other things while it heals you, but this takes time and you may need the FP right away. Plus, you can't use another one until the effects wear off. It takes about 15 seconds to heal the total 5 FP, 3 seconds per point. Used more as a during battle item rather than a free time item.
Forward Special -
Kooper / Powershell : 3 FP / 14 Damage
Paper Mario performs a quick jump as he sends Kooper flying out in front of him. It takes him a second to send him out, and he is a bit of a slow mover, but he does good damage and here's the catch; as long as you hold in the B button, he will stay in place until you let go or get KO'd. You can surprise opponents by letting go of the button while they least expect it. It deals a fair amount of knockback and can go through multiple opponents, but beware the amount of FP it costs. Also remember that you can't use any other special moves while holding in the button, so try to get him to attack an opponent as quickly as possible.
Forward Special (Custom 2) -
Koops / Shell Toss :2 FP / 8 Damage
Koops is also jumped on and kicked forward, but the difference is that he is faster, weaker, covers more range, doesn't go through opponents, and doesn't cost as much FP. That's pretty much all there is to it.
Forward Special (Custom 3) -
Shell Sticker : 4 Damage
Paper Mario doesn't have to jump on this shell, but instead just kicks it quickly. It travels as fast as Koops, but cannot be held in to keep it in place, and will keep moving forward for a couple seconds. It will also fall in an arc if it falls off a ledge. It's benefit is the extra range and that it costs 0 FP, but remember that it's much weaker and can't be held.
Down Special -
Admiral Bobbery / Bob-ombast : 4 FP / 26 Damage
Admiral Bobbery does tons of damage, knockback, and has a big hitbox, but can be very predictable if used incorrectly. Paper Mario has to set him down slowly, and he walks forward slowly, but can be activated at any time... slowly. It is very effective when you knock an opponent into the explosion, but that can be hard to do. You also can't activate him while he's in the air, so no ridiculous edgeguarding is possible. Very useful for becoming an excellent combo finisher. Remember that you can use your other B moves while using any down special, but you will detonate them right as you press another button.
Down Special (Custom 2) -
Bombette / Power Bomb : 2 FP / 14 Damage
Acts similarly to Bobbery, only faster in both movement speed and activation, moves a bit farther, deals less damage and knockback, and costs less FP. That's all.
Down Special (Custom 3) -
Boomer / Explosion : 8 Damage
Boomer is a stationary bomb Pixl that Paper Mario places down. He can be activated almost instantaneously, but has a smaller damage output and less knockback. However, he costs 0 FP, which could attract some players.
Up Special -
Plane Mode : 6 Damage
This move is mostly used for recovery, but if the tip of the plane hits, then the opponent receives 6 damage. This move has excellent horizontal recovery, and a tiny bit of vertical recovery. Paper Mario jumps about the same height as a Hopslipper makes him and he transforms into a paper plane after folding for a bit under a second. you can control the up and down movement and cancel at any time, but you will enter free fall when you do. He can be hit out of this move.
Up Special (Custom 2) -
Parakarry / Air Lift
Parakarry lifts Paper Mario and carries him a short distance. You can control which way he will carry you, but he doesn't carry you far. It does no damage, but while you are being carried you are completely unflinchable. You will take half damage from attacks, and you can cancel to enter free fall at any time.
Up Special (Custom 3) -
Carrie
Carrie creates a platform for Paper Mario to ride. It provides no vertical distance, but carries him horizontally for a short while. You have the ability to jump off of her at any time at the same height as another jump, and you can attack after jumping off. You have more options, but you are still vulnerable and do no damage.
FINAL SMASH!
Final Smash -
Art Attack : 3 Damage (Per Hit)
This Final Smash gives Paper Mario the ability of the Ruby Star; the power to draw very stylish lines around your opponents! It even freezes your opponents in place! You control the cursor with the analog stick, enabling you to draw circles with ease. This move is much faster than in the original game, so you can deal a lot more damage. If you're skillful, you can draw around your opponent about 15 times! Each circle does 3 damage, so that could equal up to 45 damage if you do well. This move tallies up the damage dealt and displays it right above your opponent, until the move finishes and sends your opponent flying, dealing the damage all at once. The opponent will have to be around at least 35-50% to be KO'd, so try not to use it too early.
If there's more than one opponent, it may be wise to wait until at least a couple of foes are near each other to use it. You can then easily draw around both opponents at the same time, dealing massive amounts of damage to multiple players.
(Extra Animations!)
Dodges -
Paper Mario shields like any other fighter, but his dodges are where it gets interesting. When he sidesteps, he turns paper thin by using his Paper Mode. He makes himself practically invisible to the screen by flipping sideways (SURE turning himself to the side would technically make him easier to hit as he's facing his opponents, but we won't pay attention to that.). When he rolls out of the way of an attack, he uses his Tube Mode to transform into a tube and roll onto the other side of or away from his opponents.
Water -
Since there is apparently at least 1 stage in the Wii U version of Smash that supports swimming in the water, there is need for an animation for it. Paper Mario would obviously transform into his Boat Mode, allowing him to float on water.
Idle Animation -
While Paper Mario is standing still, he will only bob up and down a bit and blink. If he waits long enough though, he will yawn and fall asleep. Tippi the Pixl will appear and rest upon his nose.
:p:p:pTaunts!:p:p:p
Down Taunt -

Paper Mario will pull out his Mailbox SP and begin looking at his E-mails for a couple seconds before putting it away.
Side Taunt -

Paper Mario leans forward with his hand above his eyes. He looks around to see if there's anyone to either side of him, making "Hmm?" noises in the process. After a second he stops.
Up Taunt -

Paper Mario looks and waves at the camera, appealing to the crowd. A cheer of applause is heard, but he of course doesn't gain any SP, because that would be 2 gimmicks; we only need one, right?
Codec -

If you are on the Paper Mario stage on either Smash version, you can use your Down Taunt and Goombella will appear beside you after you finish. She will give you information about your opponent in the form of text boxes, with the humor of the Paper Mario games still intact.
VICTORY!
Victory Animation 1 -
Paper Mario is in the middle of the screen. He looks at the camera and waves his finger back and forth, in homage to the victory animation of Paper Mario (N64). He then walks off of the screen.
Victory Animation 2 -
Paper Mario starts running in place, then starts to dash off screen. However, he ends up tripping on the way and falls flat on his face. Text appears on the screen saying, "Can't flee this fight!".
Victory Animation 3 -
Paper Luigi, Peach, and Bowser are all standing around silently talking with each other. Paper Mario walks on screen and waves at them, joining in on the conversations being had.
Victory Music -
Even if Paper Mario isn't part of his own series but instead the Mario series, he can still have a different victory tune, as indicated by Bowser, Bowser Jr., and Rosalina. This is the song that will play.

That's all for this moveset. Thanks for reading this insanely looooong idea of mine, it means a lot! I hope you enjoyed it!
END OF CHAPTER!
[/collapse]

Thanks for your attention :love:
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,237
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
Important to note - Mother is HUGE and beloved in Japan. It's little more than a cult classic in the West, but it's a cultural touchstone in Japan, probably in no small part due to the fame of Shigesato Itoi himself.
It's well liked, but no where near HUGE.

It's still near the bottom of the barrel.
 

False Sense

Ad Astra Per Aspera
Joined
Jan 17, 2014
Messages
8,332
NNID
FalseSense
3DS FC
3368-2599-3209
Edit: Before his release, Shulk had the 3rd Largest newcomer thread. He was just behind Ridley and King K. Rool. Fairly insignificant, but it proves he had a sizable community within Smash fans.
Um... That community was pretty small up until the Gematsu leak and the announcement of what came to be known as "Monado Monday." Over the weekend before that newcomer trailer, the Shulk thread experienced a surge in activity due to more people coming out and supporting Shulk and overall hype. It remained in that state even after it turned out that "Monado Monday" was actually "Tactician Monday."

Basically, comparing Shulk's popularity to the likes of Ridley and K. Rool as an argument for why he got in doesn't really work; his popularity didn't reach those levels until long after he had already been added in (and people basically already knew he was in).
 

vaanrose

Let's Mosey
Joined
Jul 29, 2014
Messages
5,789
Location
Los Angeles
NNID
vaanrose
3DS FC
1762-2697-1591
Switch FC
SW-4679-3965-5961
I think people are too quick to use forum popularity as a gauge of actual popularity.

I think people are absolutely too quick to use forum popularity as a gauge of character likelihood.
 

Lilfut

Smash Ace
Joined
Jun 12, 2009
Messages
553
NNID
slothfuLunchmeat
3DS FC
3308-5213-5534
I think people are too quick to use forum popularity as a gauge of actual popularity.

I think people are absolutely too quick to use forum popularity as a gauge of character likelihood.
...says the man with Marshal in his signature.
I agree with your sentiment, but to me Marshal is the absolute worst example of that sort of thinking.
 

vaanrose

Let's Mosey
Joined
Jul 29, 2014
Messages
5,789
Location
Los Angeles
NNID
vaanrose
3DS FC
1762-2697-1591
Switch FC
SW-4679-3965-5961
...says the man with Marshal in his signature.
I agree with your sentiment, but to me Marshal is the absolute worst example of that sort of thinking.
Not Marshal, Chorus Kid.

And my sig is a joke.

D ixie Kong
L ucas
C horus Kids

And even if it weren't, there's a big difference between wanting something and thinking it will happen.
 

Lilfut

Smash Ace
Joined
Jun 12, 2009
Messages
553
NNID
slothfuLunchmeat
3DS FC
3308-5213-5534
Oh, I get the joke now.

And yeah, I understand what you mean there - hell, look at my signature.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,237
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
I think people are too quick to use forum popularity as a gauge of actual popularity.

I think people are absolutely too quick to use forum popularity as a gauge of character likelihood.
I agree, but I was never saying otherwise.

I have a feeling that was directed at me.

I only said Isaac was probably more popular and well known with the general crowd for a variety of reasons.
 
Last edited:
D

Deleted member

Guest
I agree. I just said that Isaac was probably more well known.

There's a difference there, is there not?
The difference is I'm saying neither were well known to the general public. By that wording, that means neither are more well known than the other; they are equally unknown.
It's a logical impossibility to be unknown yet more well known than something else. Specifically at the point of being unknown and well known at the same time.
 
Last edited by a moderator:

vaanrose

Let's Mosey
Joined
Jul 29, 2014
Messages
5,789
Location
Los Angeles
NNID
vaanrose
3DS FC
1762-2697-1591
Switch FC
SW-4679-3965-5961
I agree, but I was never saying otherwise.

I have a feeling that was directed at me.

I only said Isaac was probably more popular and well known with the general crowd for a variety of reasons.
It was directed at a lot of people.

I just see a lot of people getting their hopes up lately, and putting too much stock into characters who probably won't make the cut. A lot of the logic people use to convince themselves characters are likely is inherently flawed, and they're just setting themselves up for disappointment.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,237
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
The difference is I'm saying neither were well known to the general public. By that wording, that means neither are more well known than the other; they are equally unknown.
It's a logical impossibility to be unknown yet more well known than something else. Specifically at the point of being unknown and well known at the same time.
Not really?

This logic only works if you're saying unknown, literally means unknown, but there are people in the general audience who have heard of both.

I'm not speaking in absolutes.
It was directed at a lot of people.

I just see a lot of people getting their hopes up lately, and putting too much stock into characters who probably won't make the cut. A lot of the logic people use to convince themselves characters are likely is inherently flawed, and they're just setting themselves up for disappointment.
Ah I see..

NonSpecificGuy confirmed for new MorbidAltruism.
Hold on. Checking for Morbid alt.
 
Status
Not open for further replies.
Top Bottom