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ElPanandero

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It's been four years and to the best of my knowledge there's nothing in the pipeline.

Here, I'll rephrase.

Golden Sun has no foreseeable future.
How long was the longest gap between Zelda ganmes, or Mario for that? Wasn't sunshine like 5 ears after 64? Someone who likes proving me wrong can fact check me, where's that Palutena fan at, he hates me, let's get him here
Anyway

It's obviously very different, but I feel like 4 year's isn't a death sentence, espicially considering that it sold relatively well. I don't think we'll see another game, but I definitely don't consider it outlandish.

Espicially with Nintendo's recent string of remaking games in 3D and selling the for full price.

(coughcoughmajorasmaskletsgetyounglinkinsmashcoughcough)
 

JaidynReiman

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How long was the longest gap between Zelda ganmes, or Mario for that? Wasn't sunshine like 5 ears after 64? Someone who likes proving me wrong can fact check me, where's that Palutena fan at, he hates me, let's get him here
Anyway

It's obviously very different, but I feel like 4 year's isn't a death sentence, espicially considering that it sold relatively well. I don't think we'll see another game, but I definitely don't consider it outlandish.

Espicially with Nintendo's recent string of remaking games in 3D and selling the for full price.

(coughcoughmajorasmaskletsgetyounglinkinsmashcoughcough)
Nintendo said that Majora's Mask 3D isn't "just" a remake. I think they may be expanding on the original game as well. Another game I think is quite likely to get a remake is DK64 because it was fairly popular and it can't just be put on VC. They need to do a remake to change several things in the game. I think that could be happening soon, as well (which will also put K. Rool back in the spotlight again).
 

vaanrose

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Ya'll are taking this more seriously than I intended.

What's dead may never die.
 

SmashChu

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So misinformed, as per usual.


The game got glowing critical reviews, 79-80% on both GameRankings and Metacritic.

http://www.gamerankings.com/ds/960545-golden-sun-dark-dawn/index.html
http://www.metacritic.com/game/ds/golden-sun-dark-dawn


The main complaints about the game is that it wasn't as good as the original two. Please stop repeating the same narrative and just do the research.


Yes, you are correct that it did not sell very well in Japan, where it didn't top 100k in two years. Outside of Japan we never got actual sales numbers, just that it debuted at #23 in Europe.
Golden Sun 1 has a Metacritic Score of 91 and Lost Age of 86 which is much higher than 79. Also keep in mind that most games get a review score of 70 or above.

The point still stands: Golden Sun: Dark Dawn didn't get a lot of interest. I mean, opening at #23 is REALLY bad, especially when games make most of their sales in the first month. VGChartz puts it at about 0.73 million, which is weak.
 

JaidynReiman

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Golden Sun 1 has a Metacritic Score of 91 and Lost Age of 86 which is much higher than 79. Also keep in mind that most games get a review score of 70 or above.

The point still stands: Golden Sun: Dark Dawn didn't get a lot of interest. I mean, opening at #23 is REALLY bad, especially when games make most of their sales in the first month. VGChartz puts it at about 0.73 million, which is weak.
What you said is that Dark Dawn got bad reviews and bad sales. 0.73 million is not as good as the first two, but it is not even CLOSE to being "bad." I blatantly think the 0.73 million statistic is too high so I didn't want to cite it, but since you're citing it, sure, I'll argue with you.


Fire Emblem games almost NEVER top 0.7 million, in fact, only 3 FE games are mentioned as having topped that, and FE's total sales (12 games) are around 5m. Golden Sun, in 2 games, almost sold around 3m alone. If you account for VGChartz being too high, then it sold 3m in 3 games, which is still very impressive. Xenoblade, according to VGChartz, only made about 0.87 million, which isn't much higher than Dark Dawn at all.

0.73 million copies sold and 79-80% reviews are not even close to "bad" in any form of the word.


Dark Dawn being "bad" and "forgettable" are cited way to often. Dark Dawn is guilty of being worse than the first two games, but its certainly not bad at all, and it wasn't a flop. Unlike what are arguably the best games in the Fire Emblem franchise, sad to say...
 

PSIBoy

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What if Mewtwo was the only DLC character?
I don't even want to think of the possibility of Nintendo going to heck! (just kidding!)

On a more serious note, I would be disappointed but not that much. I can live with it, but I would think Nintendo just lost a magnificent opportunity to make the $$$, whether paid DLC or increase in game sales.
 

Xzsmmc

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I'd be disappointed with Mewtwo being the only DLC, but I'd get over it pretty quick. The roster for this game is overall pretty damn good, with a few exceptions.
 
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JaidynReiman

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What if Mewtwo was the only DLC character?
I'd be legitimately surprised. I mean, people keep bringing it up, but Nintendo's not about to waste time keeping the team together for ONE character, and waste the effort on a goldmine opportunity of adding regular Smash DLC. They want to make money. Smash Bros. will sell a ton of DLC content. Hyrule Warriors and Mario Kart 8 are already doing it, Smash will follow suit.


In the rare chance it does happen I'll be ok with it, but I do NOT think it'll happen.
 

SmashChu

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What you said is that Dark Dawn got bad reviews and bad sales. 0.73 million is not as good as the first two, but it is not even CLOSE to being "bad." I blatantly think the 0.73 million statistic is too high so I didn't want to cite it, but since you're citing it, sure, I'll argue with you.

Fire Emblem games almost NEVER top 0.7 million, in fact, only 3 FE games are mentioned as having topped that, and FE's total sales (12 games) are around 5m. Golden Sun, in 2 games, almost sold around 3m alone. If you account for VGChartz being too high, then it sold 3m in 3 games, which is still very impressive. Xenoblade, according to VGChartz, only made about 0.87 million, which isn't much higher than Dark Dawn at all.

0.73 million copies sold and 79-80% reviews are not even close to "bad" in any form of the word.


Dark Dawn being "bad" and "forgettable" are cited way to often. Dark Dawn is guilty of being worse than the first two games, but its certainly not bad at all, and it wasn't a flop. Unlike what are arguably the best games in the Fire Emblem franchise, sad to say...
Anything less than 1 million in this day and age is a flop. Nintendo is a large company with a good amount of advertising dollars behind it. This was also a well known series which had sold over a million copies. Sales were abysmal in every region but North America. Please tell me how opening sales in Europe at #23 is "not bad." Tell me how a ~500,000 decline in sales is good on what was one of the best selling systems of all time. Or how it did so poorly in Japan despite being on a system with a ton of RPGs doing well. The sales were bad no matter how you slice it.

Your rational is to bring up Fire Emblem, a series with notoriously bad sales, so much so that if Awakening didn't do well, Nintendo was going to end the series.

Now let's get back to the what we're talking about: Issac in Smash. The reason Issac or Golden Sun wont be in Smash is because it's well past its prime. There hasn't been a new game is about 4 years and there Camelot doesn't seem to be making on. The last one did not do well sales wise to justify another one and it only did decent in the US. The only region that cares about Issac is the US which isn't great for a character. There isn't enough of a reason to add Issac and there are better characters to go with.
 
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D

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I'd be legitimately surprised. I mean, people keep bringing it up, but Nintendo's not about to waste time keeping the team together for ONE character, and waste the effort on a goldmine opportunity of adding regular Smash DLC. They want to make money. Smash Bros. will sell a ton of DLC content. Hyrule Warriors and Mario Kart 8 are already doing it, Smash will follow suit.


In the rare chance it does happen I'll be ok with it, but I do NOT think it'll happen.
I think you may be expecting a little too much.
"Regular" Smash DLC honestly does not seem reasonable considering the amount of work involved with just a single character (especially when considering that it's more than just the character itself that needs to be taken into account).

I can see like maybe one or two more after Mewtwo, but anything over that is overshooting.
 

Substitution

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Well it seems that I've missed a bunch.
-----
Would I be disappointed? Sure. But I can understand it.
 

Bedoop

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I would be kinda bummed, but let's be real here, it is possible.
I'm hoping that we get atleast one more Character along with Mewtwo.
Hopes are for Rayman, Wolf and maybe (MAYBE) Snake or Lucas.
 

Kalimdori

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I think you may be expecting a little too much.
"Regular" Smash DLC honestly does not seem reasonable considering the amount of work involved with just a single character (especially when considering that it's more than just the character itself that needs to be taken into account).

I can see like maybe one or two more after Mewtwo, but anything over that is overshooting.
Oh yes, there are a ton of factors to consider with characters. How they interact with each individual character and character costumes, how they interact with each item/AT/Pokeball/Stage/Hazard/etc., how they play in all the different modes and minigames, even small things like appearing on the start screen and where their trophy will go in the trophy hoard.

Doesn't matter though. This is Smash Bros DLC, the most profitable DLC Nintendo could ever ask for. I've found some of Nintendo's business practices questionable in the past, but even they aren't blind enough to see this. Regular DLC may be a bit to much too ask for, like you said it takes a lot of work, (Although one character does not take several months to create, either they've severely reduced the size of the development team or they are working on other content as well as Mewtwo) but there is no way they are going to stop at one or two more after Mewtwo.
 
D

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Too many people here expect 3rd Party DLC.
I'm going to sound arrogant and cocky when I say this, but there won't be any 3rd Party DLC.

It shouldn't be hard to understand why.
 

Kalimdori

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Too many people here expect 3rd Party DLC.
I'm going to sound arrogant and cocky when I say this, but there won't be any 3rd Party DLC.

It shouldn't be hard to understand why.
I'd like to hear your reasoning for that if that's alright. Because that does sound rather arrogant and cocky, as there is no way you know that for sure.
 
D

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Oh yes, there are a ton of factors to consider with characters. How they interact with each individual character and character costumes, how they interact with each item/AT/Pokeball/Stage/Hazard/etc., how they play in all the different modes and minigames, even small things like appearing on the start screen and where their trophy will go in the trophy hoard.

Doesn't matter though. This is Smash Bros DLC, the most profitable DLC Nintendo could ever ask for. I've found some of Nintendo's business practices questionable in the past, but even they aren't blind enough to see this. Regular DLC may be a bit to much too ask for, like you said it takes a lot of work, (Although one character does not take several months to create, either they've severely reduced the size of the development team or they are working on other content as well as Mewtwo) but there is no way they are going to stop at one or two more after Mewtwo.
You had me nodding my head in approval....and then the 2nd paragraph came.
Characters individually do take several months to create. In fact, they take MORE.
Nintendo Life: Roughly how much time goes into designing and balancing each character? What do you need to be mindful of when creating a character in a fighting game of this type?

Sakurai: I get the planning for each character done remarkably quickly. For example, after learning about Greninja and its abilities one evening, by late night I had already completed the design for that character’s moves and features.

The process, however, of actually creating a character often takes well over a year, where we are constantly working on the model, the animations, the audio and the balancing. For the game balance we have a testing team playing almost every day and we make adjustments based on their results. I was working from morning to night with my responsibilities as director, so I was only able to spend Wednesday evenings and weekends on the balance.
http://www.nintendolife.com/news/20...ays_to_play_super_smash_bros_for_nintendo_3ds

With as much work as it takes just to get a character ready for release, it is unwise to expect more than a few using "dollar signs for eyes" logic.
 

BluePikmin11

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Why not, Smash Bros. already has so many third parties appearing in this game.
Why would they not add other third-parties to advertise for their upcoming games?

You had me nodding my head in approval....and then the 2nd paragraph came.
Characters individually do take several months to create. In fact, they take MORE.

http://www.nintendolife.com/news/20...ays_to_play_super_smash_bros_for_nintendo_3ds

With as much work as it takes just to get a character ready for release, it is unwise to expect more than a few using "dollar signs for eyes" logic.
Well they did make up to 15+ newcomers in less then two years, subtract the amount of time with all base game veterans already in, and I think it's possible for a 10+ newcomer scenario to happen.
(There must be a hole in this argument though, if you're really that confident that more than a few won't happen)
 

Kalimdori

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You had me nodding my head in approval....and then the 2nd paragraph came.
Characters individually do take several months to create. In fact, they take MORE.

http://www.nintendolife.com/news/20...ays_to_play_super_smash_bros_for_nintendo_3ds

With as much work as it takes just to get a character ready for release, it is unwise to expect more than a few using "dollar signs for eyes" logic.
As somebody who actually works in the video game industry, I highly doubt that quote is true, at least not in the way it's worded. The process of creating all 50 characters took them a few years, but that's because they were working on 50 characters, 15ish of whom were brand new, not to mention everything else in the game. (Otherwise we wouldn't be getting the game for a few more decades) Focusing on a single fighter wouldn't take nearly as long. I could make that Mewtwo model in a little under a week, and I'm nowhere near as professional as the people on Sakurai's team (I hope). Animations might take me a bit longer, audio not as much, balancing and testing would take an eternity, but hell I'm confident I could make a fighter in less then a year.
 
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Bowserlick

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Sonic delayed Brawl in order to appear in the game. But if DLC was an option, could Sonic just have been released several months after Brawl just like Mewtwo is being released several months after Smash Wii U.

I think third party could be possible even if unlikely.
 
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False Sense

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Third Party DLC? I find that highly unlikely.

Sakurai already said that he's not going to let just any character from a different company join the roster, and I think the inclusion of gaming legends like Sonic, Pac-Man, and Mega Man fit in with this idea perfectly. Just how many other potential third party candidates are there that could possibly be ranked among them, and be viewed as worthy in Sakurai's eyes? I don't see it happening.

Except for maybe Snake, for obvious reasons.
 
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Kalimdori

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Third Party DLC? I find that highly unlikely.

Sakurai already said that he's not going to let just any character from a different company join the roster, and I think the inclusion of gaming legends like Sonic, Pac-Man, and Mega Man fit in with this idea perfectly. Just how many other potential third party candidates are there that could possibly be ranked among them, and be viewed as worthy in Sakurai's eyes? I don't see it happening.

Except for maybe Snake, for obvious reasons.
Depends on what he defines as "worthy". If it's gaming legends then the only other one that comes to my mind is the Black Mage from Final Fantasy. If it's more on Snakes level, iconic characters from beloved franchises, then that opens the door to characters like Simon Belmont, Rayman, Bomberman, Slime, etc.
 
D

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I'd like to hear your reasoning for that if that's alright. Because that does sound rather arrogant and cocky, as there is no way you know that for sure.
1. Guest characters take a megaton of more work than other characters.
Aside from the work needed to make a character, there is also the factor of legal mumbo jumbo and negotiations that guest characters require. It isn't as simple as just getting permission. This is why Sakurai went through the negotiations for Sonic, Mega Man, and Pac-Man early in development (and to avoid another case of late negotiation causing issues in development like what happened in Brawl with Sonic).
When I asked about the volume of third party characters present in the new Smash Bros. game, Sakurai noted that Mega Man himself was a very special arrangement - that bringing in non-Nintendo characters can be quite the challenge. "Adding third-party characters should be considered a very special case. In the last game, when we added Sonic and Snake, there were lots of different hoops to jump through as far as getting approvals and making sure all the parties involved were happy with the way things went. You can consider it a very special circumstance for that to happen," Sakurai said. "Even in cases like adding Pokemon characters, there are a lot of parties involved and there’s a lot of wrangling. It’s much tougher than people can imagine. I know lots of people have requests and their own ideas about third-party characters that would work, but I want people to understand that adding a third-party character like Mega Man is a very special situation."
http://www.ign.com/articles/2013/06...ters-receive-no-priority-for-super-smash-bros

There's also to consider that it's more than just the character being added in this case; it's the entire franchise and everything that comes with it; stages, Assist Trophies, trophies, music, etc.

2. Sakurai is against having too many guests as it takes away from what the game is about; Nintendo's All-Stars.
"I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena," he said. "However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."
http://www.ign.com/articles/2012/08/07/masahiro-sakurai-talks-super-smash-bros-4
"I'm really sorry," he said through a translator. "If I were to answer that question, I'd get in a lot of trouble in a lot of different ways, so I can't answer. But I think I can say generally that there won't be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case."
http://kotaku.com/dont-expect-a-lot-of-third-party-characters-in-the-nex-513203533
And the quote in my previous point.

The only exception I can see being made is Snake, and that's because the workload wouldn't be as large as if it were a Newcomer since there's some resources to work with from Brawl and the fact he was in Smash already.
 

Bowserlick

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Bayonetta, Rayman and Snake seem like contenders for possible third-party candidates to me.

Snake was in before. Ubisoft rendered a detailed model of Rayman for a trophy in Smash. Bayonetta includes Nintendo features in her game and her sequel is a Wii U exclusive title.

A character may not take a year to develop if the team is concentrated only on making characters to add to the game (which also means more Amiibo's to make and sell).

Nintendo seems to be leaning on Smash to sell the Wii U and online content in its shop channel. I do not know why they would stop this strategy as long as it works.
 
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Kalimdori

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1. Guest characters take a megaton of more work than other characters.
Aside from the work needed to make a character, there is also the factor of legal mumbo jumbo and negotiations that guest characters require. It isn't as simple as just getting permission. This is why Sakurai went through the negotiations for Sonic, Mega Man, and Pac-Man early in development (and to avoid another case of late negotiation causing issues in development like what happened in Brawl with Sonic).

http://www.ign.com/articles/2013/06...ters-receive-no-priority-for-super-smash-bros

There's also to consider that it's more than just the character being added in this case; it's the entire franchise and everything that comes with it; stages, Assist Trophies, trophies, music, etc.

2. Sakurai is against having too many guests as it takes away from what the game is about; Nintendo's All-Stars.

http://www.ign.com/articles/2012/08/07/masahiro-sakurai-talks-super-smash-bros-4

http://kotaku.com/dont-expect-a-lot-of-third-party-characters-in-the-nex-513203533
And the quote in my previous point.

The only exception I can see being made is Snake, and that's because the workload wouldn't be as large as if it were a Newcomer since there's some resources to work with from Brawl and the fact he was in Smash already.
All i'm seeing that it would be difficult, not that it would be impossible.

He says he doesn't want to add a lot of third party characters. That's understandable, it's a Nintendo All Star game, and it's harder to get a hold of them. However, one or two? I hardly see that as being so unlikely to be confident in claiming it won't happen.

Take Rayman for example. A good bit of that legal mumbo jumbo has already been done, he is already in the game. And he's the mascot for one of the biggest video game companies in the world, decently iconic, very good credentials to at least be considered. Not to mention that Ubisoft actually sent the Rayman model to Sakurai, showing at the very least they were happy to include him in the game.

I'm not saying it's likely, but I find your claim that it absolutely won't happen, with all due respect, rather laughable.
 
D

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Why not, Smash Bros. already has so many third parties appearing in this game.
Why would they not add other third-parties to advertise for their upcoming games?
Because that's not how Smash works? The game you're looking for is over here, buddy.



Well they did make up to 15+ newcomers in less then two years, subtract the amount of time with all base game veterans already in, and I think it's possible for a 10+ newcomer scenario to happen.
(There must be a hole in this argument though, if you're really that confident that more than a few won't happen)
Never did I say it was impossible. However, it is unreasonable. You fail to realize that getting the characters we have already took a lot of time, effort, and stress just to get done and that as the number of characters increases, the more difficult it is to actually make them and keep everything balanced. You honestly think that after repeated statements in regards to this:
“It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough.’ There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive…. In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.”
http://nintendoeverything.com/sakurai-change-of-direction-may-be-needed-for-next-smash-bros/

"The amount of stress I feel, it's almost to the brink of death," Sakurai says of designing Smash Bros.'s character roster. "Because it's not just a matter of me personally thinking this character or that character is going to be in the game; it's that we also have the game balance, animation, graphics and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process."
http://www.polygon.com/2013/6/17/44...director-masahiro-sakurai-character-selection

“Adding new characters is not a simple addition – it’s really multiplication. The amount of work, adding a character is multiplied and becomes bigger and bigger as you go."
http://mynintendonews.com/2013/06/2...e-to-bring-all-characters-back-to-smash-bros/


they're going to go "Let's go bat**** crazy and add lotsa DLC!"?
 

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Third party characters cost money, too.

You're asking Nintendo to split the profits when they still have plenty of viable options that they'll get to keep all the profit for.
 

Swamp Sensei

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Snake is the only 3rd Party DLC character I can see happening and that's just because he's lucky enough to be a veteran. :snake:
 
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All i'm seeing that it would be difficult, not that it would be impossible.
Not going to happen =/= impossible
It is possible for 3rd Party DLC, but at the same time, it's also possible for Nintendo to drop out of the console market and go 3rd Party on the iPhone.
Just because something is possible doesn't mean it's plausible. It is implausible for there to be 3rd Party DLC based on what has been said about 3rd Parties in general. This cannot be denied.

He says he doesn't want to add a lot of third party characters. That's understandable, it's a Nintendo All Star game, and it's harder to get a hold of them. However, one or two? I hardly see that as being so unlikely to be confident in claiming it won't happen.
Maybe you've forgotten that there are already three third parties in the game. It's not a matter of "oh, one or two won't hurt anything" since that threshold has already been crossed. You should be looking at it as "4-5 characters in a Nintendo All-Star game are not Nintendo characters".

Take Rayman for example. A good bit of that legal mumbo jumbo has already been done, he is already in the game. And he's the mascot for one of the biggest video game companies in the world, decently iconic, very good credentials to at least be considered. Not to mention that Ubisoft actually sent the Rayman model to Sakurai, showing at the very least they were happy to include him in the game.
Um, no. No it has not.
The legal mumbo jumbo was "done" for an agreement to use Rayman for the purpose of a trophy. There would be more to do for a new set of negotiations to change this to a playable role.
Aside from that, it should have been clear from the sources I gave that if Sakurai wanted Rayman as a character, he would already have made the negotiations for him to be one rather than negotiations for just a simple trophy.

I'm not saying it's likely, but I find your claim that it absolutely won't happen, with all due respect, rather laughable.
The feeling is mutual about your counterpoints.
 

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Yes? (But I don't expect "lotsa" DLC, just probably around 10-15) That's honestly how I feel. With the bigger team has for "Smash 6", there should be at least be less stress when developing newcomers. Now I feel more wary of my choices.

But if we're really going to get a few characters for DLC, then there's going to be people who are probably going to lose interest to the game sooner or later after they play those characters for a while. IMO, there can't be too few DLC choices either.

Third party characters cost money, too.

You're asking Nintendo to split the profits when they still have plenty of viable options that they'll get to keep all the profit for.
You have a good point. (Now I feel really cautious about my 3rd party choices) But I have a question, are those profits shared whenever Sakurai adds a 3rd party (like Commander Video and Culdcept) in the game as a trophy?
 

False Sense

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Yes? (But I don't expect "lotsa" DLC, just probably around 10-15)
Sorry, but this was my actual reaction to reading this.




Seriously? Ten-to-fifteen DLC characters? That's roughly the same amount of new characters we get in each installment of Smash. And just one DLC character (one that they seem to already have a model for on both versions) is taking them until Spring to complete. Don't you think that's a little extreme? I mean, what's your definition of "lotsa?"
 

BluePikmin11

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lotsa is obviously 30-40. And I don't expect that amount like I said before, I'm really not sure where you are going with this. I say 10-15 mostly because of Nintendo and it's marketing to keep people's interest going with post-release content. (Assuming they are in separate character DLC packs.)
 
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10-15?!? That's not "lotsa"?

Why do you always set yourself up for disappointment, Blue?
 

vaanrose

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Yes? (But I don't expect "lotsa" DLC, just probably around 10-15) That's honestly how I feel. With the bigger team has for "Smash 6", there should be at least be less stress when developing newcomers. Now I feel more wary of my choices.

But if we're really going to get a few characters for DLC, then there's going to be people who are probably going to lose interest to the game sooner or later after they play those characters for a while. IMO, there can't be too few DLC choices either.


You have a good point. (Now I feel really cautious about my 3rd party choices) But I have a question, are those profits shared whenever Sakurai adds a 3rd party (like Commander Video and Culdcept) in the game as a trophy?
I have a feeling trophy or music assets are probably a lump sum payment, since it can be argued those don't make a large effect on sales. (Nobody is buying the game because a song from Culdcept is in it.)

But for characters, it's probably a lump sum and then a percentage of the back end residual, because characters can make or break sales, especially when the thing that is being sold is an individual DLC character.
 
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